mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 07:20:31 +01:00
384 lines
11 KiB
Lua
Executable File
384 lines
11 KiB
Lua
Executable File
--[[
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=====================================================================
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** More Ores **
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By Calinou, with the help of Nore.
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Copyright (c) 2011-2015 Calinou and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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=====================================================================
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--]]
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local modpath = minetest.get_modpath("moreores")
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-- `mg` support:
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if minetest.get_modpath("mg") then
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dofile(modpath .. "/mg.lua")
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end
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-- Utility functions
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-- =================
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local default_stone_sounds = default.node_sound_stone_defaults()
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local function hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- Check if pointing at a node:
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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local above = minetest.get_node(pos)
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-- Return if any of the nodes is not registered:
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if not minetest.registered_nodes[under.name] then return end
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if not minetest.registered_nodes[above.name] then return end
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-- Check if the node above the pointed thing is air:
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if above.name ~= "air" then return end
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-- Check if pointing at dirt:
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if minetest.get_item_group(under.name, "soil") ~= 1 then return end
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-- Turn the node into soil, wear out item and play sound:
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minetest.set_node(pt.under, {name ="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
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itemstack:add_wear(65535 / (uses - 1))
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return itemstack
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end
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local function get_recipe(c, name)
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if name == "sword" then
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return {{c}, {c}, {"group:stick"}}
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end
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if name == "shovel" then
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return {{c}, {"group:stick"}, {"group:stick"}}
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end
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if name == "axe" then
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return {{c, c}, {c, "group:stick"}, {"", "group:stick"}}
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end
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if name == "pick" then
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return {{c, c, c}, {"", "group:stick", ""}, {"", "group:stick", ""}}
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end
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if name == "hoe" then
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return {{c, c}, {"", "group:stick"}, {"", "group:stick"}}
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end
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if name == "block" then
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return {{c, c, c}, {c, c, c}, {c, c, c}}
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end
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if name == "lockedchest" then
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return {{"group:wood", "group:wood", "group:wood"}, {"group:wood", c, "group:wood"}, {"group:wood", "group:wood", "group:wood"}}
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end
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end
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local function add_ore(modname, description, mineral_name, oredef)
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local img_base = modname .. "_" .. mineral_name
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local toolimg_base = modname .. "_tool_"..mineral_name
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local tool_base = modname .. ":"
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local tool_post = "_" .. mineral_name
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local item_base = tool_base .. mineral_name
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local ingot = item_base .. "_ingot"
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local lump_item = item_base .. "_lump"
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local ingotcraft = ingot
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if oredef.makes.ore then
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minetest.register_node(modname .. ":mineral_" .. mineral_name, {
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description = S("%s Ore"):format(S(description)),
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tiles = {"default_stone.png^" .. modname .. "_mineral_" .. mineral_name .. ".png"},
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groups = {cracky = 3},
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sounds = default_stone_sounds,
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drop = lump_item
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})
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end
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if oredef.makes.block then
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local block_item = item_base .. "_block"
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minetest.register_node(block_item, {
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description = S("%s Block"):format(S(description)),
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tiles = { img_base .. "_block.png" },
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groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level= 2},
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sounds = default_stone_sounds
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})
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minetest.register_alias(mineral_name.."_block", block_item)
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if oredef.makes.ingot then
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minetest.register_craft( {
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output = block_item,
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recipe = get_recipe(ingot, "block")
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})
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minetest.register_craft( {
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output = ingot .. " 9",
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recipe = {
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{ block_item }
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}
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})
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end
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end
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if oredef.makes.lump then
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minetest.register_craftitem(lump_item, {
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description = S("%s Lump"):format(S(description)),
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inventory_image = img_base .. "_lump.png",
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})
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minetest.register_alias(mineral_name .. "_lump", lump_item)
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if oredef.makes.ingot then
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minetest.register_craft({
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type = "cooking",
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output = ingot,
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recipe = lump_item
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})
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end
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end
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if oredef.makes.ingot then
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minetest.register_craftitem(ingot, {
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description = S("%s Ingot"):format(S(description)),
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inventory_image = img_base .. "_ingot.png",
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groups = {ingot = 1}
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})
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minetest.register_alias(mineral_name .. "_ingot", ingot)
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end
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if oredef.makes.chest then
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minetest.register_craft( {
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output = "default:chest_locked",
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recipe = {
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{ingot},
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{"default:chest"}
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}
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})
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minetest.register_craft( {
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output = "default:chest_locked",
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recipe = get_recipe(ingot, "lockedchest")
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})
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end
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for tool_name, tooldef in pairs(oredef.tools) do
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local tdef = {
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description = "",
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inventory_image = toolimg_base .. tool_name .. ".png",
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tool_capabilities = {
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max_drop_level = 3,
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groupcaps = tooldef.groupcaps
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}
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}
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if tool_name == "sword" then
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tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
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tdef.tool_capabilities.damage_groups = tooldef.damage_groups
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tdef.description = S("%s Sword"):format(S(description))
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end
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if tool_name == "pick" then
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tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
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tdef.tool_capabilities.damage_groups = tooldef.damage_groups
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tdef.description = S("%s Pickaxe"):format(S(description))
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end
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if tool_name == "axe" then
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tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
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tdef.tool_capabilities.damage_groups = tooldef.damage_groups
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tdef.description = S("%s Axe"):format(S(description))
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end
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if tool_name == "shovel" then
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tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
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tdef.tool_capabilities.damage_groups = tooldef.damage_groups
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tdef.description = S("%s Shovel"):format(S(description))
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end
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if tool_name == "hoe" then
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tdef.description = S("%s Hoe"):format(S(description))
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local uses = tooldef.uses
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tooldef.uses = nil
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tdef.on_use = function(itemstack, user, pointed_thing)
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return hoe_on_use(itemstack, user, pointed_thing, uses)
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end
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end
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local fulltool_name = tool_base .. tool_name .. tool_post
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minetest.register_tool(fulltool_name, tdef)
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minetest.register_alias(tool_name .. tool_post, fulltool_name)
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if oredef.makes.ingot then
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minetest.register_craft({
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output = fulltool_name,
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recipe = get_recipe(ingot, tool_name)
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})
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end
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end
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end
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-- Add everything:
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local modname = "moreores"
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local oredefs = {
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silver = {
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description = "Silver",
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makes = {ore = true, block = true, lump = true, ingot = true, chest = true},
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tools = {
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pick = {
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groupcaps = {
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cracky = {times = {[1] = 3.0, [2] = 1.20, [3] = 0.70}, uses = 90, maxlevel= 2},
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crumbly = {times = {[1] = 1.75, [2] = 0.80, [3] = 0.65}, uses = 90, maxlevel= 2}
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},
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damage_groups = {fleshy = 3},
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full_punch_interval = 0.8,
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},
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hoe = {
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uses = 300
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},
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shovel = {
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groupcaps = {
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crumbly = {times = {[1] = 1.50, [2] = 0.60, [3] = 0.35}, uses = 90, maxlevel= 2}
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},
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damage_groups = {fleshy = 3},
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full_punch_interval = 0.8,
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},
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axe = {
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groupcaps = {
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choppy = {times = {[1] = 3.30, [2] = 1.32, [3] = 0.77}, uses = 90, maxlevel= 2},
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fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel= 1}
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},
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damage_groups = {fleshy = 3},
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full_punch_interval = 0.8,
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},
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sword = {
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groupcaps = {
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fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
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snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
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choppy = {times = {[3] = 0.80}, uses = 40, maxlevel= 0}
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},
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damage_groups = {fleshy = 5},
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full_punch_interval = 0.85,
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}
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},
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},
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tin = {
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description = "Tin",
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makes = {ore = true, block = true, lump = true, ingot = true, chest = false},
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tools = {}
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},
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mithril = {
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description = "Mithril",
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makes = {ore = true, block = true, lump = true, ingot = true, chest = false},
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tools = {
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pick = {
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groupcaps = {
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cracky = {times = {[1] = 1.50, [2] = 0.80, [3] = 0.35}, uses = 200, maxlevel= 3},
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crumbly = {times = {[1] = 1.00, [2] = 0.60, [3] = 0.25}, uses = 200, maxlevel= 3}
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},
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damage_groups = {fleshy = 5},
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full_punch_interval = 0.5,
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},
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hoe = {
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uses = 1000
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},
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shovel = {
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groupcaps = {
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crumbly = {times = {[1] = 0.75, [2] = 0.4, [3] = 0.17}, uses = 200, maxlevel= 3}
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},
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damage_groups = {fleshy = 5},
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full_punch_interval = 0.5,
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},
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axe = {
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groupcaps = {
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choppy = {times = {[1] = 1.65, [2] = 0.88, [3] = 0.39}, uses = 200, maxlevel= 3},
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fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel= 1}
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},
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damage_groups = {fleshy = 5},
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full_punch_interval = 0.5,
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},
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sword = {
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groupcaps = {
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fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel= 1},
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snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel= 1},
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choppy = {times = {[3] = 0.65}, uses = 200, maxlevel= 0}
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},
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damage_groups = {fleshy = 9},
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full_punch_interval = 0.5,
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}
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},
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}
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}
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for orename,def in pairs(oredefs) do
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add_ore(modname, def.description, orename, def)
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end
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dofile(modpath .. "/ores.lua")
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--[[
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-- Copper rail (special node):
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minetest.register_craft({
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output = "moreores:copper_rail 16",
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recipe = {
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{"default:copper_ingot", "", "default:copper_ingot"},
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{"default:copper_ingot", "group:stick", "default:copper_ingot"},
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{"default:copper_ingot", "", "default:copper_ingot"}
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}
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})
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--]]
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-- Bronze has some special cases, because it is made from copper and tin:
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minetest.register_craft( {
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type = "shapeless",
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output = "default:bronze_ingot 3",
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recipe = {
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"moreores:tin_ingot",
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"default:copper_ingot",
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"default:copper_ingot",
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}
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})
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--[[
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-- Unique node:
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minetest.register_node("moreores:copper_rail", {
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description = S("Copper Rail"),
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drawtype = "raillike",
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tiles = {"moreores_copper_rail.png", "moreores_copper_rail_curved.png", "moreores_copper_rail_t_junction.png", "moreores_copper_rail_crossing.png"},
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inventory_image = "moreores_copper_rail.png",
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wield_image = "moreores_copper_rail.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {bendy = 2,snappy = 1,dig_immediate = 2,rail= 1, connect_to_raillike = 1},
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mesecons = {
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effector = {
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action_on = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end,
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action_off = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0")
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end,
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},
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},
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})
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--]]
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-- mg support:
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if minetest.get_modpath("mg") then
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dofile(moreores_modpath.."/mg.lua")
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end
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if minetest.setting_getbool("log_mods") then
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minetest.log("action", S("[moreores] loaded."))
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end
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-- Sword overwrite
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minetest.override_item("moreores:sword_mithril", {description = "Mithril Sword (Warrior)"})
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