mirror of
https://github.com/sys4-fr/server-nalc.git
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d9c182cf9d
- Avoided crash by using the real variable instead of its old name
231 lines
7.0 KiB
Lua
Executable File
231 lines
7.0 KiB
Lua
Executable File
-- NODES
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minetest.register_node("noairblocks:water_flowingx", {
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description = "Flowing Waterx",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = 0,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "noairblocks:water_flowingx",
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liquid_alternative_source = "noairblocks:water_sourcex",
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liquid_viscosity = 1,
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freezemelt = "default:snow",
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
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})
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minetest.register_node("noairblocks:water_sourcex", {
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description = "Water Sourcex",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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}
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},
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alpha = 0,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "noairblocks:water_flowingx",
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liquid_alternative_source = "noairblocks:water_sourcex",
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liquid_viscosity = 1,
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freezemelt = "default:ice",
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
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})
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-- ABM'S
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-- 6 x default to noairblocks
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local xn = {x = pos.x - 1, y = pos.y, z = pos.z}
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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local xnyp= {x = pos.x - 1, y = pos.y + 1, z = pos.z}
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if minetest.get_node(xn).name == "default:water_source" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(xnyp).name ~= "air" then
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minetest.add_node(xn, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(xn).name == "default:water_flowing" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(xnyp).name ~= "air" then
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minetest.add_node(xn, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local xp = {x = pos.x + 1, y = pos.y, z = pos.z}
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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local xpyp= {x = pos.x + 1, y = pos.y + 1, z = pos.z}
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if minetest.get_node(xp).name == "default:water_source" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(xpyp).name ~= "air" then
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minetest.add_node(xp, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(xp).name == "default:water_flowing" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(xpyp).name ~= "air" then
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minetest.add_node(xp, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local zn = {x = pos.x, y = pos.y, z = pos.z - 1}
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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local znyp= {x = pos.x, y = pos.y + 1, z = pos.z - 1}
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if minetest.get_node(zn).name == "default:water_source" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(znyp).name ~= "air" then
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minetest.add_node(zn, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(zn).name == "default:water_flowing" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(znyp).name ~= "air" then
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minetest.add_node(zn, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local zp = {x = pos.x, y = pos.y, z = pos.z + 1}
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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local zpyp= {x = pos.x, y = pos.y + 1, z = pos.z + 1}
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if minetest.get_node(zp).name == "default:water_source" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(zpyp).name ~= "air" then
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minetest.add_node(zp, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(zp).name == "default:water_flowing" and
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minetest.get_node(yp).name ~= "air" and
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minetest.get_node(zpyp).name ~= "air" then
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minetest.add_node(zp, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(yp).name == "default:water_source" then
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minetest.add_node(yp, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(yp).name == "default:water_flowing" then
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minetest.add_node(yp, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"group:sea"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local yn = {x = pos.x, y = pos.y - 1, z = pos.z}
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local yp= {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(yn).name == "default:water_source" and
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minetest.get_node(yp).name ~= "air" then
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minetest.add_node(yn, {name = "noairblocks:water_sourcex"}) else
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if minetest.get_node(yn).name == "default:water_flowing" and
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minetest.get_node(yp).name ~= "air" then
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minetest.add_node(yn, {name = "noairblocks:water_flowingx"}) else
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return
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end
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end
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end,
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})
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-- Undoing x
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minetest.register_abm({
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nodenames = {"noairblocks:water_sourcex"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:sea") < 1 then
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minetest.add_node(pos, {name = "default:water_source"}) else
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return
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"noairblocks:water_flowingx"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:sea") < 1 then
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minetest.add_node(pos, {name = "default:water_flowing"}) else
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return
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end
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end,
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})
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