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server-nalc/mods/mobs/kitten.lua
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

122 lines
2.4 KiB
Lua
Executable File

local kitten_nodes = {
"wool:black",
"wool:blue",
"wool:brown",
"wool:cyan",
"wool:dark_green",
"wool:dark_grey",
"wool:green",
"wool:grey",
"wool:magenta",
"wool:orange",
"wool:pink",
"wool:red",
"wool:violet",
"wool:white",
"wool:yellow",
"carpet:black",
"carpet:blue",
"carpet:brown",
"carpet:cyan",
"carpet:dark_green",
"carpet:dark_grey",
"carpet:green",
"carpet:grey",
"carpet:magenta",
"carpet:orange",
"carpet:pink",
"carpet:red",
"carpet:violet",
"carpet:white",
"carpet:yellow",
"deco:furnace_active",
"beds:bed_bottom",
"beds:bed_top",
"beds:bed_top_red",
"beds:bed_top_orange",
"beds:bed_top_yellow",
"beds:bed_top_green",
"beds:bed_top_blue",
"beds:bed_top_violet",
"beds:bed_top_black",
"beds:bed_top_grey",
"beds:bed_top_white",
"beds:bed_bottom_red",
"beds:bed_bottom_orange",
"beds:bed_bottom_yellow",
"beds:bed_bottom_green",
"beds:bed_bottom_blue",
"beds:bed_bottom_violet",
"beds:bed_bottom_black",
"beds:bed_bottom_grey",
"beds:bed_bottom_white",
}
mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 12000, 1, 31000)
mobs:register_mob("mobs:kitten", {
type = "animal",
hp_min = 5,
hp_max = 10,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = "mobs_kitten.b3d",
available_textures = {
total = 4,
texture_1 = {"mobs_kitten_striped.png"},
texture_2 = {"mobs_kitten_splotchy.png"},
texture_3 = {"mobs_kitten_ginger.png"},
texture_4 = {"mobs_kitten_sandy.png"},
},
makes_footstep_sound = false,
view_range = 16,
walk_velocity = 0.6,
drops = {
{name = "maptools:copper_coin",
chance = 10,
min = 1,
max = 1,},
},
water_damage = 1,
lava_damage = 5,
on_rightclick = nil,
armor = 200,
sounds = {
random = "mobs_kitten",
},
animation = {
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
speed_normal = 42,
},
follow = "mobs:rat",
view_range = 8,
-- jump = true,
-- step = 0.5,
passive = true,
blood_texture = "mobs_blood.png",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:rat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
end
})