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server-nalc/mods/nether/nether/pearl.lua
2015-05-26 23:37:16 +02:00

115 lines
2.8 KiB
Lua
Executable File

local function table_contains(t, v)
for _,i in pairs(t) do
if v == i then
return true
end
end
return false
end
local teleportball_player
local function throw_pearl(item, player)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, "nether:pearl_entity")
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
if not minetest.setting_getbool("creative_mode") then
item:take_item()
end
teleportball_player = player
return item
end
local ENTITY = {
timer=0,
collisionbox = {0,0,0,0,0,0}, --not pointable
physical = false, -- Collides with things
textures = {"nether_pearl.png"},
lastpos={},
player = "",
}
local allowed_nodes = {"air", "default:water_source"}
local function teleport_player(pos, player)
local nd2 = minetest.get_node(pos).name
pos.y = pos.y+1
local nd3 = minetest.get_node(pos).name
if table_contains(allowed_nodes, nd2)
and table_contains(allowed_nodes, nd3) then
pos.y = pos.y-1.4
player:moveto(pos)
pos.y = pos.y-0.6
return true
end
return false
end
ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
--[[ local delay = self.delay
if delay < 0.1 then
self.delay = delay+dtime
return
end
self.delay = 0]]
local pos = self.object:getpos()
local lastpos = self.lastpos
if lastpos.x
and vector.equals(vector.round(lastpos), vector.round(pos)) then
return
end
local player = self.player
if not player
or player == "" then
self.player = teleportball_player
player = teleportball_player
end
if not player then
self.object:remove()
return
end
if lastpos.x then --If there is no lastpos for some reason.
local free, p = minetest.line_of_sight(lastpos, pos)
if not free then
local nd1 = minetest.get_node(p).name
if not table_contains(allowed_nodes, nd1)
and nd1 ~= "ignore" then
self.object:remove()
minetest.after(0, function(p) --minetest.after us used that the sound is played after the teleportation
minetest.sound_play("nether_pearl", {pos=p, max_hear_distance=10})
end, p)
p.y = p.y+1
if teleport_player(p, player) then
return
end
p.y = p.y-2
for i = -1,1,2 do
for _,j in pairs({{i, 0}, {0, i}}) do
if teleport_player({x=p.x+j[1], y=p.y, z=p.z+j[2]}, player) then
return
end
end
end
for i = -1,1,2 do
for j = -1,1,2 do
if teleport_player({x=p.x+j, y=p.y, z=p.z+i}, player) then
return
end
end
end
end
end
end
if self.timer > 20 then
self.object:remove()
return
end
self.lastpos = vector.new(pos)
end
minetest.register_entity("nether:pearl_entity", ENTITY)
minetest.override_item("nether:pearl", {on_use = throw_pearl})