forked from mtcontrib/signs_lib
Support renamed default wooden sign.
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7d87049693
commit
2f2f1e4b0a
39
init.lua
39
init.lua
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@ -116,7 +116,7 @@ signs_lib.gettext = S
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-- the list of standard sign nodes
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signs_lib.sign_node_list = {
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"default:sign_wall",
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"default:sign_wall_wood",
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"signs:sign_yard",
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"signs:sign_hanging",
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"signs:sign_wall_green",
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@ -130,6 +130,17 @@ signs_lib.sign_node_list = {
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"locked_sign:sign_wall_locked"
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}
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local default_sign, default_sign_image
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-- Default sign was renamed in 0.4.14. Support both & old versions.
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if minetest.registered_nodes["default:sign_wall_wood"] then
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default_sign = "default:sign_wall_wood"
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default_sign_image = "default_sign_wood.png"
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else
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default_sign = "default:sign_wall"
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default_sign_image = "default_sign_wall.png"
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end
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--table copy
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function signs_lib.table_copy(t)
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@ -501,7 +512,7 @@ signs_lib.update_sign = function(pos, fields, owner)
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elseif signnode.name == "signs:sign_hanging" then
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sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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elseif string.find(signnode.name, "sign_wall") then
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if signnode.name == "default:sign_wall"
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if signnode.name == default_sign
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or signnode.name == "locked_sign:sign_wall_locked" then
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sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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else
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@ -570,13 +581,13 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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local pt_name = minetest.get_node(under).name
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local signname = itemstack:get_name()
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if fences_with_sign[pt_name] and signname == "default:sign_wall" then
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if fences_with_sign[pt_name] and signname == default_sign then
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minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
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elseif wdir == 0 and signname == "default:sign_wall" then
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elseif wdir == 0 and signname == default_sign then
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minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
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elseif wdir == 1 and signname == "default:sign_wall" then
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elseif wdir == 1 and signname == default_sign then
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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elseif signname ~= "default:sign_wall"
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elseif signname ~= default_sign
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and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
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minetest.add_node(above, {name = signname, param2 = fdir})
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else -- it must be a default or locked wooden wall sign
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@ -616,10 +627,10 @@ function signs_lib.receive_fields(pos, formname, fields, sender, lock)
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end
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end
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minetest.register_node(":default:sign_wall", {
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minetest.register_node(":"..default_sign, {
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description = S("Sign"),
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inventory_image = "default_sign_wall.png",
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wield_image = "default_sign_wall.png",
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inventory_image = default_sign_image,
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wield_image = default_sign_image,
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node_placement_prediction = "",
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sunlight_propagates = true,
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paramtype = "light",
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@ -659,7 +670,7 @@ minetest.register_node(":signs:sign_yard", {
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},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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groups = {choppy=2, dig_immediate=2},
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drop = "default:sign_wall",
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drop = default_sign,
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on_construct = function(pos)
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signs_lib.construct_sign(pos)
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@ -694,7 +705,7 @@ minetest.register_node(":signs:sign_hanging", {
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"signs_hanging_front.png"
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},
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groups = {choppy=2, dig_immediate=2},
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drop = "default:sign_wall",
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drop = default_sign,
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on_construct = function(pos)
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signs_lib.construct_sign(pos)
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@ -728,7 +739,7 @@ minetest.register_node(":signs:sign_post", {
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drop = {
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max_items = 2,
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items = {
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{ items = { "default:sign_wall" }},
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{ items = { default_sign }},
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{ items = { "default:fence_wood" }},
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},
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},
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@ -909,7 +920,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
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node.name = fencename
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minetest.add_node(pos, node)
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end
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def_sign.drop = "default:sign_wall"
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def_sign.drop = default_sign
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minetest.register_node(":"..fencename, def)
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minetest.register_node(":"..fencewithsignname, def_sign)
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table.insert(signs_lib.sign_node_list, fencewithsignname)
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@ -950,7 +961,7 @@ minetest.register_craft({
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minetest.register_craft({
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output = "locked_sign:sign_wall_locked",
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recipe = {
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{"default:sign_wall"},
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{default_sign},
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{"default:steel_ingot"},
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},
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})
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