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server-nalc/minetestforfun_game/mods/beds/api.lua
2015-03-03 21:01:27 +01:00

79 lines
2.2 KiB
Lua
Executable File

function beds.register_bed(name, def)
minetest.register_node(name .. "_bottom", {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "nodebox",
tiles = def.tiles.bottom,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.bottom,
},
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
after_place_node = function(pos, placer, itemstack)
local n = minetest.get_node_or_nil(pos)
if not n or not n.param2 then
minetest.remove_node(pos)
return true
end
local dir = minetest.facedir_to_dir(n.param2)
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
local n2 = minetest.get_node_or_nil(p)
local def = minetest.registered_items[n2.name] or nil
if not n2 or not def or not def.buildable_to then
minetest.remove_node(pos)
return true
end
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
return false
end,
on_destruct = function(pos)
local n = minetest.get_node_or_nil(pos)
if not n then return end
local dir = minetest.facedir_to_dir(n.param2)
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
local n2 = minetest.get_node(p)
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
minetest.remove_node(p)
end
end,
on_rightclick = function(pos, node, clicker)
beds.on_rightclick(pos, clicker)
end,
})
minetest.register_node(name .. "_top", {
drawtype = "nodebox",
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_alias(name, name .. "_bottom")
-- register recipe
minetest.register_craft({
output = name,
recipe = def.recipe
})
end