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https://github.com/sys4-fr/server-nalc.git
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122 lines
4.5 KiB
Lua
Executable File
122 lines
4.5 KiB
Lua
Executable File
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--plants to place in openfarming
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local plants = { ["farming:blueberries"]=1, ["farming:carrot"]=1, ["farming:coffee_beans"]=1, ["farming:corn"]=1, ["farming:cucumber"]=1,
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["farming:melon_slice"]=1, ["farming:potato"]=1, ["farming:pumpkin_slice"]=1, ["farming:raspberries"]=1, ["farming:rhubarb"]=1,
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["farming:tomato"]=1, ["farming:seed_cotton"]=1, ["farming:seed_wheat"]=1,["default:papyrus"]=1
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}
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--tools to dig in openfarming
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local in_hand = { ["hand"]=1, ["vines:shears"]=1, ["multitest:shears"]=1 , ["multitest:wood_shears"]=1, ["multitest:stone_shears"]=1,
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["default:sword_bronze"]=1, ["default:sword_diamond"]=1, ["default:sword_gold"]=1, ["default:sword_mese"]=1, ["default:sword_nyan"]=1,
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["default:sword_steel"]=1, ["default:sword_stone"]=1, ["default:sword_wood"]=1, ["moreores:sword_mithril"]=1, ["moreores:sword_silver"]=1,
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["nether:sword_netherrack"]=1, ["nether:sword_netherrack_blue"]=1, ["nether:sword_white"]=1,
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["default:axe_bronze"]=1, ["default:axe_diamond"]=1, ["default:axe_gold"]=1, ["default:axe_mese"]=1, ["default:axe_nyan"]=1,
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["default:axe_steel"]=1, ["default:axe_stone"]=1, ["default:axe_wood"]=1, ["moreores:axe_mithril"]=1, ["moreores:axe_silver"]=1,
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["nether:axe_netherrack"]=1, ["nether:axe_netherrack_blue"]=1, ["nether:axe_white"]=1
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}
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-- Returns a list of areas that include the provided position
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function areas:getAreasAtPos(pos)
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local a = {}
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local px, py, pz = pos.x, pos.y, pos.z
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for id, area in pairs(self.areas) do
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local ap1, ap2 = area.pos1, area.pos2
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if px >= ap1.x and px <= ap2.x and
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py >= ap1.y and py <= ap2.y and
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pz >= ap1.z and pz <= ap2.z then
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a[id] = area
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end
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end
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return a
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end
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local owned = false
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if pos == nil then return not owned end -- pour éviter crash avec nénuphar
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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elseif area.openfarming then
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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--on_place
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if node == "air" and plants[wstack] ~= nil then
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return true
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end
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--on_dig
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if minetest.get_item_group(node, "plant") == 1 and in_hand[wstack] ~= nil then
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return true
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end
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owned = true
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else
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owned = true
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end
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end
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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function areas:getNodeOwners(pos)
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local owners = {}
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for _, area in pairs(self:getAreasAtPos(pos)) do
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table.insert(owners, area.owner)
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end
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return owners
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end
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--- Checks if the area intersects with an area that the player can't interact in.
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-- Note that this fails and returns false when the specified area is fully
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-- owned by the player, but with multiple protection zones, none of which
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-- cover the entire checked area.
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-- @param name (optional) player name. If not specified checks for any intersecting areas.
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-- @param allow_open Whether open areas should be counted as is they didn't exist.
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-- @return Boolean indicating whether the player can interact in that area.
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-- @return Un-owned intersecting area id, if found.
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function areas:canInteractInArea(pos1, pos2, name, allow_open)
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if name and minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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areas:sortPos(pos1, pos2)
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-- First check for a fully enclosing owned area.
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if name then
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for id, area in pairs(self.areas) do
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-- A little optimization: isAreaOwner isn't necessary
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-- here since we're iterating through all areas.
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if area.owner == name and
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self:isSubarea(pos1, pos2, id) then
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return true
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end
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end
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end
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-- Then check for intersecting (non-owned) areas.
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for id, area in pairs(self.areas) do
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local p1, p2 = area.pos1, area.pos2
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if (p1.x <= pos2.x and p2.x >= pos1.x) and
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(p1.y <= pos2.y and p2.y >= pos1.y) and
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(p1.z <= pos2.z and p2.z >= pos1.z) then
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-- Found an intersecting area.
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-- Return if the area is closed or open areas aren't
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-- allowed, and the area isn't owned.
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if (not allow_open or not area.open) and
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(not name or not areas:isAreaOwner(id, name)) then
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return false, id
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end
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end
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end
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return true
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end
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