1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00
server-nalc/mods/mobs/dirtmonster.lua
Ombridride 4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00

58 lines
1.5 KiB
Lua
Executable File

-- Dirt Monster by PilzAdam
mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {
{"mobs_dirt_monster.png"},
},
visual_size = {x=3, y=2.6},
blood_texture = "default_dirt.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 3,
run_velocity = 5,
jump = true,
-- drops dirt and coins when dead
drops = {
{name = "default:dirt",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 8,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
})
-- spawn on normal;grey dirt between 0 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)