add support for cyrillic cahracters

This commit is contained in:
codexp 2018-03-24 20:35:42 +01:00
parent fc529993b8
commit c6e81f2882
70 changed files with 329 additions and 24 deletions

265
encoding.lua Normal file
View File

@ -0,0 +1,265 @@
-- encoding borrowed from signs_lib mod of https://github.com/lord-server/lord
local ansi_decode = {
[128] = "\208\130",
[129] = "\208\131",
[130] = "\226\128\154",
[131] = "\209\147",
[132] = "\226\128\158",
[133] = "\226\128\166",
[134] = "\226\128\160",
[135] = "\226\128\161",
[136] = "\226\130\172",
[137] = "\226\128\176",
[138] = "\208\137",
[139] = "\226\128\185",
[140] = "\208\138",
[141] = "\208\140",
[142] = "\208\139",
[143] = "\208\143",
[144] = "\209\146",
[145] = "\226\128\152",
[146] = "\226\128\153",
[147] = "\226\128\156",
[148] = "\226\128\157",
[149] = "\226\128\162",
[150] = "\226\128\147",
[151] = "\226\128\148",
[152] = "\194\152",
[153] = "\226\132\162",
[154] = "\209\153",
[155] = "\226\128\186",
[156] = "\209\154",
[157] = "\209\156",
[158] = "\209\155",
[159] = "\209\159",
[160] = "\194\160",
[161] = "\209\142",
[162] = "\209\158",
[163] = "\208\136",
[164] = "\194\164",
[165] = "\210\144",
[166] = "\194\166",
[167] = "\194\167",
[168] = "\208\129",
[169] = "\194\169",
[170] = "\208\132",
[171] = "\194\171",
[172] = "\194\172",
[173] = "\194\173",
[174] = "\194\174",
[175] = "\208\135",
[176] = "\194\176",
[177] = "\194\177",
[178] = "\208\134",
[179] = "\209\150",
[180] = "\210\145",
[181] = "\194\181",
[182] = "\194\182",
[183] = "\194\183",
[184] = "\209\145",
[185] = "\226\132\150",
[186] = "\209\148",
[187] = "\194\187",
[188] = "\209\152",
[189] = "\208\133",
[190] = "\209\149",
[191] = "\209\151"
}
local utf8_decode = {
[128] = {
[147] = "\150",
[148] = "\151",
[152] = "\145",
[153] = "\146",
[154] = "\130",
[156] = "\147",
[157] = "\148",
[158] = "\132",
[160] = "\134",
[161] = "\135",
[162] = "\149",
[166] = "\133",
[176] = "\137",
[185] = "\139",
[186] = "\155"
},
[130] = {[172] = "\136"},
[132] = {[150] = "\185", [162] = "\153"},
[194] = {
[152] = "\152",
[160] = "\160",
[164] = "\164",
[166] = "\166",
[167] = "\167",
[169] = "\169",
[171] = "\171",
[172] = "\172",
[173] = "\173",
[174] = "\174",
[176] = "\176",
[177] = "\177",
[181] = "\181",
[182] = "\182",
[183] = "\183",
[187] = "\187"
},
[208] = {
[129] = "\168",
[130] = "\128",
[131] = "\129",
[132] = "\170",
[133] = "\189",
[134] = "\178",
[135] = "\175",
[136] = "\163",
[137] = "\138",
[138] = "\140",
[139] = "\142",
[140] = "\141",
[143] = "\143",
[144] = "\192",
[145] = "\193",
[146] = "\194",
[147] = "\195",
[148] = "\196",
[149] = "\197",
[150] = "\198",
[151] = "\199",
[152] = "\200",
[153] = "\201",
[154] = "\202",
[155] = "\203",
[156] = "\204",
[157] = "\205",
[158] = "\206",
[159] = "\207",
[160] = "\208",
[161] = "\209",
[162] = "\210",
[163] = "\211",
[164] = "\212",
[165] = "\213",
[166] = "\214",
[167] = "\215",
[168] = "\216",
[169] = "\217",
[170] = "\218",
[171] = "\219",
[172] = "\220",
[173] = "\221",
[174] = "\222",
[175] = "\223",
[176] = "\224",
[177] = "\225",
[178] = "\226",
[179] = "\227",
[180] = "\228",
[181] = "\229",
[182] = "\230",
[183] = "\231",
[184] = "\232",
[185] = "\233",
[186] = "\234",
[187] = "\235",
[188] = "\236",
[189] = "\237",
[190] = "\238",
[191] = "\239"
},
[209] = {
[128] = "\240",
[129] = "\241",
[130] = "\242",
[131] = "\243",
[132] = "\244",
[133] = "\245",
[134] = "\246",
[135] = "\247",
[136] = "\248",
[137] = "\249",
[138] = "\250",
[139] = "\251",
[140] = "\252",
[141] = "\253",
[142] = "\254",
[143] = "\255",
[144] = "\161",
[145] = "\184",
[146] = "\144",
[147] = "\131",
[148] = "\186",
[149] = "\190",
[150] = "\179",
[151] = "\191",
[152] = "\188",
[153] = "\154",
[154] = "\156",
[155] = "\158",
[156] = "\157",
[158] = "\162",
[159] = "\159"
},
[210] = {[144] = "\165", [145] = "\180"}
}
local nmdc = {
[36] = "$",
[124] = "|"
}
function AnsiToUtf8(s)
local r, b = ""
for i = 1, s and s:len() or 0 do
b = s:byte(i)
if b < 128 then
r = r .. string.char(b)
else
if b > 239 then
r = r .. "\209" .. string.char(b - 112)
elseif b > 191 then
r = r .. "\208" .. string.char(b - 48)
elseif ansi_decode[b] then
r = r .. ansi_decode[b]
else
r = r .. "_"
end
end
end
return r
end
function Utf8ToAnsi(s)
local a, j, r, b = 0, 0, ""
for i = 1, s and s:len() or 0 do
b = s:byte(i)
if b < 128 then
if nmdc[b] then
r = r .. nmdc[b]
else
r = r .. string.char(b)
end
elseif a == 2 then
a, j = a - 1, b
elseif a == 1 then
--if j == nil or b == nil then return r end
--print(j)
--print(b)
--local ansi = utf8_decode[j]
--if ansi == nil then return r end
--if ansi[b] == nil then return r end
if utf8_decode[j] then
if utf8_decode[j][b] then
a, r = a - 1, r .. utf8_decode[j][b]
end
end
elseif b == 226 then
a = 2
elseif b == 194 or b == 208 or b == 209 or b == 210 then
j, a = b, 1
else
r = r .. "_"
end
end
return r
end

View File

@ -16,8 +16,16 @@ local enable_colored_metal_signs = true
local current_keyword = minetest.settings:get("interact_keyword") or "iaccept"
signs_lib = {}
signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
screwdriver = screwdriver or {}
-- Load support for intllib.
local S, NS = dofile(signs_lib.path .. "/intllib.lua")
signs_lib.gettext = S
-- text encoding
dofile(signs_lib.path .. "/encoding.lua");
signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_AXIS then return false end
minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
@ -113,11 +121,6 @@ signs_lib.sign_post_model = {
}
}
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
@ -174,28 +177,48 @@ end
-- CONSTANTS
local MP = minetest.get_modpath("signs_lib")
-- Used by `build_char_db' to locate the file.
local FONT_FMT = "%s/hdf_%02x.png"
-- Simple texture name for building text texture.
local FONT_FMT_SIMPLE = "hdf_%02x.png"
-- Path to the textures.
local TP = MP.."/textures"
local TP = signs_lib.path .. "/textures"
-- Font file formatter
local CHAR_FILE = "%s_%02x.png"
-- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE
-- Font name.
local font_name = "hdf"
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
function file_exists(name, return_handle, mode)
mode = mode or "r";
local f = io.open(name, mode)
if f ~= nil then
if (return_handle) then
return f
end
io.close(f)
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
local function read_image_size(filename)
local f = io.open(filename, "rb")
local f = file_exists(filename, true, "rb")
-- file might not exist (don't crash the game)
if (not f) then
return 0, 0
end
f:seek("set", 0x0)
local hdr = f:read(8)
local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close()
return
@ -243,8 +266,8 @@ local function build_char_db()
local total_width = 0
local char_count = 0
for c = 32, 126 do
local w, h = read_image_size(FONT_FMT:format(TP, c))
for c = 32, 255 do
local w, h = read_image_size(CHAR_PATH:format(font_name, c))
if w and h then
local ch = string.char(c)
charwidth[ch] = w
@ -308,6 +331,19 @@ local function fill_line(x, y, w, c)
return table.concat(tex)
end
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
local c = ch:byte()
local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
return tex, exists
end
local function make_line_texture(line, lineno, pos)
local width = 0
@ -344,9 +380,9 @@ local function make_line_texture(line, lineno, pos)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off=ch_offs,
tex=FONT_FMT_SIMPLE:format(c:byte()),
col=("%X"):format(cur_color),
off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
@ -387,7 +423,10 @@ local function make_line_texture(line, lineno, pos)
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
table.insert(
texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
)
xpos = xpos + word.w + charwidth[" "]
if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
end
@ -413,10 +452,11 @@ end
local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
obj:set_properties({
textures={make_sign_texture(split(text), pos)},
textures={make_sign_texture(split(text_ansi), pos)},
visual_size = text_scale,
})
end
@ -636,7 +676,7 @@ function signs_lib.receive_fields(pos, formname, fields, sender, lock)
if fields and fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
(sender:get_player_name() or ""),
fields.text,
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
lockstr,
minetest.pos_to_string(pos)
))

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