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server-nalc/mods/hudbars/changelog.txt
LeMagnesium bd86d9d8f4 Added all hudbars by @Wuzzy2
- Removed hud (incompatible)
 - Copied all hunger.lua's values in new hunger.lua (hbhunger)
 - Added hbhunger, hbarmor
 - Updated sprint mod
2015-06-16 19:22:40 +02:00

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Note: This software uses semantic versioning,
as of version 2.0.0 of the standard <http://semver.org/>.
0.1.0
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- Initial release, forked from mod “Better HUD” [hud].
0.2.0
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- Add API documentation
0.3.0
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- Rename main table from “hud” to “hb” (affects function names!)
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
- Update API documentation and fix mistakes
- Use “hudbars.conf” instead of “hud.conf”
0.4.0
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- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
- start_hidden parameter now finally works
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
- Update documentation
- Lots of refactoring
- Health and breath bar now use API
1.0.0
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- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
- Copy-editing of API.md and README.txt
- Internal: Fix add_all weirdness
1.0.1
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- Fix race condition causing crash at start of server
1.0.2
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- Fix other HUD elements disappearing for rejoining players
- Remove pointless delays for initializing the HUD for new or rejoining players