mirror of
https://github.com/sys4-fr/server-nalc.git
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5d4f93aece
Farming : minors fixe, add the straw block Mobs : better api, swimming parameter for mobs, add eggs, code optimisation 3d_armor : change the model, many new textures, new shield, and new enchanted shield (which gain compared to normal shield +1 armor and x2 durability)
122 lines
2.4 KiB
Lua
Executable File
122 lines
2.4 KiB
Lua
Executable File
local kitten_nodes = {
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"wool:black",
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"wool:blue",
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"wool:brown",
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"wool:cyan",
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"wool:dark_green",
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"wool:dark_grey",
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"wool:green",
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"wool:grey",
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"wool:magenta",
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"wool:orange",
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"wool:pink",
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"wool:red",
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"wool:violet",
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"wool:white",
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"wool:yellow",
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"carpet:black",
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"carpet:blue",
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"carpet:brown",
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"carpet:cyan",
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"carpet:dark_green",
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"carpet:dark_grey",
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"carpet:green",
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"carpet:grey",
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"carpet:magenta",
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"carpet:orange",
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"carpet:pink",
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"carpet:red",
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"carpet:violet",
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"carpet:white",
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"carpet:yellow",
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"deco:furnace_active",
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"beds:bed_bottom",
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"beds:bed_top",
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"beds:bed_top_red",
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"beds:bed_top_orange",
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"beds:bed_top_yellow",
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"beds:bed_top_green",
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"beds:bed_top_blue",
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"beds:bed_top_violet",
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"beds:bed_top_black",
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"beds:bed_top_grey",
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"beds:bed_top_white",
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"beds:bed_bottom_red",
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"beds:bed_bottom_orange",
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"beds:bed_bottom_yellow",
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"beds:bed_bottom_green",
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"beds:bed_bottom_blue",
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"beds:bed_bottom_violet",
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"beds:bed_bottom_black",
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"beds:bed_bottom_grey",
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"beds:bed_bottom_white",
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}
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mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 12000, 1, 31000)
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mobs:register_mob("mobs:kitten", {
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type = "animal",
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hp_min = 5,
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hp_max = 10,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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visual_size = {x=0.5, y=0.5},
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mesh = "mobs_kitten.b3d",
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available_textures = {
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total = 4,
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texture_1 = {"mobs_kitten_striped.png"},
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texture_2 = {"mobs_kitten_splotchy.png"},
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texture_3 = {"mobs_kitten_ginger.png"},
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texture_4 = {"mobs_kitten_sandy.png"},
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},
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makes_footstep_sound = false,
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view_range = 16,
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walk_velocity = 0.6,
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drops = {
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{name = "maptools:copper_coin",
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chance = 10,
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min = 1,
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max = 1,},
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},
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water_damage = 1,
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lava_damage = 5,
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on_rightclick = nil,
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armor = 200,
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sounds = {
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random = "mobs_kitten",
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},
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animation = {
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stand_start = 97,
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stand_end = 192,
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walk_start = 0,
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walk_end = 96,
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speed_normal = 42,
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},
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follow = "mobs:rat",
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view_range = 8,
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-- jump = true,
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-- step = 0.5,
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passive = true,
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blood_texture = "mobs_blood.png",
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:rat" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 4 then
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self.food = 0
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self.tamed = true
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minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
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end
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return
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end
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end
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})
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