mirror of
https://github.com/sys4-fr/server-nalc.git
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176 lines
4.4 KiB
Lua
Executable File
176 lines
4.4 KiB
Lua
Executable File
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--= Carrot (Original textures from PixelBox texture pack)
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-- https://forum.minetest.net/viewtopic.php?id=4990
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minetest.register_craftitem("farming:carrot", {
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description = "Carrot",
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inventory_image = "farming_carrot.png",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
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end,
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on_use = minetest.item_eat(4),
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})
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-- Golden Carrot
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minetest.register_craftitem("farming:carrot_gold", {
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description = "Golden Carrot",
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inventory_image = "farming_carrot_gold.png",
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on_use = minetest.item_eat(6),
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})
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minetest.register_craft({
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output = "farming:carrot_gold",
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recipe = {
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{"", "default:gold_lump", ""},
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{"default:gold_lump", "farming:carrot", "default:gold_lump"},
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{"", "default:gold_lump", ""},
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}
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})
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-- Define Carrot growth stages
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minetest.register_node("farming:carrot_1", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_2", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_2.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_3", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_3.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_4", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_4.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_5", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_5.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_6", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_6.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:carrot_7", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_7.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = {
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items = {
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{items = {'farming:carrot'}, rarity = 1},
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{items = {'farming:carrot 2'}, rarity = 3},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Last stage of growth does not have growing group so abm never checks these
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minetest.register_node("farming:carrot_8", {
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drawtype = "plantlike",
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tiles = {"farming_carrot_8.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = {
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items = {
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{items = {'farming:carrot 2'}, rarity = 1},
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{items = {'farming:carrot 3'}, rarity = 2},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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