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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-08 19:40:21 +01:00
server-nalc/mods/money/init.lua
Ombridride 2e895a7790 Merge server with github repository
Pas mal de changement n’ont pas été pushé sur le github du serveur,
voici l’occasion de faire une bonne synchronisation :)
2014-11-16 22:23:16 +01:00

700 lines
30 KiB
Lua

--[[
Mod by kotolegokot
Version 2012.8.12.0
]]
dofile(minetest.get_modpath("money") .. "/settings.txt") --Loading settings.
--Loading accounts
local accounts = {}
local input = io.open(minetest.get_worldpath() .. "/accounts", "r")
if input then
accounts = minetest.deserialize(input:read("*l"))
io.close(input)
end
--End
--Global functions.
money = {}
function money.save_accounts()
local output = io.open(minetest.get_worldpath() .. "/accounts", "w")
output:write(minetest.serialize(accounts))
io.close(output)
end
function money.set_money(name, amount)
accounts[name].money = amount
money.save_accounts()
end
function money.get_money(name)
return accounts[name].money
end
function money.freeze(name)
accounts[name].frozen = true
money.save_accounts()
end
function money.unfreeze(name)
accounts[name].frozen = false
money.save_accounts()
end
function money.is_frozen(name)
return accounts[name].frozen or false
end
function money.exist(name)
return accounts[name] ~= nil
end
--End.
--Local functions
local save_accounts = money.save_accounts
local set_money = money.set_money
local get_money = money.get_money
local freeze = money.freeze
local unfreeze = money.unfreeze
local is_frozen = money.is_frozen
local exist = money.exist
--End.
--Creates player's account, if the player doesn't have it.
minetest.register_on_joinplayer(function(player)
name = player:get_player_name()
if not exist(name) then
local input = io.open(minetest.get_worldpath() .. "/money_" .. name .. ".txt") --For compatible with old versions.
if input then
local n = input:read("*n")
io.close(input)
accounts[name] = {money = n}
os.remove(minetest.get_worldpath() .. "/money_" .. name .. ".txt")
save_accounts()
else
accounts[name] = {money = INITIAL_MONEY}
end
end
end)
--End.
--Registration privileges.
minetest.register_privilege("money", "Can use /money [pay <account> <amount>] command")
minetest.register_privilege("money_admin", {
description = "Can use /money <account> | freeze/unfreeze <account> | take/set/inc/dec <account> <amount>",
give_to_singleplayer = false,
})
--End.
--Registration "money" command.
minetest.register_chatcommand("money", {
privs = {money=true},
params = "[<account> | freeze/unfreeze <account> | pay/take/set/inc/dec <account> <amount>]",
description = "Operations with money",
func = function(name, param)
if param == "" then --/money
minetest.chat_send_player(name, "Account " .. name .. ":")
minetest.chat_send_player(name, " money: " .. CURRENCY_PREFIX .. get_money(name) .. CURRENCY_POSTFIX .. ";")
local is_f = "no"
if is_frozen(name) then is_f = "yes" end
minetest.chat_send_player(name, " is frozen: " .. is_f .. ".")
return true
end
local m = string.split(param, " ")
local param1, param2, param3 = m[1], m[2], m[3]
if param1 and not param2 then --/money <account>
if minetest.get_player_privs(name)["money_admin"] then
if exist(param1) then
minetest.chat_send_player(name, "Account " .. param1 .. ":")
minetest.chat_send_player(name, " money: " .. CURRENCY_PREFIX .. get_money(param1) .. CURRENCY_POSTFIX .. ";")
local is_f = "no"
if is_frozen(name) then is_f = "yes" end
minetest.chat_send_player(name, " is frozen: " .. is_f .. ".")
else
minetest.chat_send_player(name, "\"" .. param1 .. "\" account don't exist.")
end
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: money_admin)")
end
return true
end
if param1 and param2 and not param3 then --/money freeze/unfreeze <account>
if param1 == "freeze" or param1 == "unfreeze" then
if minetest.get_player_privs(name)["money_admin"] then
if exist(param2) then
if param1 == "freeze" then
freeze(param2)
minetest.chat_send_player(name, "\"" .. param2 .. "\" account is frozen.")
else
unfreeze(param2)
minetest.chat_send_player(name, "\"" .. param2 .. "\" account isn't frozen.")
end
else
minetest.chat_send_player(name, "\"" .. param2 .. "\" account don't exist.")
end
return true
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: money_admin)")
end
end
end
if param1 and param2 and param3 then --/money pay/take/set/inc/dec <account> <amount>
if param1 == "pay" or param1 == "take" or param1 == "set" or param1 == "inc" or param1 == "dec" then
if exist(param2) then
if tonumber(param3) then
if tonumber(param3) >= 0 then
param3 = tonumber(param3)
if param1 == "pay" then
if not is_frozen(name) then
if not is_frozen(param2) then
if get_money(name) >= param3 then
set_money(param2, get_money(param2) + param3)
set_money(name, get_money(name) - param3)
minetest.chat_send_player(param2, name .. " sent you " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
minetest.chat_send_player(name, param2 .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
else
minetest.chat_send_player(name, "You don't have enough " .. CURRENCY_PREFIX .. amount - get_money(name) .. CURRENCY_POSTFIX .. ".")
end
else
minetest.chat_send_player(name, "\"" .. param2 .. "\" account is frozen.")
end
else
minetest.chat_send_player(name, "Your account is frozen.")
end
return true
end
if minetest.get_player_privs(name)["money_admin"] then
if is_frozen(param2) then
minetest.chat_send_player(name, "Note: \"" .. param2 .. "\" account is frozen.")
end
if param1 == "take" then
if get_money(param2) >= param3 then
set_money(param2, get_money(param2) - param3)
set_money(name, get_money(name) + param3)
minetest.chat_send_player(param2, name .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
minetest.chat_send_player(name, "You took " .. param2 .. "'s " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
else
minetest.chat_send_player(name, "Player named \""..param2.."\" do not have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".")
end
elseif param1 == "set" then
set_money(param2, param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX)
elseif param1 == "inc" then
set_money(param2, get_money(param2) + param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX)
elseif param1 == "dec" then
if get_money(param2) >= param3 then
set_money(param2, get_money(param2) - param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX)
else
minetest.chat_send_player(name, "Player named \""..param2.."\" do not have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".")
end
end
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: money_admin)")
end
else
minetest.chat_send_player(name, "Amount must be greater than -1.")
end
else
minetest.chat_send_player(name, "Amount must be a number.")
end
else
minetest.chat_send_player(name, "\"" .. param2 .. "\" account don't exist.")
end
return true
end
end
minetest.chat_send_player(name, "Invalid parameters (see /help money)")
end,
})
--End.
local function has_shop_privilege(meta, player)--Does player have permissions for this shop?
return player:get_player_name() == meta:get_string("owner") or minetest.get_player_privs(player:get_player_name())["money_admin"]
end
--Shop.
minetest.register_node("money:shop", {
description = "Shop",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "money_shop_front.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Untuned Shop (owned by " .. placer:get_player_name() .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,6.6]"..
"field[0.256,0.5;8,1;shopname;Name of your shop:;]"..
"field[0.256,1.5;8,1;action;Do you want buy(B) or sell(S) or buy and sell(BS):;]"..
"field[0.256,2.5;8,1;nodename;Name of node, that you want buy or/and sell:;]"..
"field[0.256,3.5;8,1;amount;Amount of these nodes:;]"..
"field[0.256,4.5;8,1;costbuy;Cost of purchase, if you buy nodes:;]"..
"field[0.256,5.5;8,1;costsell;Cost of sales, if you sell nodes:;]"..
"button_exit[3.1,6;2,1;button;Proceed]")
meta:set_string("infotext", "Untuned Shop")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.get_player_privs(player:get_player_name())["money_admin"])
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name()..
" takes stuff from shop at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if fields.shopname ~= "" and (fields.action == "B" or fields.action == "S" or fields.action == "BS") and minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
if fields.action == "B" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
end
if fields.action == "S" then
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
if fields.action == "BS" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
local s, ss
if fields.action == "B" then
s = " sell "
ss = "button[1,5;2,1;buttonsell;Sell("..fields.costbuy..")]"
elseif fields.action == "S" then
s = " buy "
ss = "button[1,5;2,1;buttonbuy;Buy("..fields.costsell..")]"
else
s = " buy and sell "
ss = "button[1,5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,5;2,1;buttonsell;Sell("..fields.costbuy..")]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,10;]"..
"list[context;main;0,0;8,4;]"..
"label[0.256,4.5;You can"..s..fields.amount.." "..fields.nodename.."]"..
ss..
"list[current_player;main;0,6;8,4;]")
meta:set_string("shopname", fields.shopname)
meta:set_string("nodename", fields.nodename)
meta:set_string("amount", fields.amount)
meta:set_string("costbuy", fields.costsell)
meta:set_string("costsell", fields.costbuy)
meta:set_string("infotext", "Shop \"" .. fields.shopname .. "\" (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("form", "no")
end
elseif fields["buttonbuy"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "In the shop is not enough goods.")
return true
elseif not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return true
elseif get_money(sender_name) - tonumber(meta:get_string("costbuy")) < 0 then
minetest.chat_send_player(sender_name, "You do not have enough money.")
return true
end
set_money(sender_name, get_money(sender_name) - meta:get_string("costbuy"))
set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) + meta:get_string("costbuy"))
sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".")
elseif fields["buttonsell"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "You do not have enough product.")
return true
elseif not inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "In the shop is not enough space.")
return true
elseif get_money(meta:get_string("owner")) - meta:get_string("costsell") < 0 then
minetest.chat_send_player(sender_name, "The buyer is not enough money.")
return true
end
set_money(sender_name, get_money(sender_name) + meta:get_string("costsell"))
set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) - meta:get_string("costsell"))
sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".")
end
end,
})
--End.
minetest.register_craft({--Shop recipe.
output = "money:shop",
recipe = {
{"default:chest_locked"},
{"locked_sign:sign_wall_locked"},
},
})
minetest.register_alias("shop", "money:shop")
--Barter shop.
minetest.register_node("money:barter_shop", {
description = "Barter Shop",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "money_barter_shop_front.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Untuned Barter Shop (owned by " .. placer:get_player_name() .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,5.6]"..
"field[0.256,0.5;8,1;bartershopname;Name of your barter shop:;]"..
"field[0.256,1.5;8,1;nodename1;What kind of a node do you want to exchange:;]"..
"field[0.256,2.5;8,1;nodename2;for:;]"..
"field[0.256,3.5;8,1;amount1;Amount of first kind of node:;]"..
"field[0.256,4.5;8,1;amount2;Amount of second kind of node:;]"..
"button_exit[3.1,5;2,1;button;Proceed]")
meta:set_string("infotext", "Untuned Barter Shop")
meta:set_string("owner", "")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.get_player_privs(player:get_player_name())["money_admin"])
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a barter shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in barter shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to barter shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name()..
" takes stuff from barter shop at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if fields.bartershopname ~= "" and minetest.registered_items[fields.nodename1] and minetest.registered_items[fields.nodename2] and tonumber(fields.amount1) and tonumber(fields.amount1) >= 1 and tonumber(fields.amount2) and tonumber(fields.amount2) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
meta:set_string("formspec", "size[8,10;]"..
"list[context;main;0,0;8,4;]"..
"label[0.256,4.5;"..fields.amount2.." "..fields.nodename2.." --> "..fields.amount1.." "..fields.nodename1.."]"..
"button[3.1,5;2,1;button;Exchange]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("bartershopname", fields.bartershopname)
meta:set_string("nodename1", fields.nodename1)
meta:set_string("nodename2", fields.nodename2)
meta:set_string("amount1", fields.amount1)
meta:set_string("amount2", fields.amount2)
meta:set_string("infotext", "Barter Shop \"" .. fields.bartershopname .. "\" (owned by " .. meta:get_string("owner") .. ")")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("form", "no")
end
elseif fields["button"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not inv:contains_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In the barter shop is not enough goods.")
return
elseif not sender_inv:contains_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough goods.")
return
elseif not inv:room_for_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In the barter shop is not enough space.")
return
elseif not sender_inv:room_for_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return
end
inv:remove_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
sender_inv:remove_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
inv:add_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
sender_inv:add_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
minetest.chat_send_player(sender_name, "You exchanged " .. meta:get_string("amount2") .. " " .. meta:get_string("nodename2") .. " on " .. meta:get_string("amount1") .. " " .. meta:get_string("nodename1") .. ".")
end
end,
})
--End.
minetest.register_craft({--Barter shop recipe.
output = "money:barter_shop",
recipe = {
{"locked_sign:sign_wall_locked"},
{"default:chest_locked"},
},
})
minetest.register_alias("barter_shop", "money:barter_shop")
--Admin shop.
minetest.register_node("money:admin_shop", {
description = "Admin Shop",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "money_admin_shop_front.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Untuned Admin Shop")
meta:set_string("formspec", "size[8,5.6]"..
"field[0.256,0.5;8,1;action;Do you want buy(B) or sell(S) or buy and sell(BS):;]"..
"field[0.256,1.5;8,1;nodename;Name of node, that you want buy or/and sell:;]"..
"field[0.256,2.5;8,1;amount;Amount of these nodes:;]"..
"field[0.256,3.5;8,1;costbuy;Cost of purchase, if you buy nodes:;]"..
"field[0.256,4.5;8,1;costsell;Cost of sales, if you sell nodes:;]"..
"button_exit[3.1,5;2,1;button;Proceed]")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
return minetest.get_player_privs(player:get_player_name())["money_admin"]
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if (fields.action == "B" or fields.action == "S" or fields.action == "BS") and minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
if fields.action == "B" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
end
if fields.action == "S" then
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
if fields.action == "BS" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
local s, ss
if fields.action == "B" then
s = " sell "
ss = "button[1,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
elseif fields.action == "S" then
s = " buy "
ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]"
else
s = " buy and sell "
ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,5.5;]"..
"label[0.256,0;You can"..s..fields.amount.." "..fields.nodename.."]"..
ss..
"list[current_player;main;0,1.5;8,4;]")
meta:set_string("nodename", fields.nodename)
meta:set_string("amount", fields.amount)
meta:set_string("costbuy", fields.costsell)
meta:set_string("costsell", fields.costbuy)
meta:set_string("infotext", "Admin Shop")
meta:set_string("form", "no")
end
elseif fields["buttonbuy"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return true
elseif get_money(sender_name) - tonumber(meta:get_string("costbuy")) < 0 then
minetest.chat_send_player(sender_name, "You do not have enough money.")
return true
end
set_money(sender_name, get_money(sender_name) - meta:get_string("costbuy"))
sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".")
elseif fields["buttonsell"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "You do not have enough product.")
return true
end
set_money(sender_name, get_money(sender_name) + meta:get_string("costsell"))
sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".")
end
end,
})
--End.
minetest.register_alias("admin_shop", "money:admin_shop")
--Admin barter shop.
minetest.register_node("money:admin_barter_shop", {
description = "Admin Barter Shop",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "money_admin_barter_shop_front.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,4.6]"..
"field[0.256,0.5;8,1;nodename1;What kind of a node do you want to exchange:;]"..
"field[0.256,1.5;8,1;nodename2;for:;]"..
"field[0.256,2.5;8,1;amount1;Amount of first kind of node:;]"..
"field[0.256,3.5;8,1;amount2;Amount of second kind of node:;]"..
"button_exit[3.1,4;2,1;button;Proceed]")
meta:set_string("infotext", "Untuned Admin Barter Shop")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
return minetest.get_player_privs(player:get_player_name())["money_admin"]
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if minetest.registered_items[fields.nodename1] and minetest.registered_items[fields.nodename2] and tonumber(fields.amount1) and tonumber(fields.amount1) >= 1 and tonumber(fields.amount2) and tonumber(fields.amount2) >= 1 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
meta:set_string("formspec", "size[8,6;]"..
"label[0.256,0.0;"..fields.amount2.." "..fields.nodename2.." --> "..fields.amount1.." "..fields.nodename1.."]"..
"button[3.1,0.5;2,1;button;Exchange]"..
"list[current_player;main;0,1.5;8,4;]")
meta:set_string("nodename1", fields.nodename1)
meta:set_string("nodename2", fields.nodename2)
meta:set_string("amount1", fields.amount1)
meta:set_string("amount2", fields.amount2)
meta:set_string("infotext", "Admin Barter Shop")
meta:set_string("form", "no")
end
elseif fields["button"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough goods.")
return
elseif not sender_inv:room_for_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return
end
sender_inv:remove_item("main", meta:get_string("nodename2") .. " " .. meta:get_string("amount2"))
sender_inv:add_item("main", meta:get_string("nodename1") .. " " .. meta:get_string("amount1"))
minetest.chat_send_player(sender_name, "You exchanged " .. meta:get_string("amount2") .. " " .. meta:get_string("nodename2") .. " on " .. meta:get_string("amount1") .. " " .. meta:get_string("nodename1") .. ".")
end
end,
})
--End.
minetest.register_alias("admin_barter_shop", "money:admin_barter_shop")