mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 02:30:38 +01:00
ef8497f9b2
more mesh on homedecor, and important performance upgrade for plantlife
146 lines
4.4 KiB
Lua
Executable File
146 lines
4.4 KiB
Lua
Executable File
--Rocks
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local cbox = {
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type = "fixed",
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fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16},
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}
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minetest.register_node("cavestuff:pebble_1",{
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description = "Pebble",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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selection_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random pebble node
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local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("cavestuff:pebble_2",{
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"undergrowth_pebble.png"},
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drop = "cavestuff:pebble_1",
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tiles = {"undergrowth_pebble.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative_inventory=1},
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selection_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("cavestuff:desert_pebble_1",{
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description = "Desert Pebble",
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1},
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selection_box = cbox,
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collision_box = cbox,
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random pebble node
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local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("cavestuff:desert_pebble_2",{
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drawtype = "mesh",
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mesh = "cavestuff_pebble.obj",
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drop = "cavestuff:desert_pebble_1",
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tiles = {"default_desert_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3, stone=1, not_in_creative__inventory=1},
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selection_box = cbox,
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collision_box = cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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--Staclactites
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minetest.register_node("cavestuff:stalactite_1",{
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drawtype="nodebox",
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tiles = {"undergrowth_pebble.png"},
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groups = {cracky=3,attached_node=1},
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description = "Stalactite",
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paramtype = "light",
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paramtype2 = "wallmounted",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.187500,0.425000,-0.150003,0.162500,0.500000,0.162500},
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{-0.112500,0.162500,-0.100000,0.087500,0.475000,0.087500},
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{-0.062500,-0.275000,-0.062500,0.062500,0.500000,0.062500},
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{-0.037500,-0.837500,0.037500,0.037500,0.500000,-0.025000},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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if minetest.get_node(pt.under).name=="default:stone"
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and minetest.get_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}).name=="air"
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and minetest.get_node({x=pt.under.x, y=pt.under.y-2, z=pt.under.z}).name=="air" then
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minetest.set_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..math.random(1,3)})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("cavestuff:stalactite_2",{
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drawtype="nodebox",
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tiles = {"undergrowth_pebble.png"},
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groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
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drop = "cavestuff:stalactite_1",
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paramtype = "light",
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paramtype2 = "wallmounted",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
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{-0.112500,0.112500,-0.100000,0.087500,0.475000,0.087500},
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{-0.062500,-0.675000,-0.062500,0.062500,0.500000,0.062500},
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{-0.037500,-0.975000,0.037500,0.037500,0.500000,-0.025000},
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}
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},
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})
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minetest.register_node("cavestuff:stalactite_3",{
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drawtype="nodebox",
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tiles = {"undergrowth_pebble.png"},
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groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
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drop = "cavestuff:stalactite_1",
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paramtype = "light",
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paramtype2 = "wallmounted",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
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{-0.112500,0.037500,-0.100000,0.087500,0.475000,0.087500},
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{-0.062500,-0.437500,-0.062500,0.062500,0.500000,0.062500},
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{-0.037500,-1.237500,0.037500,0.037500,0.500000,-0.025000},
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}
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},
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})
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--Stalagmites
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