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crabman77
f12839cbcc
fix typo and change resolution to 128x256 in script u_skins convert previews skins to 128x256 (must be 128x256 for 3d_armor preview)
50 lines
1.6 KiB
Bash
Executable File
50 lines
1.6 KiB
Bash
Executable File
#!/bin/sh
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# This script is used to generate the previews needed by the mod
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# It requires blender with the latest python API (2.6x is tested)
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# A script that works with older blenders and, maybe, without python, is available in older commits.
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# This script can also use pngcrush and imagemagick to reduce output size,
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# please enable them if you want to push to the git repository of the mod.
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# Pngcrush output will be written to .previews/pngcrush_output
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# Warning: any file in .previews/ and u_skins/textures might be deleted without asking.
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PNGCRUSH=true
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IMAGEMAGICK=true
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cd .previews
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rm ../u_skins/textures/character_*_preview*.png # Remove all previous previews
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blender -b skin_previews.blend --python-text "Generate previews" > /dev/null
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if $IMAGEMAGICK
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then echo "Stripping metadata from generated files..."
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else echo "Moving files..."
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fi
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rm -rf output # remove my output
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mkdir -p output
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for i in blender_out/character_*_00.png;
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do
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out_name=$(basename $i | sed -e 's/_00.png//g')
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out_file=output/"$out_name"_preview.png
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if $IMAGEMAGICK
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then
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convert -strip -resize 128x256 $i $out_file
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else
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mv $i $out_file
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fi
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done
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#for i in blender_out/character_*_01.png;
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#do
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# out_name=$(basename $i | sed -e 's/_01.png//g')
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# out_file=output/"$out_name"_preview_back.png
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# if $IMAGEMAGICK
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# then
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# convert -strip -resize 32x64 $i $out_file
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# else
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# mv $i $out_file
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# fi
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#done
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if $PNGCRUSH
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then
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echo "Running pngcrush..."
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pngcrush -d ../u_skins/textures/ output/character_*_preview*.png 2> pngcrush_output
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else mv output/character_*_preview*.png ../u_skins/textures/
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fi
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echo "Done !"
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