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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-18 10:40:22 +02:00
server-nalc/mods/3dchest/init.lua
LeMagnesium 195a0822a2 Fixed texture, and animation bug in 3dchest
- 3dChests can't be open if the two nodes standing behing them are not air
 - 3dChests now use our textures in inventory, wield, and entity
 - Solves #221
2015-08-16 14:41:03 +02:00

255 lines
7.8 KiB
Lua

global_timer=0
minetest.after(15,function(dtime)
global_timer=20
end)
minetest.register_on_player_receive_fields(function(player, formname, fields, pos)
if fields.quit then
if formname:find('3dchest:3dchest') then
local pos = minetest.deserialize(string.split(formname,'_')[2])
if not pos then return end
local objs = minetest.get_objects_inside_radius(pos, 0.1)
for i,obj in ipairs(objs) do
if not obj:is_player() then
local self = obj:get_luaentity()
if self.name == '3dchest:3dchest' then
self.object:set_animation({x=25,y=40}, 60, 0)
minetest.sound_play('chestclosed', {pos = pos, gain = 0.3, max_hear_distance = 5})
minetest.after(0.1, function(dtime)
self.object:set_animation({x=1,y=1}, 1, 0)
end)
end
end
end
end
end
end)
-- 3d chest!
local tdc = {
physical = true,
visual = "mesh",
visual_size = {x=4.95, y=4.95, z=4.95},
mesh = "chest_proto.x",
textures = {"default_chest3d.png"},
makes_footstep_sound = true,
groups = {choppy=2, punch_operable = 1, immortal = 1},
on_activate = function(self, staticdata, dtime_s)
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp and tmp.textures then
self.textures = tmp.textures
self.object:set_properties({textures=self.textures})
end
if tmp and tmp.visual then
self.visual = tmp.visual
self.object:set_properties({visual=self.visual})
end
if tmp and tmp.mesh then
self.mesh = tmp.mesh
self.object:set_properties({mesh=self.mesh})
end
end
self.object:set_armor_groups({immortal = 1})
end,
get_staticdata = function(self)
local tmp = {
textures = self.textures,
visual = self.visual,
mesh = self.mesh,
}
return minetest.serialize(tmp)
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local nn = minetest.get_node(pos).name
if nn~='3dchest:chest' then
self.object:remove()
return
end
end,
}
minetest.register_entity('3dchest:3dchest', tdc) -- normal
minetest.register_node("3dchest:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
wield_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01},
},
selection_box = {
type = "fixed",
fixed = {
{-0.501, -0.501, -0.501, 0.501, 0.501, 0.501},
}
},
paramtype = "light",
walkable = false,
groups = {choppy=2, dig_immediate = 2},
legacy_facedir_simple = true,
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
meta:set_string("formspect",
"size[8,8.2]"..
"bgcolor[#bbbbbb;false]"..
"listcolors[#777777;#cccccc;#333333;#555555;#dddddd]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;]"..
"list[current_player;main;0,4.2;8,3;8]"..
"list[current_player;main;0,7.4;8,1;]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 4*8)
end,
can_dig = function(pos)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local m = minetest.get_meta(pos)
local ent = minetest.add_entity(pos,'3dchest:3dchest')
if ent then
local ent2 = ent:get_luaentity()
ent:set_animation({x=1,y=1}, 20, 0)
local dir = placer:get_look_dir()
local absx, absy, absz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
local maxd = math.max(math.max(absx,absy),absz)
if maxd == absx then
if dir.x>0 then
ent:setyaw(math.pi/2)
m:set_int('dir',1)
else
ent:setyaw(3*math.pi/2)
m:set_int('dir',3)
end
elseif maxd == absy then
if dir.x>dir.z then
ent:setyaw(math.pi)
m:set_int('dir',2)
else
ent:setyaw(3*math.pi/2)
m:set_int('dir',3)
end
elseif maxd == absz then
if dir.z>0 then
ent:setyaw(math.pi)
m:set_int('dir',2)
else
ent:setyaw(0)
m:set_int('dir',0)
end
end
m:set_int('3d',1)
end
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function(pos,el)
if global_timer<15 then return true end
local meta = minetest.get_meta(pos)
local cover = false
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.1)
for i,obj in ipairs(objs) do
if not obj:is_player() then
local self = obj:get_luaentity()
if self.name == '3dchest:3dchest' and node.name == '3dchest:chest' then
cover = true
break
else
self.object:remove()
end
end
end
if not cover then
if node.name == '3dchest:chest' then
local ent = minetest.env:add_entity(pos,'3dchest:3dchest')
if ent then
ent:set_animation({x=1,y=1}, 20, 0)
local dir = meta:get_int('dir')
ent:setyaw(dir*(math.pi/2))
end
end
end
return true
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local selves = minetest.get_objects_inside_radius(pos, 0.1)
local self
for _,obj in pairs(selves) do
if obj:get_luaentity() and obj:get_luaentity().name == '3dchest:3dchest' then
self = obj:get_luaentity()
break
end
end
local meta = minetest.get_meta(pos)
local name = '3dchest:3dchest'
local pll = clicker:get_player_name()
local formspec = meta:get_string('formspect')
local dir = (meta:get_int("dir")+2)%4
local directions = {
[0] = {x = pos.x, y = pos.y, z = pos.z + 1},
[1] = {x = pos.x - 1, y = pos.y, z = pos.z},
[2] = {x = pos.x, y = pos.y, z = pos.z - 1},
[3] = {x = pos.x + 1, y = pos.y, z = pos.z}
}
local backnode = minetest.get_node(directions[dir])
local upnode = minetest.get_node({x = directions[dir].x, y = directions[dir].y + 1, z = directions[dir].z})
if (not backnode or (backnode and backnode.name ~= "air"))
or (not upnode or (upnode and upnode.name ~= "air")) then
minetest.chat_send_player(clicker:get_player_name(), "Cannot open chest's lid, move it.")
return
end
if not self then
minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
return
else
self.object:set_animation({x=10,y=25}, 60, 0)
minetest.after(0.1,function(dtime)
self.object:set_animation({x=25,y=25}, 20, 0)
end)
minetest.sound_play('chestopen', {pos = pos, gain = 0.3, max_hear_distance = 5})
minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
end
end,
})