forked from mtcontrib/signs_lib
Use sign formspec to switch between wide/narrow font
if available on a given sign. The sign must have a "foo:bar_widefont" variant, with the horizontal scaling set appropriately (about half of the normal value for the narrow-font sign) Add new corresponding API to anto-generate those signs where desired; use this feature in default wood and steel signs
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parent
bcb6a3aa39
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a5e711d354
156
api.lua
156
api.lua
@ -434,14 +434,38 @@ local function set_obj_text(obj, text, x, pos)
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})
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end
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signs_lib.construct_sign = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[6,4]"..
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local function make_widefont_nodename(name)
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if string.find(name, "_widefont") then return name end
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if string.find(name, "_onpole") then
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return string.gsub(name, "_onpole", "_widefont_onpole")
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elseif string.find(name, "_hanging") then
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return string.gsub(name, "_hanging", "_widefont_hanging")
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else
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return name.."_widefont"
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end
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end
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function signs_lib.construct_sign(pos)
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local form = "size[6,4]"..
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"textarea[0,-0.3;6.5,3;text;;${text}]"..
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"button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
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"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
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"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
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local node = minetest.get_node(pos)
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local wname = make_widefont_nodename(node.name)
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if minetest.registered_items[wname] then
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local state = "off"
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if string.find(node.name, "widefont") then state = "on" end
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form = form.."label[1,3.4;Use wide font]"..
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"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
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state..".png;"..
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state..";;;false;signs_lib_switch_interm.png]"..
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"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
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else
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form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
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end
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", form)
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local i = meta:get_string("infotext")
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if i == "" then -- it wasn't even set, so set it.
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meta:set_string("infotext", "")
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@ -512,13 +536,36 @@ function signs_lib.update_sign(pos, fields)
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end
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function signs_lib.receive_fields(pos, formname, fields, sender)
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if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
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if not fields or not signs_lib.can_modify(pos, sender) then return end
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if fields.text and fields.ok then
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minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
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(sender:get_player_name() or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
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minetest.pos_to_string(pos)
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))
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signs_lib.update_sign(pos, fields)
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elseif fields.on or fields.off then
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local node = minetest.get_node(pos)
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local newname
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if fields.on and string.find(node.name, "widefont") then
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newname = string.gsub(node.name, "_widefont", "")
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elseif fields.off and not string.find(node.name, "widefont") then
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newname = make_widefont_nodename(node.name)
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end
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if newname then
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minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
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(sender:get_player_name() or ""),
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(fields.on and "off" or "on"),
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minetest.pos_to_string(pos)
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))
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minetest.swap_node(pos, {name = newname, param2 = node.param2})
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signs_lib.construct_sign(pos)
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signs_lib.update_sign(pos, fields)
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end
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end
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end
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@ -646,47 +693,7 @@ function signs_lib.register_fence_with_sign()
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minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
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end
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--[[
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The main sign registration function
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===================================
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Example minimal recommended def for writable signs:
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signs_lib.register_sign("foo:my_cool_sign", {
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description = "Wooden cool sign",
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inventory_image = "signs_lib_sign_cool_inv.png",
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tiles = {
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"signs_lib_sign_cool.png",
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"signs_lib_sign_cool_edges.png"
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},
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number_of_lines = 2,
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horiz_scaling = 0.8,
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vert_scaling = 1,
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line_spacing = 9,
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font_size = 31,
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x_offset = 7,
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y_offset = 4,
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chars_per_line = 40,
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entity_info = "standard"
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})
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* default def assumes a wallmounted sign with on-pole being allowed.
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*For signs that can't support onpole, include in the def:
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allow_onpole = false,
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* "standard" entity info implies the standard wood/steel sign model, in
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wallmounted mode. For facedir signs using the standard model, use:
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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]]--
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function signs_lib.register_sign(name, rdef)
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local function register_sign(name, rdef)
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local def = table.copy(rdef)
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if rdef.entity_info == "standard" then
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@ -819,7 +826,58 @@ function signs_lib.register_sign(name, rdef)
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minetest.register_node(":"..name.."_hanging", hdef)
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table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
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end
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end
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--[[
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The main sign registration function
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===================================
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Example minimal recommended def for writable signs:
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signs_lib.register_sign("foo:my_cool_sign", {
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description = "Wooden cool sign",
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inventory_image = "signs_lib_sign_cool_inv.png",
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tiles = {
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"signs_lib_sign_cool.png",
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"signs_lib_sign_cool_edges.png"
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},
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number_of_lines = 2,
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horiz_scaling = 0.8,
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vert_scaling = 1,
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line_spacing = 9,
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font_size = 31,
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x_offset = 7,
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y_offset = 4,
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chars_per_line = 40,
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entity_info = "standard"
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})
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* default def assumes a wallmounted sign with on-pole being allowed.
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*For signs that can't support onpole, include in the def:
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allow_onpole = false,
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* "standard" entity info implies the standard wood/steel sign model, in
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wallmounted mode. For facedir signs using the standard model, use:
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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]]--
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function signs_lib.register_sign(name, rdef)
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register_sign(name, rdef)
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if rdef.allow_widefont then
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wdef = table.copy(minetest.registered_items[name])
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wdef.groups.not_in_creative_inventory = 1
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wdef.horiz_scaling = wdef.horiz_scaling / 2
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register_sign(name.."_widefont", wdef)
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end
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end
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-- restore signs' text after /clearobjects and the like, the next time
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@ -9,6 +9,7 @@ signs_lib.register_sign("default:sign_wall_wood", {
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},
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entity_info = "standard",
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allow_hanging = true,
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allow_widefont = true
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})
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signs_lib.register_sign("default:sign_wall_steel", {
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@ -23,6 +24,7 @@ signs_lib.register_sign("default:sign_wall_steel", {
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locked = true,
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entity_info = "standard",
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allow_hanging = true,
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allow_widefont = true
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})
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minetest.register_alias("signs:sign_hanging", "default:sign_wall_wood_hanging")
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BIN
textures/signs_lib_switch_interm.png
Normal file
BIN
textures/signs_lib_switch_interm.png
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Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
BIN
textures/signs_lib_switch_off.png
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textures/signs_lib_switch_off.png
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After Width: | Height: | Size: 6.2 KiB |
BIN
textures/signs_lib_switch_on.png
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textures/signs_lib_switch_on.png
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After Width: | Height: | Size: 6.0 KiB |
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