mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 02:30:38 +01:00
426 lines
14 KiB
Lua
426 lines
14 KiB
Lua
h2omes = {}
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h2omes.homes = {} -- table players home
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h2omes.path = minetest.get_worldpath() .. "/h2omes/"
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minetest.mkdir(h2omes.path)
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h2omes.time_home = 2 * 60 --MFF 04/05/2016 2 minutes plus 20 minutes
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h2omes.time_spawn = 5*60
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h2omes.time_from_player = 5*60
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h2omes.time_to_player = 5*60
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local tmp_players = {}
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local from_players = {}
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h2omes.have_nether = false -- nether mod
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if (minetest.get_modpath("nether") ~= nil) then
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h2omes.have_nether = true
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end
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function h2omes.check(name)
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if h2omes.homes[name] == nil then
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h2omes.homes[name] = {["home"] = {}, ["pit"] = {}}
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end
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end
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--function save_homes
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function h2omes.save_homes(name)
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local file = h2omes.path..name
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local input, err = io.open(file, "w")
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if input then
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input:write(minetest.serialize(h2omes.homes[name]))
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input:close()
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else
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minetest.log("error", "open(" .. file .. ", 'w') failed: " .. err)
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end
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end
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--function load_homes
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function h2omes.load_homes(name)
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h2omes.check(name)
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local file = h2omes.path..name
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local input, err = io.open(file, "r")
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if input then
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local data = minetest.deserialize(input:read())
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io.close(input)
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if data and type(data) == "table" then
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if data.home then
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if data.home.real then
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h2omes.homes[name].home.real = data.home.real
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end
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if data.home.nether then
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h2omes.homes[name].home.nether = data.home.nether
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end
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end
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if data.pit then
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if data.pit.real then
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h2omes.homes[name].pit.real = data.pit.real
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end
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if data.pit.nether then
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h2omes.homes[name].pit.nether = data.pit.nether
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end
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end
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end
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end
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end
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-- disallowed tp real-->nether or nether-->real
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function h2omes.can_teleport(from_pos, to_pos)
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if not h2omes.have_nether then -- not nether mod, -19600 is real
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return true
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end
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if from_pos.y < -19600 and to_pos.y < -19600 then
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return true
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elseif from_pos.y > -19600 and to_pos.y > -19600 then
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return true
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end
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return false
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end
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--function set_homes
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function h2omes.set_home(name, home_type, pos)
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h2omes.check(name)
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if not pos then
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local player = minetest.get_player_by_name(name)
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if not player then return end
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pos = player:getpos()
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end
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if not pos then return false end
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if pos.y < -19600 and h2omes.have_nether then
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h2omes.homes[name][home_type].nether = pos
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else
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h2omes.homes[name][home_type].real = pos
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end
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minetest.chat_send_player(name, home_type.." set!")
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minetest.sound_play("dingdong",{to_player=name, gain = 1.0})
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h2omes.save_homes(name)
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return true
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end
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--function get_homes
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function h2omes.get_home(name, home_type)
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h2omes.check(name)
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local player = minetest.get_player_by_name(name)
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if not player then return nil end
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local pos = player:getpos()
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if not pos then return nil end
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local status = "real"
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if pos.y < -19600 and h2omes.have_nether then
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status = "nether"
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end
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if h2omes.homes[name][home_type][status] then
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return h2omes.homes[name][home_type][status]
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end
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return nil
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end
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--function getspawn
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function h2omes.getspawn(name)
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local player = minetest.get_player_by_name(name)
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if not player then return nil end
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local pos = player:getpos()
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if not pos then return nil end
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local spawn_pos
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if pos.y < -19600 and h2omes.have_nether then
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spawn_pos = minetest.string_to_pos(minetest.setting_get("nether_static_spawnpoint") or "")
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elseif minetest.setting_get_pos("static_spawnpoint") then
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spawn_pos = minetest.setting_get_pos("static_spawnpoint")
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end
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return spawn_pos
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end
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--function to_spawn
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function h2omes.to_spawn(name)
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local spawn_pos = h2omes.getspawn(name)
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if spawn_pos then
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minetest.chat_send_player(name, "Teleporting to spawn...")
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player:setpos(spawn_pos)
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minetest.sound_play("teleport", {to_player=name, gain = 1.0})
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minetest.log("action","Player ".. name .." respawned. Next allowed respawn in ".. h2omes.time_spawn .." seconds.")
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return true
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else
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minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!")
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return false
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end
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end
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--function to_homes
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function h2omes.to_home(name, home_type)
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h2omes.check(name)
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local pos = player:getpos()
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if not pos then return false end
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local status = "real"
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if pos.y < -19600 and h2omes.have_nether then
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status = "nether"
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end
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if h2omes.homes[name][home_type][status] then
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player:setpos(h2omes.homes[name][home_type][status])
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minetest.chat_send_player(name, "Teleported to "..home_type.."!")
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minetest.sound_play("teleport", {to_player=name, gain = 1.0})
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return true
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end
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return false
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end
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--function to_player
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function h2omes.to_player(name, to_pos, to_name)
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local from_pos = player:getpos()
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if to_pos then
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if h2omes.can_teleport(from_pos, to_pos) then
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minetest.chat_send_player(name, "Teleporting to player "..to_name)
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player:setpos(to_pos)
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minetest.sound_play("teleport", {to_player=name, gain = 1.0})
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return true
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else
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minetest.chat_send_player(name, "Sorry, teleport between 2 worlds(real/nether) is not allowed!")
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return false
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end
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else
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minetest.chat_send_player(name, "ERROR: No position to player!")
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return false
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end
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end
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function h2omes.update_pos(name, pos, from_name)
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from_players[name] = {name=from_name, pos=pos}
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minetest.chat_send_player(name, from_name .." sent you their position to teleport")
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minetest.sound_play("dingdong",{to_player=name, gain = 0.8})
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return true
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end
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function h2omes.send_pos_to_player(name, pos, to_name)
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local player = minetest.get_player_by_name(to_name)
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if not player or not pos then return false end
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if action_timers.wrapper(name, "send_pos_to_player", "from_player_" .. to_name, h2omes.time_from_player, h2omes.update_pos, {to_name, pos, name}) then
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minetest.chat_send_player(name, "Your position has been sent to "..to_name)
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return true
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else
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minetest.chat_send_player(name, "Error: "..to_name.." already received a request. please try again later.")
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end
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return false
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end
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function h2omes.show_formspec_home(name)
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if tmp_players[name] == nil then
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tmp_players[name] = {}
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end
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local formspec = {"size[8,9]label[3.15,0;Home Settings]"}
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local pos = player:getpos()
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--spawn
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table.insert(formspec, "label[3.45,0.8;TO SPAWN]")
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local spawn_pos = h2omes.getspawn(name)
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if spawn_pos then
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table.insert(formspec, string.format("label[2.9,1.3;x:%s, y:%s, z:%s]", math.floor(spawn_pos.x), math.floor(spawn_pos.y), math.floor(spawn_pos.z) ))
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table.insert(formspec, "button_exit[6,1.1;1.5,1;to_spawn;To Spawn]")
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else
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table.insert(formspec, "label[3.3,1.3;No spawn set]")
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end
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--home
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table.insert(formspec, "label[3.5,2.1;TO HOME]")
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table.insert(formspec, "button[0.5,2.4;1.5,1;set_home;Set Home]")
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local home_pos = h2omes.get_home(name, "home")
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if home_pos then
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table.insert(formspec, string.format("label[2.9,2.5;x:%s, y:%s, z:%s]", math.floor(home_pos.x), math.floor(home_pos.y), math.floor(home_pos.z) ))
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table.insert(formspec, "button_exit[6,2.4;1.5,1;to_home;To Home]")
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else
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table.insert(formspec, "label[3.3,2.5;Home no set]")
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end
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--pit
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table.insert(formspec, "label[3.55,3.4;TO PIT]")
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table.insert(formspec, "button[0.5,3.7;1.5,1;set_pit;Set Pit]")
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local pit_pos = h2omes.get_home(name, "pit")
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if pit_pos then
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table.insert(formspec, string.format("label[2.9,3.8;x:%s, y:%s, z:%s]", math.floor(pit_pos.x), math.floor(pit_pos.y), math.floor(pit_pos.z) ))
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table.insert(formspec, "button_exit[6,3.7;1.5,1;to_pit;To Pit]")
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else
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table.insert(formspec, "label[3.3,3.8;Pit no set]")
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end
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--to player
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table.insert(formspec, "label[3.35,4.7;TO PLAYER]")
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local to_player = from_players[name]
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if to_player and to_player.name and to_player.pos then
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table.insert(formspec, string.format("label[0.5,5.1;To %s]", to_player.name))
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table.insert(formspec,string.format("label[2.9,5.1;x:%s, y:%s, z:%s]", math.floor(to_player.pos.x),math.floor(to_player.pos.y),math.floor(to_player.pos.z)))
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table.insert(formspec, "button_exit[6,5;1.5,1;to_player;To Player]")
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else
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table.insert(formspec, "label[2.7,5.1;No request from player]")
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end
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table.insert(formspec, "label[2.8,6;SEND MY POS TO PLAYER]")
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if not tmp_players[name] or not tmp_players[name].players_list or #tmp_players[name].players_list < 1 or tmp_players[name].refresh then
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tmp_players[name].refresh = nil
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tmp_players[name].players_list = {}
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tmp_players[name].selected_id = 0
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for _,player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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if player_name and player_name ~= "" and player_name ~= name then
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table.insert(tmp_players[name].players_list, player_name)
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end
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end
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tmp_players[name]["select_player"] = nil
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end
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if #tmp_players[name].players_list == 0 then
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table.insert(formspec, "label[3,6.4;No player, try later]")
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else
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table.insert(formspec,"button[3.5,6.4;1.5,1;refresh;refresh]")
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table.insert(formspec, "dropdown[0.5,6.5;3,1;select_player;"..table.concat(tmp_players[name].players_list, ",")..";"..tmp_players[name].selected_id.."]")
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end
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if tmp_players[name].selected_id and tmp_players[name].selected_id > 0 then
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table.insert(formspec, "button_exit[6,6.4;1.5,1;send_to;Send To]")
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end
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table.insert(formspec, "button_exit[3.25,8.3;1.5,1;close;Close]")
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minetest.show_formspec(name, "h2omes:formspec", table.concat(formspec))
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if not name or name == "" then return end
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if formname == "h2omes:formspec" then
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if fields["set_home"] then
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--h2omes.set_home(name, "home")
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action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"})
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elseif fields["set_pit"] then
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--h2omes.set_home(name, "pit")
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action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"})
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elseif fields["to_home"] then
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--h2omes.to_home(name, "home")
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action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"})
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elseif fields["to_pit"] then
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--h2omes.to_home(name, "pit")
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action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"})
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elseif fields["to_spawn"] then
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action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name})
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elseif fields["to_player"] then
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if not from_players[name] then return end
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local to_name = from_players[name].name
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local pos = from_players[name].pos
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from_players[name] = nil
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if not to_name or not pos then return end
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h2omes.to_player(name, pos, to_name)
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elseif fields["send_to"] then
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local to_name = tmp_players[name]["select_player"]
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if not to_name then return end
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local pos = player:getpos()
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action_timers.wrapper(name, "send_pos_to_player", "to_player_" .. name, h2omes.time_to_player, h2omes.send_pos_to_player, {name, pos, to_name})
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tmp_players[name] = nil
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elseif fields["refresh"] then
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tmp_players[name].refresh = true
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elseif fields["select_player"] then
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for i, n in pairs(tmp_players[name].players_list) do
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if n == fields["select_player"] then
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tmp_players[name]["select_player"] = fields["select_player"]
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tmp_players[name].selected_id = i
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break
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end
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end
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end
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if not fields["quit"] then
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h2omes.show_formspec_home(name)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not name or name == "" then return end
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h2omes.load_homes(name)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if not name or name == "" then return end
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h2omes.homes[name] = nil
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tmp_players[name] = nil
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from_players[name] = nil
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end)
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minetest.register_privilege("home", "Can use /sethome, /home, /setpit and /pit")
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minetest.register_chatcommand("spawn", {
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description = "Teleport a player to the defined spawnpoint",
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func = function(name)
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local spawn_pos = h2omes.getspawn(name)
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if spawn_pos then
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action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name})
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else
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minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!")
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return false
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end
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end
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})
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function (name, params)
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if not h2omes.get_home(name, "home") then
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minetest.chat_send_player(name, "Set a home using /sethome")
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return false
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end
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--h2omes.to_home(name, "home")
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return action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"})
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end,
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function (name, params)
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--h2omes.set_home(name, "home")
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return action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"})
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end,
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})
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minetest.register_chatcommand("pit", {
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description = "Teleport you to your pit point",
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privs = {home=true},
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func = function (name, params)
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if not h2omes.get_home(name, "pit") then
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minetest.chat_send_player(name, "Set a pit using /setpit")
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return false
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end
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--h2omes.to_home(name, "pit")
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return action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"})
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end,
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})
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minetest.register_chatcommand("setpit", {
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description = "Set your pit point",
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privs = {home=true},
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func = function (name, params)
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--h2omes.set_home(name, "pit")
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return action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"})
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end,
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})
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minetest.log("action","[h2omes] Loaded.")
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