mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
4e402c7d3b
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
172 lines
4.6 KiB
Lua
Executable File
172 lines
4.6 KiB
Lua
Executable File
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-- Cow by Krupnovpavel
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mobs:register_mob("mobs:cow", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- aggressive, does 5 damage to player when threatened
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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-- health & armor
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hp_min = 20,
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hp_max = 30,
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armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_cow.x",
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textures = {
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{"mobs_cow.png"},
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--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=1,y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_cow",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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jump = false,
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-- drops raw meat when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 5, max = 10},
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{name = "mobs:leather",
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chance = 1, min = 0, max = 3},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 30,
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walk_start = 35, walk_end = 65,
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run_start = 105, run_end = 135,
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punch_start = 70, punch_end = 100,
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},
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-- follows wheat
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follow = "farming:wheat", view_range = 8,
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-- replace grass/wheat with air (eat)
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replace_rate = 50,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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-- right-click cow with empty bucket to get milk, then feed 8 wheat to replenish milk
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on_rightclick = function(self, clicker)
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "bucket:bucket_empty" then
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if self.gotten == true
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or self.child == true then
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return
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end
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local inv = clicker:get_inventory()
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inv:remove_item("main", "bucket:bucket_empty")
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-- if room add bucket of milk to inventory, otherwise drop as item
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if inv:room_for_item("main", {name="mobs:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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else
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mobs:bucket_milk"})
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end
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self.gotten = true -- milked
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end
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if tool:get_name() == "farming:wheat" then
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if not minetest.setting_getbool("creative_mode") then
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tool:take_item(1)
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clicker:set_wielded_item(tool)
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end
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if self.child == true then
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self.hornytimer = self.hornytimer + 10
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return
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end
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self.food = (self.food or 0) + 1
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if self.food >= 8 then
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self.food = 0
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if self.hornytimer == 0 then
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self.horny = true
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end
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self.gotten = false -- ready to be milked again
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self.tamed = true
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minetest.sound_play("mobs_cow", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
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end
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return
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end
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if tool:get_name() == "mobs:magic_lasso"
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and clicker:is_player()
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and clicker:get_inventory()
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and self.child == false
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and clicker:get_inventory():room_for_item("main", "mobs:cow") then
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clicker:get_inventory():add_item("main", "mobs:cow")
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self.object:remove()
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tool:add_wear(3000) -- 22 uses
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clicker:set_wielded_item(tool)
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end
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end,
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})
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-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 11000 chance, 1 cow in area up to 31000 in height
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mobs:register_spawn("mobs:cow", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:cow", "Cow", "default_grass.png", 1)
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-- leather
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minetest.register_craftitem("mobs:leather", {
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description = "Leather",
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inventory_image = "mobs_leather.png",
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})
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-- bucket of milk
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minetest.register_craftitem("mobs:bucket_milk", {
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description = "Bucket of Milk",
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inventory_image = "mobs_bucket_milk.png",
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stack_max = 1,
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on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
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})
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-- cheese wedge
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minetest.register_craftitem("mobs:cheese", {
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description = "Cheese",
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inventory_image = "mobs_cheese.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:cheese",
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recipe = "mobs:bucket_milk",
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cooktime = 5,
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replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
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})
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-- cheese block
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minetest.register_node("mobs:cheeseblock", {
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description = "Cheese Block",
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tiles = {"mobs_cheeseblock.png"},
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is_ground_content = false,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults()
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})
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minetest.register_craft({
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output = "mobs:cheeseblock",
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recipe = {
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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}
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})
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minetest.register_craft({
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output = "mobs:cheese 9",
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recipe = {
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{'mobs:cheeseblock'},
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}
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})
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