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server-nalc/mods/sprint/esprint.lua
LeMagnesium 21f6ac6818
Create spiky cactus, make the original smoother
- Remove spikes from the standard cactus' side
 - Remove spikes from all cacti's tops, and add a flower
 - Add specific texture for spiky cactus
 - Create spiky cactus and recipes to convert spiky cactus and cactus
 - Move damages from normal cactus to spiky cactus
 - For #500
2016-09-29 21:44:22 +02:00

196 lines
6.1 KiB
Lua
Executable File

--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
sprint.players = {}
local staminaHud = {}
-- Lil' helping functions
sprint.set_maxstamina = function(pname, mstamina)
if sprint.players[pname] and mstamina > 0 then
sprint.players[pname].maxStamina = mstamina
if sprint.players[pname].stamina > sprint.players[pname].maxStamina then
sprint.players[pname].stamina = sprint.players[pname].maxStamina
end
hb.change_hudbar(minetest.get_player_by_name(pname), "sprint", sprint.players[pname].stamina, sprint.players[pname].maxStamina)
end
end
sprint.get_maxstamina = function(pname)
if sprint.players[pname] then
return sprint.players[pname].maxStamina
end
end
sprint.increase_maxstamina = function(pname, sincrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina + sincrease)
end
end
sprint.decrease_maxstamina = function(pname, sdicrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina - sdicrease)
end
end
-- When you write shit english, don't write shit code.
-- Writing it in your native language would be less of a pain.
-- - gravgun
sprint.dicrease_maxstamina = sprint.decrease_maxstamina
sprint.set_default_maxstamina = function(pname)
sprint.set_maxstamina(pname, SPRINT_STAMINA)
end
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
sprint.players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
shouldSprint = false,
maxStamina = SPRINT_STAMINA
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
sprint.players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "stamina.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
)
end
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
sprint.players[playerName] = nil
end)
local gameTime = 0
minetest.register_globalstep(function(dtime)
--Get the gametime
gameTime = gameTime + dtime
--Loop through all connected sprint.players
for playerName,playerInfo in pairs(sprint.players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if the player should be sprinting
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
sprint.players[playerName]["shouldSprint"] = true
else
sprint.players[playerName]["shouldSprint"] = false
end
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
if gameTime > 0.4 then
local pos = player:getpos()
-- From playerplus :
-- am I near a spiky cactus?
pos.y = pos.y + 0.1
if minetest.find_node_near(pos, 1, "default:cactus_spiky") and player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
velocity = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
end
end
end
--Adjust player states
if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
elseif sprint.players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
if playerInfo["timeOut"] > 0 then
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
if playerInfo["timeOut"] < 0 then
playerInfo["timeOut"] = 0
end
else
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setSprinting(playerName, false)
playerInfo["timeOut"] = 1
minetest.sound_play("default_breathless",{object=player})
end
end
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > playerInfo["maxStamina"] then
playerInfo["stamina"] = playerInfo["maxStamina"]
end
--Update the sprint.players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end
if gameTime > 0.4 then
gameTime = 0
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting
if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0})
end
return true
end
return false
end