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44 lines
1.3 KiB
Lua
Executable File
44 lines
1.3 KiB
Lua
Executable File
local S = homedecor.gettext
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minetest.register_node("homedecor:skylight", {
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description = S("Glass Skylight"),
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drawtype = "raillike",
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tiles = { "default_glass.png" },
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wield_image = "default_glass.png",
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inventory_image = "homedecor_skylight_inv.png",
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groups = { snappy = 3 },
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paramtype = "light",
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sounds = default.node_sound_glass_defaults(),
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selection_box = homedecor.nodebox.slab_y(0.1),
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})
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minetest.register_node("homedecor:skylight_frosted", {
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description = S("Glass Skylight Frosted"),
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drawtype = "raillike",
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tiles = { "homedecor_skylight_frosted.png" },
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wield_image = "homedecor_skylight_frosted.png",
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inventory_image = "homedecor_skylight_frosted_inv.png",
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use_texture_alpha = true,
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groups = { snappy = 3 },
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paramtype = "light",
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sounds = default.node_sound_glass_defaults(),
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selection_box = homedecor.nodebox.slab_y(0.1),
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})
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local materials = {"asphalt", "terracotta", "wood"}
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for _, s in ipairs(materials) do
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minetest.register_node("homedecor:shingles_"..s, {
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description = S("Shingles ("..s..")"),
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drawtype = "raillike",
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tiles = { "homedecor_shingles_"..s..".png" },
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wield_image = "homedecor_shingles_"..s..".png",
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inventory_image = "homedecor_shingles_"..s.."_inv.png",
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = homedecor.nodebox.slab_y(0.1),
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})
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end
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