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server-nalc/mods/mobs/treemonster.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

68 lines
1.9 KiB
Lua
Executable File

-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs:tree_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 9 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 9,
-- health & armor
hp_min = 40, hp_max = 50, armor = 80,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
drawtype = "front",
textures = {
{"mobs_tree_monster.png"},
},
visual_size = {x=4.5,y=4.5},
blood_texture = "default_wood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
-- speed and jumop
walk_velocity = 0.5,
run_velocity = 2.5,
jump = true,
view_range = 16,
-- drops saplings, junglesapling, apple and/or silver coins
drops = {
{name = "default:sapling",
chance = 3, min = 1, max = 2},
{name = "default:junglesapling",
chance = 3, min = 1, max = 2},
{name = "default:apple",
chance = 2, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
fall_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
},
})
-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, 3, -1, 8000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1)
-- Ethereal sapling compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:tree_sapling", "default:sapling")
minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
end