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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-07 19:10:23 +01:00
server-nalc/mods/sprint
LeMagnesium 947b5eb780 Not using sneak as fast anymore..
- Fixing a little mistake in my earlier commit
2014-11-14 00:03:08 +01:00
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init.lua Not using sneak as fast anymore.. 2014-11-14 00:03:08 +01:00
LICENSE Delete Sprint-old and add Sprint mod 2014-11-13 02:16:46 +01:00
README.md Delete Sprint-old and add Sprint mod 2014-11-13 02:16:46 +01:00

Sprint Mod For Minetest by GunshipPenguin

Allows the player to sprint by double tapping w. By default, sprinting will make the player travel 50% faster and allow him/her to jump 10% higher.

Licence: WTFPL (see LICENCE file)


This mod can be configured by changing the variables declared in the start of init.lua. The following is a brief explanation of each one.

SPRINT_SPEED (default 1.5)

How fast the player will move when sprinting as opposed to normal movement speed. 1.0 represents normal speed so 1.5 would mean that a sprinting player would travel 50% faster than a walking player and 2.4 would mean that a sprinting player would travel 140% faster than a walking player.

SPRINT_JUMP (default 1.1)

How high the player will jump when sprinting as opposed to normal jump height. Same as SPRINT_SPEED, just controls jump height while sprinting rather than speed.

SPRINT_STAMINA (default 20)

How long the player can sprint for in seconds. Each player has a stamina variable assigned to them, it is initially set to SPRINT_STAMINA and can go no higher. When the player is sprinting, this variable ticks down once each second, and when it reaches 0, the player stops sprinting and may be sent a warning depending on the value of SPRINT_WARN. It ticks back up when the player isn't sprinting and stops at SPRINT_STAMINA. Set this to a huge value if you want unlimited sprinting.

SPRINT_TIMEOUT (default 0.5)

How much time the player has after releasing w, to press w again and start sprinting. Setting this too high will result in unwanted sprinting and setting it too low will result in it being difficult/impossible to sprint.

SPRINT_WARN (default true)

If the player should be warned that his/her stamina has run out via the in game chat system. You may want to set this to false if the notifications get annoying.