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server-nalc/mods/mobs/lava_flan.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

66 lines
1.7 KiB
Lua
Executable File

-- Lava Flan by Zeg9
mobs:register_mob("mobs:lava_flan", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health and armor
hp_min = 20, hp_max = 35, armor = 80,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
drawtype = "front",
textures = {
{"zmobs_lava_flan.png"},
},
blood_texture = "fire_basic_flame.png",
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
death = nil,
},
-- speed and jump, sinks in water
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
-- step = 2, (c'était pas mal, voir comment faire pour le remettre comme ça ?)
view_range = 16,
floats = 0,
-- chance of dropping lava orb when dead
drops = {
{name = "mobs:lava_orb",
chance = 15, min = 1, max = 1,},
},
-- damaged by
water_damage = 5,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 8,
walk_start = 10, walk_end = 18,
run_start = 20, run_end = 28,
punch_start = 20, punch_end = 28,
},
})
-- spawns in lava between -1 and 20 light, 1 in 2000 chance, 3 in area below 31000 in height
mobs:register_spawn("mobs:lava_flan", {"default:lava_source"}, 20, -1, 2500, 3, 31000)
-- register spawn egg
mobs:register_egg("mobs:lava_flan", "Lava Flan", "default_lava.png", 1)
-- Lava Orb
minetest.register_craftitem("mobs:lava_orb", {
description = "Lava orb",
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")