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217 lines
4.1 KiB
Lua
Executable File
217 lines
4.1 KiB
Lua
Executable File
--[[
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Crafting Sections (in order, top to bottom):
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1. Cooking
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2. Crafting and Recycling
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The crafting recipe for the sled is in the sled.lua file.
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~ LazyJ
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]]
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-- 1. Cooking
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--[[
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"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
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(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
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recipe for each one.
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~ LazyJ
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]]
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minetest.register_craft({
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type = "cooking",
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cooktime = 12,
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output = "default:ice",
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recipe = "group:cooks_into_ice",
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})
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-- 2. Crafting and Recycling
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-- Let's make moss craftable so players can more easily create mossycobble and
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-- gives another useful purpose to pine needles. ~ LazyJ
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minetest.register_craft({
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output = "snow:moss",
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recipe = {
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{"snow:needles", "snow:needles"},
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{"snow:needles", "snow:needles"},
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},
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})
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--[[
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Most snow biomes are too small to provide enough snow as a building material and
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still have enough landscape snow to create the wintry surroundings of a
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snow village or castle. So I added this snowblock crafting recipe as a way for
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players to increase their snow supply in small increments. I considered making
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the output 9 but that would make it all too quick and easy (especially for griefers) to create lots
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of snowblocks (and then use them to water-grief by melting the snow blocks).
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~ LazyJ
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--]]
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minetest.register_craft({
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type = "shapeless",
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output = "default:snowblock 2",
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recipe = {
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"snow:snow_cobble",
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"snow:snow_cobble"
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}
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})
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--[[minetest.register_craft({
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type = "shapeless",
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output = "default:snowblock 3",
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recipe = {
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"default:snowblock",
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"default:snowblock"
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}
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})]]
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minetest.register_craft({
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output = "snow:snow_brick",
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recipe = {
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{"default:snowblock", "default:snowblock"},
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{"default:snowblock", "default:snowblock"}
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}
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})
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-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ
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minetest.register_craft({
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output = "default:snowblock 4",
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recipe = {
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{"snow:snow_brick"}
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}
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})
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minetest.register_craft({
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output = "snow:ice_brick",
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recipe = {
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{"default:ice", "default:ice"},
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{"default:ice", "default:ice"}
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}
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})
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minetest.register_craft({
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output = "snow:snow_cobble 6",
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recipe = {
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{"snow:ice_brick"}
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}
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})
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--Craft icy snow.
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minetest.register_craft({
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type = "shapeless",
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output = "snow:snow_cobble 6",
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recipe = {
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"default:snow",
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"default:snow",
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"default:snow",
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"default:snow",
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"default:snow",
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"default:snow",
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"default:ice",
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"default:ice",
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"default:ice"
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "snow:snow_cobble 4",
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recipe = {
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"default:snow",
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"default:snow",
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"default:snow",
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"default:snow",
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"default:ice",
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"default:ice"
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "snow:snow_cobble 2",
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recipe = {
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"default:snow",
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"default:snow",
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"default:ice"
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "snow:snow_cobble",
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recipe = {
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"default:snow",
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"default:ice"
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}
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})
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-- Recycle basic, half-block, slabs back into full blocks
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-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ
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local recycle_default_slabs = {
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"ice",
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"snowblock",
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}
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for _, name in pairs(recycle_default_slabs) do
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local subname_default = name
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-- This craft is for default snowblocks and default ice.
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-- 1 crafting recipe handles 2, default blocks. ~ LazyJ
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minetest.register_craft({
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type = "shapeless",
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output = "default:"..subname_default,
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recipe = {
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"snow:slab_"..subname_default,
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"snow:slab_"..subname_default,
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}
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})
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end
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-- Similar list magic here too. I couldn't successfully combine these in the first list
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-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and
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-- minetest_game's "Default" mod. ~ LazyJ
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local recycle_snowmod_slabs = {
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"snow_brick",
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"snow_cobble",
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}
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for _, name in pairs(recycle_snowmod_slabs) do
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local subname_snowmod = name
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-- This craft is for the Snow mod's full-sized blocks.
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-- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ
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minetest.register_craft({
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type = "shapeless",
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output = "snow:"..subname_snowmod,
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recipe = {
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"snow:slab_"..subname_snowmod,
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"snow:slab_"..subname_snowmod,
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}
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})
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end
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