mirror of
https://github.com/sys4-fr/server-nalc.git
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e6ea287709
(garde les modifs antérieur sur les « mushrooms » et sur les bugfixs liés au mod « areas »)
229 lines
6.3 KiB
Lua
229 lines
6.3 KiB
Lua
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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plantlife_bushes = {}
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-- TODO: add support for nodebreakers? those dig like mese picks
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plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if( not( digger ) or not( pos ) or not (oldnode )) then
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return nil;
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end
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-- find out which bush type we are dealing with
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local bush_name = "";
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local can_harvest = false;
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if( oldnode.name == 'bushes:fruitless_bush' ) then
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-- this bush has not grown fruits yet (but will eventually)
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bush_name = oldmetadata[ 'fields' ][ 'bush_type' ];
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-- no fruits to be found, so can_harvest stays false
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else
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local name_parts = oldnode.name:split( ":" );
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if( #name_parts >= 2 and name_parts[2]~=nil ) then
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name_parts = name_parts[2]:split( "_" );
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if( #name_parts >= 2 and name_parts[1]~=nil ) then
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bush_name = name_parts[1];
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-- this bush really carries fruits
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can_harvest = true;
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end
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end
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end
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-- find out which tool the digger was wielding (if any)
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local toolstack = digger:get_wielded_item();
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local capabilities = toolstack:get_tool_capabilities();
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-- what the player will get
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local harvested = "";
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local amount = "";
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-- failure to find out what the tool can do: destroy the bush and return nothing
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if( not( capabilities["groupcaps"] )) then
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return nil;
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-- digging with the hand or something like that
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elseif( capabilities["groupcaps"]["snappy"] ) then
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-- plant a new bush without fruits
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minetest.set_node(pos,{type='node',name='bushes:fruitless_bush'})
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local meta = minetest.get_meta( pos );
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meta:set_string( 'bush_type', bush_name );
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-- construct the stack of fruits the player will get
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-- only bushes that have grown fruits can actually give fruits
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if( can_harvest == true ) then
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amount = "4";
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harvested = "bushes:"..bush_name.." "..amount;
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end
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-- something like a shovel
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elseif( capabilities["groupcaps"]["crumbly"] ) then
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-- with a chance of 1/3, return 2 bushes
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if( math.random(1,3)==1 ) then
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amount = "2";
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else
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amount = "1";
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end
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-- return the bush itself
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harvested = "bushes:" .. bush_name .. "_bush "..amount;
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-- something like an axe
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elseif( capabilities["groupcaps"]["choppy"] ) then
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-- the amount of sticks may vary
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amount = math.random( 4, 20 );
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-- return some sticks
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harvested = "default:stick "..amount;
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-- nothing known - destroy the plant
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else
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return nil;
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end
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-- give the harvested result to the player
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if( harvested ~= "" ) then
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--minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
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digger:get_inventory():add_item( "main", harvested );
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end
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end
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plantlife_bushes.after_place_node = function(pos, placer, itemstack)
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if( not( itemstack ) or not( pos )) then
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return nil;
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end
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local name_parts = itemstack:get_name():split( ":" );
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if( #name_parts <2 or name_parts[2]==nil ) then
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return nil;
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end
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name_parts = name_parts[2]:split( "_" );
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if( #name_parts <2 or name_parts[1]==nil ) then
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return nil;
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end
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minetest.set_node( pos, {type='node',name='bushes:fruitless_bush'});
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local meta = minetest.get_meta( pos );
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meta:set_string( 'bush_type', name_parts[1] );
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return nil;
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end
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-- regrow berries (uses a base abm instead of plants_lib because of the use of metadata).
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minetest.register_abm({
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nodenames = { "bushes:fruitless_bush" },
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interval = 500,
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta( pos );
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local bush_name = meta:get_string( 'bush_type' );
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if( bush_name ~= nil and bush_name ~= '' ) then
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local dirtpos = { x = pos.x, y = pos.y-1, z = pos.z }
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local dirt = minetest.get_node(dirtpos)
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if dirt.name == "farming:soil_wet" or math.random(1,3) == 1 then
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minetest.set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'})
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end
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end
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end
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})
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-- Define the basket and bush nodes
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for i, bush_name in ipairs(bushes_classic.bushes) do
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local desc = bushes_classic.bushes_descriptions[i]
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minetest.register_node(":bushes:basket_"..bush_name, {
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description = S("Basket with "..desc.." Pies"),
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tiles = {
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"bushes_basket_"..bush_name.."_top.png",
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"bushes_basket_bottom.png",
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"bushes_basket_side.png"
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},
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on_use = minetest.item_eat(18),
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groups = { dig_immediate = 3 },
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})
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local texture_top, texture_bottom
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local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
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if bush_name == "mixed_berry" then
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bush_name = "fruitless";
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desc = S("currently fruitless");
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texture_top = "bushes_fruitless_bush_top.png"
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texture_bottom = "bushes_fruitless_bush_bottom.png"
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groups.not_in_creative_inventory = 1
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else
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texture_top = "bushes_bush_top.png"
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texture_bottom = "bushes_bush_bottom.png"
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end
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minetest.register_node(":bushes:" .. bush_name .. "_bush", {
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description = S(desc.." Bush"),
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drawtype = "nodebox",
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tiles = {texture_top, texture_bottom, "bushes_" .. bush_name .. "_bush.png"},
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inventory_image = "bushes_" .. bush_name .. "_bush.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-1/16, -8/16, -1/16, 1/16, -6/16, 1/16},
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{-4/16, -6/16, -4/16, 4/16, 5/16, 4/16},
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{-5/16, -5/16, -5/16, 5/16, 3/16, 5/16},
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{-6/16, -4/16, -6/16, 6/16, 2/16, 6/16},
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{-6.5/16, -3/16, -6.5/16, 6.5/16, -2/16, 6.5/16},
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{-3/16, 5/16, -3/16, 3/16, 6/16, 3/16},
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{-2/16, 5/16, -2/16, 2/16, 7/16, 2/16}
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}
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},
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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drop = "",
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after_dig_node = function( pos, oldnode, oldmetadata, digger )
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return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
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end,
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after_place_node = function( pos, placer, itemstack )
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return plantlife_bushes.after_place_node(pos, placer, itemstack);
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end,
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})
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-- do not spawn fruitless bushes
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if bush_name ~= "fruitless" then
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table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
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end
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end
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minetest.register_node(":bushes:basket_empty", {
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description = S("Basket"),
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tiles = {
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"bushes_basket_empty_top.png",
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"bushes_basket_bottom.png",
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"bushes_basket_side.png"
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},
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groups = { dig_immediate = 3 },
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})
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