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17 Commits

Author SHA1 Message Date
34689b5b04 bump minimum engine ver 2021-03-04 08:47:17 -05:00
8b6e41c3fe Fix warnings regarding use_texture_alpha
Add use_texture_alpha = "clip" for standard signs.
Break Minetest 5.4< compatibility.
2021-02-28 12:27:34 +01:00
d077d23f1a mod.conf update to minetest 5.2.0+ compat 2021-02-27 05:15:21 +00:00
d71dcf4874 add text check for entity creation 2021-02-19 09:33:14 +00:00
ac8b00f826 Merge branch 'nonascii' into nonascii-european-test 2021-02-17 17:37:36 +01:00
707f633f0d Merge branch 'master' into nonascii 2021-02-17 17:37:11 +01:00
c82952befb Merge branch 'nonascii' into nonascii-european-test 2020-12-07 13:45:07 +01:00
26c3935c9b add texture generation scripts from https://github.com/zeuner/signs-font-generate 2020-12-07 13:38:31 +01:00
3ef11a995b recreate textures using latest version of https://github.com/zeuner/signs-font-generate 2020-12-05 18:55:42 +01:00
22af21aeaf Merge branch 'nonascii' into nonascii-european-test 2020-12-05 18:53:57 +01:00
af45e591e3 recreate textures using https://github.com/zeuner/signs-font-generate 2020-12-05 18:53:42 +01:00
b174cea893 Merge branch 'nonascii' into nonascii-european-test 2020-11-26 05:54:25 +01:00
4a196211ee Merge branch 'master' into nonascii 2020-11-26 05:53:45 +01:00
942e91e00e better align to existing font 2020-11-14 13:04:50 +01:00
4b2d4db848 test with some european languages 2020-11-13 12:08:39 +01:00
4b432eec08 support for non-ascii characters 2020-11-12 06:22:34 +01:00
d956c87dbc support for non-ascii characters 2020-11-12 06:02:56 +01:00
283 changed files with 572 additions and 36 deletions

87
api.lua
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@ -155,6 +155,7 @@ signs_lib.flip_walldir = {
-- Initialize character texture cache -- Initialize character texture cache
local ctexcache = {} local ctexcache = {}
local ctexcache_wide = {}
-- entity handling -- entity handling
@ -251,7 +252,10 @@ function signs_lib.set_obj_text(pos, text)
local text_ansi = Utf8ToAnsi(text) local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name] local n = minetest.registered_nodes[minetest.get_node(pos).name]
signs_lib.delete_objects(pos) signs_lib.delete_objects(pos)
-- only create sign entity for actual text
if text_ansi and text_ansi ~= "" then
signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) ) signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
end
end end
-- rotation -- rotation
@ -330,8 +334,10 @@ end
local TP = signs_lib.path .. "/textures" local TP = signs_lib.path .. "/textures"
-- Font file formatter -- Font file formatter
local CHAR_FILE = "%s_%02x.png" local CHAR_FILE = "%s_%02x.png"
local CHAR_FILE_WIDE = "%s_%s.png"
-- Fonts path -- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE local CHAR_PATH = TP .. "/" .. CHAR_FILE
local CHAR_PATH_WIDE = TP .. "/" .. CHAR_FILE_WIDE
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
@ -391,6 +397,7 @@ end
local function build_char_db(font_size) local function build_char_db(font_size)
local cw = {} local cw = {}
local cw_wide = {}
-- To calculate average char width. -- To calculate average char width.
local total_width = 0 local total_width = 0
@ -406,20 +413,32 @@ local function build_char_db(font_size)
end end
end end
for i = 1, #signs_lib.wide_character_codes do
local ch = signs_lib.wide_character_codes[i]
local w, h = signs_lib.read_image_size(CHAR_PATH_WIDE:format("signs_lib_font_"..font_size.."px", ch))
if w and h then
cw_wide[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png") local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png")
assert(cbw and cbh, "error reading bg dimensions") assert(cbw and cbh, "error reading bg dimensions")
return cw, cbw, cbh, (total_width / char_count) return cw, cbw, cbh, (total_width / char_count), cw_wide
end end
signs_lib.charwidth15, signs_lib.charwidth15,
signs_lib.colorbgw15, signs_lib.colorbgw15,
signs_lib.lineheight15, signs_lib.lineheight15,
signs_lib.avgwidth15 = build_char_db(15) signs_lib.avgwidth15,
signs_lib.charwidth_wide15 = build_char_db(15)
signs_lib.charwidth31, signs_lib.charwidth31,
signs_lib.colorbgw31, signs_lib.colorbgw31,
signs_lib.lineheight31, signs_lib.lineheight31,
signs_lib.avgwidth31 = build_char_db(31) signs_lib.avgwidth31,
signs_lib.charwidth_wide31 = build_char_db(31)
local sign_groups = {choppy=2, dig_immediate=2} local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { } local fences_with_sign = { }
@ -455,7 +474,22 @@ local function char_tex(font_name, ch)
end end
end end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw) local function char_tex_wide(font_name, ch)
if ctexcache_wide[font_name..ch] then
return ctexcache_wide[font_name..ch], true
else
local exists, tex = file_exists(CHAR_PATH_WIDE:format(font_name, ch))
if exists then
tex = CHAR_FILE_WIDE:format(font_name, ch)
else
tex = CHAR_FILE:format(font_name, 0x5f)
end
ctexcache_wide[font_name..ch] = tex
return tex, exists
end
end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide)
local width = 0 local width = 0
local maxw = 0 local maxw = 0
local font_name = "signs_lib_font_"..font_size.."px" local font_name = "signs_lib_font_"..font_size.."px"
@ -492,6 +526,27 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
local word_l = #word local word_l = #word
local i = 1 local i = 1
while i <= word_l do while i <= word_l do
local wide_c
if "&#x" == word:sub(i, i + 2) then
local j = i + 3
local collected = ""
while j <= word_l do
local c = word:sub(j, j)
if c == ";" then
wide_c = collected
break
elseif c < "0" then
break
elseif "f" < c then
break
elseif ("9" < c) and (c < "a") then
break
else
collected = collected .. c
j = j + 1
end
end
end
local c = word:sub(i, i) local c = word:sub(i, i)
if c == "#" then if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16) local cc = tonumber(word:sub(i+1, i+1), 16)
@ -499,6 +554,25 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
i = i + 1 i = i + 1
cur_color = cc cur_color = cc
end end
elseif wide_c then
local w = cwidth_tab_wide[wide_c]
if w then
width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off = ch_offs,
tex = char_tex_wide(font_name, wide_c),
col = ("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
i = i + #wide_c + 3
else else
local w = cwidth_tab[c] local w = cwidth_tab[c]
if w then if w then
@ -578,6 +652,7 @@ function signs_lib.make_sign_texture(lines, pos)
local line_width local line_width
local line_height local line_height
local char_width local char_width
local char_width_wide
local colorbgw local colorbgw
local widemult = 1 local widemult = 1
@ -590,12 +665,14 @@ function signs_lib.make_sign_texture(lines, pos)
line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult) line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight31 line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31 char_width = signs_lib.charwidth31
char_width_wide = signs_lib.charwidth_wide31
colorbgw = signs_lib.colorbgw31 colorbgw = signs_lib.colorbgw31
else else
font_size = 15 font_size = 15
line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult) line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight15 line_height = signs_lib.lineheight15
char_width = signs_lib.charwidth15 char_width = signs_lib.charwidth15
char_width_wide = signs_lib.charwidth_wide15
colorbgw = signs_lib.colorbgw15 colorbgw = signs_lib.colorbgw15
end end
@ -604,7 +681,7 @@ function signs_lib.make_sign_texture(lines, pos)
local lineno = 0 local lineno = 0
for i = 1, #lines do for i = 1, #lines do
if lineno >= def.number_of_lines then break end if lineno >= def.number_of_lines then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw) local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw, char_width_wide)
table.insert(texture, linetex) table.insert(texture, linetex)
lineno = ln + 1 lineno = ln + 1
end end

View File

@ -1,7 +0,0 @@
default
intllib?
screwdriver?
streetspoles?
streetlamps?
cottages?
prefab_redo?

View File

@ -1 +0,0 @@
Adds signs with readable text.

View File

@ -203,6 +203,32 @@ local utf8_decode = {
[210] = {[144] = "\165", [145] = "\180"} [210] = {[144] = "\165", [145] = "\180"}
} }
local wide_character_codes = {
}
signs_lib.unicode_install = function(
numbers
)
local scope = utf8_decode
for i = 1,#numbers-2 do
if not scope[numbers[i]] then
scope[numbers[i]] = {}
end
scope = scope[numbers[i]]
end
scope[numbers[#numbers-1]] = "&#x" .. numbers[#numbers] .. ";"
table.insert(
wide_character_codes,
numbers[#numbers]
)
end
signs_lib.unicode_install({38,"26"})
dofile(signs_lib.path.."/nonascii-de.lua")
dofile(signs_lib.path.."/nonascii-fr.lua")
dofile(signs_lib.path.."/nonascii-pl.lua")
local nmdc = { local nmdc = {
[36] = "$", [36] = "$",
[124] = "|" [124] = "|"
@ -230,36 +256,33 @@ function AnsiToUtf8(s)
end end
function Utf8ToAnsi(s) function Utf8ToAnsi(s)
local a, j, r, b = 0, 0, "" local a, j, r, b, scope = 0, 0, ""
for i = 1, s and s:len() or 0 do for i = 1, s and s:len() or 0 do
b = s:byte(i) b = s:byte(i)
if b < 128 then if b == 0x26 then
r = r .. "&#x26;"
elseif b < 128 then
if nmdc[b] then if nmdc[b] then
r = r .. nmdc[b] r = r .. nmdc[b]
else else
r = r .. string.char(b) r = r .. string.char(b)
end end
elseif a == 2 then elseif scope then
a, j = a - 1, b if scope[b] then
elseif a == 1 then scope = scope[b]
--if j == nil or b == nil then return r end if "string" == type(scope) then
--print(j) r, scope = r .. scope
--print(b)
--local ansi = utf8_decode[j]
--if ansi == nil then return r end
--if ansi[b] == nil then return r end
if utf8_decode[j] then
if utf8_decode[j][b] then
a, r = a - 1, r .. utf8_decode[j][b]
end end
else
r, scope = r .. "_"
end end
elseif b == 226 then elseif utf8_decode[b] then
a = 2 scope = utf8_decode[b]
elseif b == 194 or b == 208 or b == 209 or b == 210 then
j, a = b, 1
else else
r = r .. "_" r = r .. "_"
end end
end end
return r return r
end end
signs_lib.wide_character_codes = wide_character_codes

View File

@ -10,7 +10,7 @@ signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(signs_lib.path .. "/intllib.lua") local S, NS = dofile(signs_lib.path .. "/intllib.lua")
signs_lib.gettext = S signs_lib.gettext = S
dofile(signs_lib.path.."/api.lua")
dofile(signs_lib.path.."/encoding.lua") dofile(signs_lib.path.."/encoding.lua")
dofile(signs_lib.path.."/api.lua")
dofile(signs_lib.path.."/standard_signs.lua") dofile(signs_lib.path.."/standard_signs.lua")
dofile(signs_lib.path.."/compat.lua") dofile(signs_lib.path.."/compat.lua")

View File

@ -1,2 +1,6 @@
name = signs_lib name = signs_lib
min_minetest_version = 5.2.0 author = VanessaE
depends = default
optional_depends = intllib, screwdriver, streetspoles, streetlamps, cottages, prefab_redo
description = Adds signs with readable text.
min_minetest_version = 5.4.0

7
nonascii-de.lua Normal file
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@ -0,0 +1,7 @@
signs_lib.unicode_install({195,132,"00c4"})
signs_lib.unicode_install({195,150,"00d6"})
signs_lib.unicode_install({195,156,"00dc"})
signs_lib.unicode_install({195,159,"00df"})
signs_lib.unicode_install({195,164,"00e4"})
signs_lib.unicode_install({195,182,"00f6"})
signs_lib.unicode_install({195,188,"00fc"})

16
nonascii-fr.lua Normal file
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@ -0,0 +1,16 @@
signs_lib.unicode_install({195,128,"00c0"})
signs_lib.unicode_install({195,134,"00c6"})
signs_lib.unicode_install({195,135,"00c7"})
signs_lib.unicode_install({195,136,"00c8"})
signs_lib.unicode_install({195,137,"00c9"})
signs_lib.unicode_install({195,138,"00ca"})
signs_lib.unicode_install({195,148,"00d4"})
signs_lib.unicode_install({195,153,"00d9"})
signs_lib.unicode_install({195,160,"00e0"})
signs_lib.unicode_install({195,166,"00e6"})
signs_lib.unicode_install({195,167,"00e7"})
signs_lib.unicode_install({195,168,"00e8"})
signs_lib.unicode_install({195,169,"00e9"})
signs_lib.unicode_install({195,170,"00ea"})
signs_lib.unicode_install({195,180,"00f4"})
signs_lib.unicode_install({195,185,"00f9"})

16
nonascii-pl.lua Normal file
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@ -0,0 +1,16 @@
signs_lib.unicode_install({195,147,"00d3"})
signs_lib.unicode_install({195,179,"00f3"})
signs_lib.unicode_install({196,132,"0104"})
signs_lib.unicode_install({196,133,"0105"})
signs_lib.unicode_install({196,134,"0106"})
signs_lib.unicode_install({196,135,"0107"})
signs_lib.unicode_install({196,152,"0118"})
signs_lib.unicode_install({196,153,"0119"})
signs_lib.unicode_install({197,129,"0141"})
signs_lib.unicode_install({197,130,"0142"})
signs_lib.unicode_install({197,154,"015a"})
signs_lib.unicode_install({197,155,"015b"})
signs_lib.unicode_install({197,185,"0179"})
signs_lib.unicode_install({197,186,"017a"})
signs_lib.unicode_install({197,187,"017b"})
signs_lib.unicode_install({197,188,"017c"})

View File

@ -14,7 +14,8 @@ signs_lib.register_sign("default:sign_wall_wood", {
allow_widefont = true, allow_widefont = true,
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true allow_yard = true,
use_texture_alpha = "clip",
}) })
signs_lib.register_sign("default:sign_wall_steel", { signs_lib.register_sign("default:sign_wall_steel", {
@ -35,7 +36,8 @@ signs_lib.register_sign("default:sign_wall_steel", {
allow_widefont = true, allow_widefont = true,
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true allow_yard = true,
use_texture_alpha = "clip",
}) })
minetest.register_alias("signs:sign_hanging", "default:sign_wood_hanging") minetest.register_alias("signs:sign_hanging", "default:sign_wood_hanging")

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