mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
4e402c7d3b
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
70 lines
1.8 KiB
Lua
Executable File
70 lines
1.8 KiB
Lua
Executable File
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-- Lava Flan by Zeg9
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mobs:register_mob("mobs:lava_flan", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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-- health and armor
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hp_min = 20,
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hp_max = 35,
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armor = 80,
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-- textures and model
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"zmobs_lava_flan.png"},
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},
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blood_texture = "fire_basic_flame.png",
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan",
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},
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-- speed and jump, sinks in water
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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-- step = 2, (c'était pas mal, voir comment faire pour le remettre comme ça ?)
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view_range = 16,
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floats = 0,
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-- chance of dropping lava orb when dead
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drops = {
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{name = "mobs:lava_orb",
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chance = 15, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 5,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 8,
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walk_start = 10, walk_end = 18,
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run_start = 20, run_end = 28,
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punch_start = 20, punch_end = 28,
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},
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on_die = function(self, pos)
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minetest.set_node(pos, {name="fire:basic_flame"})
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end,
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})
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-- spawns in lava between -1 and 20 light, 1 in 2000 chance, 3 in area below 31000 in height
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mobs:register_spawn("mobs:lava_flan", {"default:lava_source"}, 20, -1, 2500, 3, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:lava_flan", "Lava Flan", "default_lava.png", 1)
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-- lava orb
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minetest.register_craftitem("mobs:lava_orb", {
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description = "Lava orb",
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inventory_image = "zmobs_lava_orb.png",
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})
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minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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