mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-13 22:10:31 +01:00
5d4f93aece
Farming : minors fixe, add the straw block Mobs : better api, swimming parameter for mobs, add eggs, code optimisation 3d_armor : change the model, many new textures, new shield, and new enchanted shield (which gain compared to normal shield +1 armor and x2 durability)
61 lines
1.3 KiB
Lua
Executable File
61 lines
1.3 KiB
Lua
Executable File
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-- Sand Monster
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mobs:register_mob("mobs:sand_monster", {
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type = "monster",
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hp_min = 15,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_sand_monster.x",
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--textures = {"mobs_sand_monster.png"},
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available_textures = {
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total = 1,
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texture_1 = {"mobs_sand_monster.png"},
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},
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visual_size = {x=8,y=8},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 3,
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run_velocity = 5,
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damage = 3,
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drops = {
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{name = "default:desert_sand",
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chance = 1,
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min = 3,
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max = 5,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 2,
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max = 4,},
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},
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light_resistant = true,
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armor = 90,
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drawtype = "front",
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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sounds = {
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random = "mobs_sandmonster",
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},
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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floats = 0,
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})
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)
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mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1) |