mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 12:00:17 +01:00
2e895a7790
Pas mal de changement n’ont pas été pushé sur le github du serveur, voici l’occasion de faire une bonne synchronisation :)
191 lines
5.8 KiB
Lua
191 lines
5.8 KiB
Lua
minetest.register_privilege("physics", {
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description = "Allows player to set their gravity, jump height and movement speed"})
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-- Infotool code by PilzAdam:
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minetest.register_craftitem("default:infotool", {
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description = "Infotool",
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inventory_image = "default_infotool.png",
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wield_image = "default_infotool.png^[transformR90",
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groups = {not_in_creative_inventory = 1},
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on_use = function(_, user, pt)
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if pt.type ~= "node" then return end
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local nn = minetest.get_node(pt.under).name
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if type(minetest.registered_items[nn].tiles[1]) ~= "string" then return end
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local def = minetest.registered_nodes[nn]
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if not def then return end
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local textures = def.tiles
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local description = def.description
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if not textures then
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textures = {"(no texture)"}
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end
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if not description then
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description = {"(no description)"}
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end
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for i = 1,6 do
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if not textures[i] then
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textures[i] = textures[i-1]
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end
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end
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local dir = vector.subtract(pt.above, pt.under)
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local index
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-- This doesn't work for facedir or other drawtypes yet.
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if dir.y == 1 then
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index = 1
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elseif dir.y == -1 then
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index = 2
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else
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if dir.x == 1 then
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index = 3
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elseif dir.x == -1 then
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index = 4
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else
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if dir.z == 1 then
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index = 5
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else
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index = 6
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end
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end
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end
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minetest.chat_send_player(user:get_player_name(), description .. ": " .. nn .. " (" .. textures[index] .. ")")
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end,
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})
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minetest.register_chatcommand("info", {
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description = "Gives an Infotool, click to receive information on the pointed node",
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func = function(name)
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local receiverref = minetest.get_player_by_name(name)
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receiverref:get_inventory():add_item("main", "default:infotool")
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minetest.chat_send_player(name, "\"default:infotool\" added to inventory.")
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end,
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})
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minetest.register_chatcommand("clearinventory", {
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params = "<inventory>",
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description = "Clears an entire inventory, \"main\" if unspecified, \"craft\" is another possible choice",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local player_inv = player:get_inventory()
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if not player then
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minetest.log("error", "Unable to clear inventory, no player.")
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return false, "Unable to clear inventory, no player."
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end
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if param == "" then
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player_inv:set_list("main", {})
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return true, "Inventory \"main\" cleared."
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else
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player_inv:set_list(param, {})
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return true, "Inventory \"" .. param .. "\" cleared."
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end
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end,
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})
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-- The following commands /whoami, /suicide, /speed, /gravity and /jump by Wuzzy:
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minetest.register_chatcommand("whoami", {
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params = "",
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description = "Tells your name",
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privs = {},
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func = function(name)
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minetest.chat_send_player(name, "Your name is: " .. name)
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end,
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})
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minetest.register_chatcommand("ip", {
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params = "",
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description = "Shows your IP address",
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privs = {},
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func = function(name)
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minetest.chat_send_player(name, "Your IP address is: "..minetest.get_player_ip(name))
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end
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})
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minetest.register_chatcommand("suicide", {
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params = "",
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description = "Kills yourself",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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player:set_hp(0)
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if minetest.setting_getbool("enable_damage") == false then
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minetest.chat_send_player(name, "[X] Damage is disabled on this server.")
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else
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minetest.chat_send_player(name, "[X] You suicided.")
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end
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end,
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})
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minetest.register_chatcommand("speed", {
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params = "[speed]",
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description = "Sets your movement speed (defaults to 1).",
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privs = {physics = true},
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func = function(name, speed)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if speed == "" then speed = 1 end
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if type(tonumber(speed)) ~= "number"
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or tonumber(speed) < 0
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or tonumber(speed) > 10 then
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minetest.chat_send_player(name, "[~] Speed must be between 0.0 and 10.0.")
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return
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end
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player:set_physics_override(tonumber(speed), nil, nil)
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minetest.chat_send_player(name, "[~] Speed set to " .. tonumber(speed) * 100 .. " %.")
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end,
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})
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minetest.register_chatcommand("gravity", {
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params = "[gravity]",
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description = "Sets your gravity (defaults to 1).",
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privs = {physics = true},
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func = function(name, gravity)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if gravity == "" then gravity = 1 end
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if type(tonumber(gravity)) ~= "number"
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or tonumber(gravity) < -10
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or tonumber(gravity) > 10 then
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minetest.chat_send_player(name, "[~] Gravity must be between -10.0 and 10.0.")
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return
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end
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player:set_physics_override(nil, nil, tonumber(gravity))
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minetest.chat_send_player(name, "[~] Gravity set to " .. tonumber(gravity) * 100 .. " %.")
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end,
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})
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minetest.register_chatcommand("jump", {
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params = "[height]",
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description = "Sets your jump height (defaults to 1)",
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privs = {physics = true},
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func = function(name, jump)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if jump == "" then jump = 1 end
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if type(tonumber(jump)) ~= "number"
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or tonumber(jump) < 0
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or tonumber(jump) > 10 then
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minetest.chat_send_player(name, "[~] Jump height must be between 0.0 and 10.0.")
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return
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end
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player:set_physics_override(nil, tonumber(jump), nil)
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minetest.chat_send_player(name, "[~] Jump height set to " .. tonumber(jump) * 100 .. " %.")
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end,
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})
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minetest.register_chatcommand("hotbar", {
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params = "[size]",
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description = "Sets the size of your hotbar",
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func = function(name, slots)
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if slots == "" then slots = 16 end
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if type(tonumber(slots)) ~= "number" or tonumber(slots) < 1 or tonumber(slots) > 23 then
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minetest.chat_send_player(name, "[_] Hotbar size must be between 1 and 23.")
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return
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end
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local player = minetest.get_player_by_name(name)
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player:hud_set_hotbar_itemcount(tonumber(slots))
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minetest.chat_send_player(name, "[_] Hotbar size set to " .. tonumber(slots) .. ".")
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end,
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})
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