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server-nalc/mods/plantlife_modpack/molehills/init.lua
LeMagnesium 5b4172541b Updated moretrees, plantlife, and MinetestForFunGame
- Solves #220
 - Merge mapgen into MinetestForFun Game
 - Merge acacia support in moretrees
 - Add 3dmushrooms mod (world.mt updated)
2015-08-15 22:17:07 +02:00

92 lines
3.3 KiB
Lua
Executable File

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local title = "Mole Hills"
local version = "0.0.3"
local mname = "molehills"
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-- Idea by Sokomine
-- Code & textures by Mossmanikin
abstract_molehills = {}
dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
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-- NoDe
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local mh_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
}
minetest.register_node("molehills:molehill",{
drawtype = "mesh",
mesh = "molehill_molehill.obj",
description = "Mole Hill",
inventory_image = "molehills_side.png",
tiles = { "molehills_dirt.png" },
paramtype = "light",
selection_box = mh_cbox,
collision_box = mh_cbox,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
})
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-- CRaFTiNG
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minetest.register_craft({ -- molehills --> dirt
output = "default:dirt",
recipe = {
{"molehills:molehill","molehills:molehill"},
{"molehills:molehill","molehills:molehill"},
}
})
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-- GeNeRaTiNG
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abstract_molehills.place_molehill = function(pos)
local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
minetest.set_node(right_here, {name="molehills:molehill"})
end
end
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Molehills_Max_Count,
rarity = Molehills_Rarity,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
avoid_radius = 4,
plantlife_limit = -0.3,
},
abstract_molehills.place_molehill
)
biome_lib:register_generate_plant({
surface = {"watershed:drygrass"},
max_count = Molehills_Max_Count,
rarity = 97,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
avoid_radius = 4,
plantlife_limit = -0.3,
},
abstract_molehills.place_molehill
)
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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