mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 12:00:17 +01:00
152 lines
4.9 KiB
Lua
152 lines
4.9 KiB
Lua
-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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-- Map Generation
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dofile(minetest.get_modpath("flowers").."/mapgen.lua")
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-- Aliases for original flowers mod
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
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minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
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minetest.register_alias("flowers:flower_rose", "flowers:rose")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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-------------------------------
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--- Fleur Simple (une case) ---
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-------------------------------
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local function add_simple_flower(name, desc, image, color)
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minetest.register_node("flowers:"..name.."", {
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description = desc,
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drawtype = "plantlike",
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tiles = { image..".png" },
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inventory_image = image..".png",
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wield_image = image..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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stack_max = 64,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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end
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add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", "color_yellow")
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add_simple_flower("geranium", "Blue Geranium", "flowers_geranium", "color_blue")
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add_simple_flower("rose", "Rose", "flowers_rose", "color_red")
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add_simple_flower("tulip", "Orange Tulip", "flowers_tulip", "color_orange")
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---------------------------------------------
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----------------- OLD SYSTEM ----------------
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---------------------------------------------
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minetest.register_node("flowers:dandelion_white", {
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description = "White Dandelion",
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drawtype = "plantlike",
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tiles = { "flowers_dandelion_white.png" },
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inventory_image = "flowers_dandelion_white.png",
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wield_image = "flowers_dandelion_white.png",
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is_ground_content = true,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_white = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5},
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},
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})
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minetest.register_node("flowers:viola", {
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description = "Viola",
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drawtype = "plantlike",
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tiles = { "flowers_viola.png" },
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inventory_image = "flowers_viola.png",
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wield_image = "flowers_viola.png",
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is_ground_content = true,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_violet = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
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},
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})
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minetest.register_node("flowers:lily_pad", {
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description = "Lily Pad",
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drawtype = "nodebox",
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tiles = { "flowers_lily_pad.png" },
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inventory_image = "flowers_lily_pad.png",
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wield_image = "flowers_lily_pad.png",
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wield_scale = {x = 1, y = 1, z = 0.001},
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is_ground_content = true,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 2, flower = 1, flora = 1},
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sounds = default.node_sound_leaves_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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},
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})
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minetest.register_abm({
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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interval = 2,
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chance = 500,
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action = function(pos, node)
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pos.y = pos.y - 1
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local under = minetest.get_node(pos)
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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minetest.set_node(pos, {name="default:dry_shrub"})
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elseif under.name ~= "default:dirt_with_grass" then return end
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local light = minetest.get_node_light(pos)
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if not light or light < 13 then return end
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local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
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local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end
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local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
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if #flowers > 3 then return end
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local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.get_node_light(seedling)
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if not light or light < 13 then
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return
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end
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if minetest.get_node(seedling).name == "air" then
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minetest.set_node(seedling, {name=node.name})
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end
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end
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end,
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})
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if minetest.setting_getbool("log_mods") then
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minetest.log("action", "Carbone: [flowers] loaded.")
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end
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