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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-28 11:40:34 +01:00
server-nalc/minetestforfun_game/mods/default/nodes.lua
sys4-fr 1db80b9ec5 Change default config files for NotreAmiLeCube Server
Add and activate TNT mod
Activate Fire propagation
Add Technic modpack
Add technic_armor mod
Add bakedclay
Remove burned_clay
Add bonemeal
Add digilines
Add enchanting
Add experience
Add lightning
Add maidroid
Add meshnode
Add morefarming
Add moreflowers
Add moreplants
Add pdisc
Add playeranim
Add playereffects
Change cyberpangolin skin
Add weather_pack
Add witchcraft
2017-03-12 15:39:36 +01:00

2702 lines
73 KiB
Lua
Executable File

-- mods/default/nodes.lua
--[[ Node name convention:
Although many node names are in combined-word form, the required form for new
node names is words separated by underscores. If both forms are used in written
language (for example pinewood and pine wood) the underscore form should be used.
--]]
--[[ Index:
Stone
-----
(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
default:stone
default:cobble
default:stonebrick
default:stone_block
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
default:desert_stone_block
default:sandstone
default:sandstonebrick
default:sandstone_block
default:obsidian
default:obsidian_cooled
default:obsidianbrick
default:obsidian_block
Soft / Non-Stone
----------------
(1. Material 2. Modified forms)
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
default:sand
default:desert_sand
default:silver_sand
default:gravel
default:clay
default:clay_burned
default:snow
default:snowblock
default:ice
Trees
-----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
default:tree
default:wood
default:leaves
default:sapling
default:apple
default:jungletree
default:junglewood
default:jungleleaves
default:junglesapling
default:pine_tree
default:pine_wood
default:pine_needles
default:pine_sapling
default:acacia_tree
default:acacia_wood
default:acacia_leaves
default:acacia_sapling
default:aspen_tree
default:aspen_wood
default:aspen_leaves
default:aspen_sapling
default:cherry_tree
default:cherry_log
default:cherry_plank
default:cherry_blossom_leaves
default:cherry_leaves_deco
Ores
----
(1. In stone 2. Blocks)
default:stone_with_coal
default:desert_stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:desert_stone_with_copper
default:copperblock
default:stone_with_tin
default:desert_stone_with_tin
default:tinblock
default:bronzeblock
default:stone_with_silver
default:desert_stone_with_silver
default:silverblock
default:stone_with_mithril
default:mithrilblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:meze
default:stone_with_diamond
default:diamondblock
default:stone_with_coin
Plantlife
---------
default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
default:dry_grass_1
default:dry_grass_2
default:dry_grass_3
default:dry_grass_4
default:dry_grass_5
default:bush_stem
default:bush_leaves
default:acacia_bush_stem
default:acacia_bush_leaves
Corals
------
default:coral_brown
default:coral_orange
default:coral_skeleton
Liquids
-------
(1. Source 2. Flowing)
default:water_source
default:water_flowing
default:river_water_source
default:river_water_flowing
default:lava_source
default:lava_flowing
default:acid_source
default:acid_flowing
default:sand_source
default:sand_flowing
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
default:torch
default:chest
default:chest_locked
default:bookshelf
default:sign_wall_wood
default:sign_wall_steel
default:ladder_wood
default:ladder_steel
default:ladder_obsidian
default:fence_wood
default:fence_acacia_wood
default:fence_junglewood
default:fence_pine_wood
default:fence_aspen_wood
default:fence_cobble
default:fence_desert_cobble
default:fence_steelblock
default:fence_brick
default:glass
default:obsidian_glass
default:rail
default:brick
default:meselamp
Misc
----
default:cloud
--]]
--
-- Stone
--
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble_cooled", {
description = "Cobblestone (cooled)",
tiles = {"default_cobble.png"},
is_ground_content = true,
drop = "default:cobble",
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_block", {
description = "Stone Block",
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky = 3, stone = 1},
drop = 'default:desert_cobble',
legacy_mineral = true,
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"maptools:copper_coin"}, rarity = 20},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_cobble", {
description = "Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_block", {
description = "Desert Stone Block",
tiles = {"default_desert_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone_block", {
description = "Sandstone Block",
tiles = {"default_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_cooled", {
description = "Obsidian (cooled)",
tiles = {"default_obsidian.png"},
is_ground_content = true,
drop = "default:obsidian",
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_block", {
description = "Obsidian Block",
tiles = {"default_obsidian_block.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
--
-- Soft / Non-Stone
--
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
drop = {
items = {
{items = {"default:dirt"}},
{items = {"maptools:copper_coin"}, rarity = 32},
},
},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = {
items = {
{items = {"default:dirt"}},
{items = {"default:snow"}},
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:silver_sand", {
description = "Silver Sand",
tiles = {"default_silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
drop = {
max_items = 1,
items = {
{items = {'default:flint'}, rarity = 16},
{items = {'default:gravel'}}
}
}
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = {
items = {
{items = {"default:clay_lump 4"}},
},
},
stack_max = 200, -- /MFF(Mg|07/24/25)
sounds = default.node_sound_dirt_defaults(),
})
--[[minetest.register_node("default:clay_burned", {
description = "Burned Clay",
tiles = {"default_clay_burned.png"},
is_ground_content = true,
groups = {crumbly = 3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
--]]
minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky = 3, puts_out_fire = 1},
sounds = default.node_sound_glass_defaults(),
})
--
-- Trees
--
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:wood", {
description = "Wooden Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "default:apple", param2 = 1})
end
end,
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
"default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:junglesapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 15, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:pine_tree", {
description = "Pine Tree",
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pine_wood", {
description = "Pine Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:acacia_tree", {
description = "Acacia Tree",
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
tiles = {"default_acacia_leaves.png"},
special_tiles = {"default_acacia_leaves_simple.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 6, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:aspen_tree", {
description = "Aspen Tree",
tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:aspen_wood", {
description = "Aspen Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:aspen_leaves", {
description = "Aspen Leaves",
drawtype = "allfaces_optional",
tiles = {"default_aspen_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:aspen_sapling"}, rarity = 20},
{items = {"default:aspen_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:aspen_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- From BFD, cherry tree
minetest.register_node("default:cherry_tree", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = "default:cherry_log"
})
minetest.register_node("default:cherry_log", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("default:cherry_plank", {
description = "Cherry Planks",
tiles = {"default_wood_cherry_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
minetest.register_node("default:cherry_blossom_leaves", {
description = "Cherry Blossom Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, leafdecay_drop = 1, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
items = {'default:cherry_sapling'},
rarity = 32,
},
{
items = {'default:cherry_blossom_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:cherry_leaves_deco")
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node("default:cherry_leaves_deco", {
description = "Cherry Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving=1,
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {'default:cherry_blossom_leaves'},
})
minetest.register_node("default:cherry_sapling", {
description = "Cherry Sapling",
waving = 1,
visual_scale = 1.0,
inventory_image = "default_cherry_sapling.png",
wield_image = "default_cherry_sapling.png",
drawtype = "plantlike",
paramtype = "light",
tiles = {"default_cherry_sapling.png"},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:coal_lump"}},
{items = {"maptools:copper_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_coal", {
description = "Coal Ore",
tiles = {"default_desert_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:coal_lump"}},
{items = {"maptools:copper_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:iron_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:copper_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_copper", {
description = "Copper Ore",
tiles = {"default_desert_stone.png^default_mineral_copper.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:copper_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_tin", {
description = "Tin Ore",
tiles = {"default_stone.png^default_mineral_tin.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:tin_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_tin", {
description = "Tin Ore",
tiles = {"default_desert_stone.png^default_mineral_tin.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:tin_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tinblock", {
description = "Tin Block",
tiles = {"default_tin_block.png"},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_silver", {
description = "Silver Ore",
tiles = {"default_stone.png^default_mineral_silver.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:silver_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_silver", {
description = "Silver Ore",
tiles = {"default_desert_stone.png^default_mineral_silver.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:silver_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silverblock", {
description = "Silver Block",
tiles = {"default_silver_block.png"},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
groups = {cracky = 1},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:mese_crystal"}},
{items = {"maptools:silver_coin 2", rarity = 75}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
local function die_later(digger)
digger:set_hp(0)
end
minetest.register_node("default:meze", {
description = "Meze Block",
tiles = {"default_meze_block.png"},
is_ground_content = true,
drop = "",
groups = {cracky = 1, level = 2, fall_damage_add_percent = -75},
sounds = default.node_sound_wood_defaults(), -- Intended.
on_dig = function(pos, node, digger)
if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then
minetest.after(3, die_later, digger)
minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.")
minetest.node_dig(pos, node, digger)
elseif digger then
minetest.node_dig(pos, node, digger)
end
end,
})
minetest.register_alias("default:meze_block", "default:meze")
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:gold_lump"}},
{items = {"maptools:silver_coin", rarity = 80}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_mithril", {
description = "Mithril Ore",
tiles = {"default_stone.png^default_mineral_mithril.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:mithril_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mithrilblock", {
description = "Mithril Block",
tiles = {"default_mithril_block.png"},
is_ground_content = false,
groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:diamond"}},
{items = {"maptools:silver_coin 1"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:stone_with_coin", {
description = "Stone with Coin",
tiles = {"default_stone.png^maptools_gold_coin.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"maptools:gold_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 3, flammable = 2},
drop = {
items = {
{items = {"default:cactus"}},
},
},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:cactus_spiky", {
description = "Spiky Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_spiky.png"},
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 3, flammable = 2},
drop = {
items = {
{items = {"default:cactus_spiky"}},
},
},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16},
},
})
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16},
},
})
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png"},
inventory_image = "default_grass_" .. i .. ".png",
wield_image = "default_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
minetest.register_node("default:dry_grass_1", {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_3.png",
wield_image = "default_dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, dry_grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png"},
inventory_image = "default_dry_grass_" .. i .. ".png",
wield_image = "default_dry_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
},
})
end
minetest.register_node("default:bush_stem", {
description = "Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
},
})
minetest.register_node("default:bush_leaves", {
description = "Bush Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
},
})
minetest.register_node("default:acacia_bush_leaves", {
description = "Acacia Bush Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Corals
--
minetest.register_node("default:coral_brown", {
description = "Brown Coral",
tiles = {"default_coral_brown.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coral_orange", {
description = "Orange Coral",
tiles = {"default_coral_orange.png"},
groups = {cracky = 3},
drop = "default:coral_skeleton",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coral_skeleton", {
description = "Coral Skeleton",
tiles = {"default_coral_skeleton.png"},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = "Water Source",
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
liquid_range = 6,
groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
liquid_range = 6,
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
})
minetest.register_node("default:river_water_source", {
description = "River Water Source",
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
drawtype = "liquid",
tiles = {
{
name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_range = 6,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
name = "default_lava_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "default_lava_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_range = 6,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
not_in_creative_inventory = 1},
})
minetest.register_node("default:acid_source", {
description = "Acid Source",
inventory_image = minetest.inventorycube("default_acid.png"),
drawtype = "liquid",
tiles = {
{name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}}
},
special_tiles = {
-- New-style acid source material (mostly unused)
{
name = "default_acid_source_animated.png",
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5},
backface_culling = false,
}
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "source",
liquid_alternative_flowing = "default:acid_flowing",
liquid_alternative_source = "default:acid_source",
liquid_viscosity = 1,
liquid_range = 4,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:acid_flowing", {
description = "Flowing Acid",
inventory_image = minetest.inventorycube("default_acid.png"),
drawtype = "flowingliquid",
tiles = {"default_acid.png"},
special_tiles = {
{
image = "default_acid_flowing_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = "default_acid_flowing_animated.png",
backface_culling=true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "flowing",
liquid_alternative_flowing = "default:acid_flowing",
liquid_alternative_source = "default:acid_source",
liquid_viscosity = 1,
liquid_range = 4,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
})
minetest.register_node("default:sand_source", {
description = "Sand Source",
inventory_image = minetest.inventorycube("default_sand.png"),
drawtype = "liquid",
tiles = {"default_sand.png"},
alpha = 255,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "default:sand_flowing",
liquid_alternative_source = "default:sand_source",
liquid_viscosity = 20,
liquid_renewable = false,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 3},
})
minetest.register_node("default:sand_flowing", {
description = "Flowing Sand",
inventory_image = minetest.inventorycube("default_sand.png"),
drawtype = "flowingliquid",
tiles = {"default_sand.png"},
special_tiles = {
{
image = "default_sand_flowing_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = "default_sand_flowing_animated.png",
backface_culling=true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 255,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "default:sand_flowing",
liquid_alternative_source = "default:sand_source",
liquid_viscosity = 20,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 3, not_in_creative_inventory = 1},
})
--
-- Tools / "Advanced" crafting / Non-"natural"
--
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "nodebox",
tiles = {
{
name = "default_torch_new_top.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_new_bottom.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_new_side.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
},
inventory_image = "default_torch_new_inv.png",
wield_image = "default_torch_new_inv.png",
wield_scale = {x = 1, y = 1, z = 1.25},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
node_box = {
type = "wallmounted",
wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625},
wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625},
wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625},
},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25},
wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25},
wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1,
hot = 2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function has_locked_chest_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end
return itemstack
end,
on_blast = function() end,
})
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
-- Inventory slots overlay
local bx, by = 0, 0.3
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
bookshelf_formspec = bookshelf_formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
bx = bx + 1
end
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end,
})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc .. " Sign",
drawtype = "nodebox",
tiles = {"default_sign_wall_" .. material .. ".png"},
inventory_image = "default_sign_" .. material .. ".png",
wield_image = "default_sign_" .. material .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = def.groups,
legacy_wallmounted = true,
sounds = def.sounds,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (player_name or "") .. " wrote \"" ..
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end,
})
end
register_sign("wood", "Wooden", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
register_sign("steel", "Steel", {
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
minetest.register_node("default:ladder_wood", {
description = "Wooden Ladder",
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:ladder_obsidian", {
description = "Obsidian Ladder",
drawtype = "signlike",
tiles = {"default_ladder_obsidian.png"},
inventory_image = "default_ladder_obsidian.png",
wield_image = "default_ladder_obsidian.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:ladder_steel", {
description = "Steel Ladder",
drawtype = "signlike",
tiles = {"default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",
wield_image = "default_ladder_steel.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_acacia_wood", {
description = "Acacia Fence",
texture = "default_fence_acacia_wood.png",
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_pine_wood", {
description = "Pine Fence",
texture = "default_fence_pine_wood.png",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
description = "Aspen Fence",
texture = "default_fence_aspen_wood.png",
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_cobble", {
description = "Cobble Fence",
texture = "default_fence_cobble.png",
material = "default:cobble",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_desert_cobble", {
description = "Desert Cobble Fence",
texture = "default_fence_desert_cobble.png",
material = "default:desert_cobble",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_steelblock", {
description = "Steel Block Fence",
texture = "default_fence_steelblock.png",
material = "default:steelblock",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_brick", {
description = "Brick Fence",
texture = "default_fence_brick.png",
material = "default:brick",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3},
})
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png",
"default_rail_t_junction.png", "default_rail_crossing.png"},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1,
connect_to_raillike = minetest.raillike_group("rail")},
})
minetest.register_node("default:brick", {
description = "Brick Block",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:meselamp", {
description = "Mese Lamp",
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
--
-- Misc
--
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})