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server-nalc/mods/mobs/dungeonmaster.lua
Ombridride d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00

125 lines
3.5 KiB
Lua
Executable File

-- Dungeon Master by PilzAdam
-- Node which cannot be destroyed by DungeonMasters' fireballs
local excluded = {"nether:netherrack","default:obsidian_glass","maptools:cobble",
"maptools:sand", "maptools:desert_sand"
}
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player
passive = false,
damage = 13,
attack_type = "shoot",
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 0,
-- health & armor
hp_min = 50, hp_max = 60, armor = 60,
-- textures and model
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
drawtype = "front",
available_textures = {
total = 3,
texture_1 = {"mobs_dungeon_master.png"},
texture_2 = {"mobs_dungeon_master_cobblestone.png"},
texture_3 = {"mobs_dungeon_master_strangewhite.png"},
},
visual_size = {x=8, y=8},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:mese_crystal_fragment",
chance = 1, min = 1, max = 3,},
{name = "default:diamond",
chance = 5, min = 1, max = 3,},
{name = "default:mese_crystal",
chance = 2, min = 1, max = 3,},
{name = "default:diamond_block",
chance = 30, min = 1, max = 1,},
{name = "maptools:gold_coin",
chance = 15, min = 1, max = 2,},
{name = "maptools:silver_coin",
chance = 1, min = 2, max = 10,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
speed_normal = 15, speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)
-- Fireball (dungeon masters weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 5,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, 0)
end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
local excluding = minetest.registered_nodes[n].groups["unbreakable"] ~= nil
or n:split(":")[1] == "nether"
for _,i in ipairs(excluded) do
if i == n then including = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n ~= "default:obsidian"
and n ~= "default:obsidianbrick"
and not n:find("protector:") then
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.set_node(p, {name="air"})
end
end
end
end
end
end
})