mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-09-02 10:40:31 +02:00
137 lines
3.4 KiB
Lua
137 lines
3.4 KiB
Lua
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--= Chicken (thanks to JK Murray for his chicken model)
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mobs:register_mob("mobs:chicken", {
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type = "animal",
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hp_min = 5,
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hp_max = 10,
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animaltype = "clucky",
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collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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mesh = "chicken.x",
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-- textures look repetative but they fix the wrapping bug
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textures = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
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"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 200,
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drops = {
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{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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jump = false,
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 1, -- 20
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walk_start = 20,
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walk_end = 40,
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},
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follow = "farming:wheat",
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view_range = 8,
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_inventory() then
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clicker:get_inventory():add_item("main", "mobs:chicken")
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self.object:remove()
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end
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-- A VOIR POUR RENDRE TAMED/APPRIVOISABLE
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-- if item:get_name() == "farming:wheat" then
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-- if not minetest.setting_getbool("creative_mode") then
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-- item:take_item()
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-- clicker:set_wielded_item(item)
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-- end
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-- self.food = (self.food or 0) + 1
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-- if self.food >= 4 then
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-- self.food = 0
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-- self.tamed = true
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-- end
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-- end
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-- return
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-- end
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end,
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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passive = true,
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})
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mobs:register_spawn("mobs:chicken", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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-- Chicken (right-click chicken to place in inventory)
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minetest.register_craftitem("mobs:chicken", {
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description = "Chicken",
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inventory_image = "mobs_chicken_inv.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.above then
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minetest.add_entity(pointed_thing.above, "mobs:chicken")
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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-- Egg (can be fried in furnace)
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minetest.register_node("mobs:egg",
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{
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description = "Chicken Egg",
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tiles = {"mobs_chicken_egg.png"},
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inventory_image = "mobs_chicken_egg.png",
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on_use = minetest.item_eat(1),
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visual_scale = 0.7,
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drawtype = "plantlike",
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wield_image = "mobs_chicken_egg.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {snappy=2, dig_immediate=3},
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name="mobs:egg", param2=1})
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end
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end
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})
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minetest.register_craftitem("mobs:chicken_egg_fried", {
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description = "Fried Egg",
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inventory_image = "mobs_chicken_egg_fried.png",
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on_use = minetest.item_eat(2),
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "mobs:egg",
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output = "mobs:chicken_egg_fried",
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})
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-- Chicken (raw and cooked)
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minetest.register_craftitem("mobs:chicken_raw", {
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description = "Raw Chicken",
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inventory_image = "mobs_chicken_raw.png",
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on_use = minetest.item_eat(2),
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})
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minetest.register_craftitem("mobs:chicken_cooked", {
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description = "Cooked Chicken",
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inventory_image = "mobs_chicken_cooked.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "mobs:chicken_raw",
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output = "mobs:chicken_cooked",
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})
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