mirror of
https://github.com/sys4-fr/server-nalc.git
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2029fd7428
- Prepared the update of Minotaur (renamed this mob minotaur) - NPC tamed with 4 diamonds now do 4 damage (before 6) - Wolf can now be tamed in exchange of 4 "raw_meat" and become dog, the dog can be healed with "raw_meat" (need to be change, maybe conflicted) - The dog mob is less powerful than the wolf (-2 damage, less walk/run velocity) => the explanation for this "nerf" is simple, the dog is almost free, compared to the NPC who costs 4 diamonds ! :) - Add one sound when wolfs attack - One small fix for the zombie monster - Add a pre-alpha version of yeti, many things missing for the moment (yeti is a monster who spawns in snow biome and attack wit snowball)
107 lines
2.6 KiB
Lua
107 lines
2.6 KiB
Lua
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-- Yeti by TenPlus1
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mobs:register_mob("pmobs:yeti", {
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type = "monster",
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hp_min = 10,
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hp_max = 35,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {
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{"mobs_yeti.png"},
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_stonemonster",
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},
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 2,
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drops = {
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{name = "default:ice",
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chance = 1,
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min = 1,
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max = 3,},
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},
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armor = 100,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 1,
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on_rightclick = nil,
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attack_type = "shoot",
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shoot_interval = .7,
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arrow = "pmobs:snowball",
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shoot_offset = 2,
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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jump = true,
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floats = 0,
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})
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mobs:register_spawn("pmobs:yeti", {"default:dirt_with_snow", "default:snowblock", "default:ice"}, 10, -1, 7000, 1, 31000)
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mobs:register_egg("pmobs:yeti", "Yeti", "default_snow.png", 1)
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mobs:register_arrow("pmobs:snowball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_snowball.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- snowball throwing item
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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-- shoot snowball
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local mobs_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:snowball")
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local dir=player:get_look_dir()
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obj:get_luaentity().velocity = snowball_VELOCITY -- needed for api internal timing
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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end
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-- override default snow to shoot snowballs
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minetest.override_item("default:snow", {
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") > 0 then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
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end
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end,
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on_use = mobs_shoot_snowball
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})
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