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...

17 Commits

Author SHA1 Message Date
1d98c6a5cc Add Ukrainian localization (#36) 2025-03-14 20:54:09 -04:00
87d65439a1 Convert CR(LF)s to LFs (#32) 2024-09-06 19:04:15 -04:00
4309b3575a Fix placing certain signs (#29)
* Fix placing certain signs

This fixes https://github.com/mt-mods/signs_lib/issues/1 by removing node extensions before placing, just incase player got a hold of certain sign nodes they shouldnt have.

* fix typo

fix typo
2024-06-03 18:10:42 -04:00
bb13ba6d7c Add support for Ukrainian-specific Cyrillic letters (#30) 2024-05-29 18:21:33 -04:00
3d5ba32fa0 Fix out-of-bounds textures in [combine (#28) 2024-04-22 21:50:06 +10:00
0847176bdb Revert "Fix out-of-bounds textures in [combine (#27)"
This reverts commit 4fb53b67e8.
2024-04-19 17:52:33 +10:00
4fb53b67e8 Fix out-of-bounds textures in [combine (#27) 2024-04-19 13:44:16 +10:00
e5f73438ce make signs non ground content (#26) 2024-02-29 18:48:31 -05:00
e387808065 Fix warnings (mt 5.8+) due to disallowed filenames (#23)
* Fix warnings (mt 5.8+) due to disallowed filenames

* Don't ship blend files to cdb users
2023-10-15 12:34:26 -04:00
1c881d6f22 add initial_properties (#22)
* add initial_properties

Adds initial_properties update so that 5.7dev doesn't throw an error when entering text on signs.

* Remove newline

---------

Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
2023-09-25 13:50:55 +02:00
cd6bf1eabe Complete Spanish translation (#21) 2023-07-09 20:08:59 -04:00
1dd01e3bc6 Make missing strings translatable, update locale files and German (#19)
* Make a bunch of strings translatable

* Update locale files

* Update German translation
2023-07-04 13:03:49 -04:00
ed3a679bca don't emit translation strings to the log (#17)
* don't emit translation strings to the log

* fix luacheck

* don't double-log signs_lib prefix
2022-12-10 14:36:58 -05:00
5ae111e1fa fix unconditional access to default global (#16)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2022-11-25 21:33:34 +01:00
aff005e745 handle interactions w/ explosions (#14)
* prevent signs entities from being destroyed

* handle tnt destroying a sign

* remove redundant destructor call
2022-10-26 20:01:27 -04:00
3d0e8d47e6 add setting for custom edit priv (#15)
* add setting for custom edit priv

* fix indent

* hmm maybe now?
2022-10-26 20:00:43 -04:00
8aafe6608c update API.md 2022-07-21 11:47:07 +02:00
40 changed files with 197 additions and 177 deletions

1
.gitattributes vendored Normal file
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@ -0,0 +1 @@
util/blender export-ignore

4
API.md
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@ -236,7 +236,7 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
allow_onpole = true,
allow_onpole_horizontal = true,
allow_yard = true,
use_texture_alpha = true,
use_texture_alpha = "blend",
})
```
@ -250,7 +250,7 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
* `signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)`
Open the default sign formspec, if the player has the `signslib_edit` privilege.
Open the default sign formspec, if the player has the `signslib_edit` privilege. (privilege can be set by `signs_lib.edit_priv` setting)
* `signs_lib.destruct_sign(pos)`

View File

@ -67,3 +67,4 @@ The list of loaded, sign-bearing blocks is created/populated by an LBM (and trim
* `signslib_edit`
Allows to rotate signs and to open (and consequently edit) any default sign formspec.
(privilege can be set by `signs_lib.edit_priv` setting)

131
api.lua
View File

@ -1,6 +1,12 @@
-- signs_lib api, backported from street_signs
local S = signs_lib.S
local FS = function(...) return minetest.formspec_escape(S(...)) end
local has_default_mod = minetest.get_modpath("default")
local function log(level, messagefmt, ...)
minetest.log(level, "[signs_lib] " .. messagefmt:format(...))
end
local function get_sign_formspec() end
@ -21,14 +27,14 @@ signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35
signs_lib.standard_wood_groups = table.copy(default and minetest.registered_items["default:sign_wall_wood"].groups or {})
signs_lib.standard_wood_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].groups or {})
signs_lib.standard_wood_groups.attached_node = nil
signs_lib.standard_steel_groups = table.copy(default and minetest.registered_items["default:sign_wall_steel"].groups or {})
signs_lib.standard_steel_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].groups or {})
signs_lib.standard_steel_groups.attached_node = nil
signs_lib.standard_wood_sign_sounds = table.copy(default and minetest.registered_items["default:sign_wall_wood"].sounds or {})
signs_lib.standard_steel_sign_sounds = table.copy(default and minetest.registered_items["default:sign_wall_steel"].sounds or {})
signs_lib.standard_wood_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].sounds or {})
signs_lib.standard_steel_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].sounds or {})
signs_lib.default_text_scale = {x=10, y=10}
@ -160,18 +166,23 @@ local ctexcache_wide = {}
-- entity handling
minetest.register_entity("signs_lib:text", {
initial_properties = {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "signs_lib_standard_sign_entity_wall.obj",
textures = {},
static_save = true,
backface_culling = false,
},
on_activate = function(self)
local node = minetest.get_node(self.object:get_pos())
if minetest.get_item_group(node.name, "sign") == 0 then
self.object:remove()
end
end,
on_blast = function(self, damage)
return false, false, {}
end,
})
function signs_lib.delete_objects(pos)
@ -459,8 +470,8 @@ local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
c = c or "0"
local tex = { }
for xx = 0, math.max(0, w), colorbgw do
table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
for xx = x, w, colorbgw do
table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(xx, y, c))
end
return table.concat(tex)
end
@ -572,8 +583,8 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
end
end
if w then
width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then
width = width + w
if width > line_width then
width = 0
else
maxw = math_max(width, maxw)
@ -596,6 +607,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
off = ch_offs,
tex = tex,
col = ("%X"):format(cur_color),
w = w,
})
end
ch_offs = ch_offs + w
@ -604,8 +616,8 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
else
local w = cwidth_tab[c]
if w then
width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then
width = width + w
if width > line_width then
width = 0
else
maxw = math_max(width, maxw)
@ -615,6 +627,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
w = w,
})
end
ch_offs = ch_offs + w
@ -622,7 +635,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
end
i = i + 1
end
width = width + cwidth_tab[" "] + 1
width = width + cwidth_tab[" "]
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
@ -631,7 +644,8 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
local texture = { }
local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
local start_xpos = math.max(0, math.floor((line_width - maxw) / 2)) + def.x_offset
local end_xpos = math.min(start_xpos + maxw, line_width)
local xpos = start_xpos
local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
@ -640,31 +654,33 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
if (xoffs > 0) and ((xoffs + word.w) > end_xpos) then
table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
xpos = start_xpos
ypos = ypos + line_height + def.line_spacing
lineno = lineno + 1
if lineno >= def.number_of_lines then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
table.insert(texture, fill_line(xpos, ypos, end_xpos, cur_color, font_size, colorbgw))
end
for ch_i, ch in ipairs(word.chars) do
if xpos + ch.off + ch.w > end_xpos then
table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, "n", font_size, colorbgw))
break
end
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, cur_color, font_size, colorbgw))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(
texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
)
xpos = xpos + word.w + cwidth_tab[" "]
if xpos >= (line_width + cwidth_tab[" "]) then break end
xpos = xpos + word.w
if xpos < end_xpos then
table.insert(texture, (":%d,%d="):format(xpos, ypos) .. char_tex(font_name, " "))
xpos = xpos + cwidth_tab[" "]
end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
return table.concat(texture), lineno
end
@ -742,6 +758,15 @@ function signs_lib.destruct_sign(pos)
signs_lib.delete_objects(pos)
end
function signs_lib.blast_sign(pos, intensity)
if signs_lib.can_modify(pos, "") then
local node = minetest.get_node(pos)
local drops = minetest.get_node_drops(node, "tnt:blast")
minetest.remove_node(pos)
return drops
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = signs_lib.split_lines_and_words(text) or {}
@ -793,6 +818,9 @@ function signs_lib.update_sign(pos, fields)
local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
-- Fix pasting from Windows: CR instead of LF
text = string.gsub(text, "\r\n?", "\n")
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
@ -803,7 +831,16 @@ end
function signs_lib.can_modify(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
local playername
if type(player) == "userdata" then
playername = player:get_player_name()
elseif type(player) == "string" then
playername = player
else
playername = ""
end
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
@ -812,7 +849,7 @@ function signs_lib.can_modify(pos, player)
if owner == ""
or playername == owner
or (minetest.check_player_privs(playername, {signslib_edit=true}))
or minetest.get_player_privs(playername)[signs_lib.edit_priv]
or (playername == minetest.settings:get("name")) then
return true
end
@ -909,7 +946,13 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
local controls = placer:get_player_control()
local signname = itemstack:get_name()
-- in case player has sign nodes they shouldn't, remove extensions for normal sign
local no_wall_name = string.gsub(signname, "_wall", "")
no_wall_name = string.gsub(no_wall_name, "_yard", "")
no_wall_name = string.gsub(no_wall_name, "_hanging", "")
no_wall_name = string.gsub(no_wall_name, "_onpole_horiz", "")
no_wall_name = string.gsub(no_wall_name, "_onpole", "")
local def = minetest.registered_items[signname]
@ -951,7 +994,7 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
end
function signs_lib.register_fence_with_sign()
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
log("warning", "Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
local use_glow = function(pos, node, puncher, pointed_thing)
@ -973,6 +1016,7 @@ end
function signs_lib.register_sign(name, raw_def)
local def = table.copy(raw_def)
def.is_ground_content = false
if raw_def.entity_info == "standard" then
def.entity_info = {
@ -984,6 +1028,7 @@ function signs_lib.register_sign(name, raw_def)
end
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
def.on_blast = raw_def.on_blast or signs_lib.blast_sign
if raw_def.entity_info then
@ -1251,7 +1296,7 @@ minetest.register_lbm({
minetest.register_chatcommand("regen_signs", {
params = "",
privs = {server = true},
description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."),
func = function(player_name, params)
local allsigns = {}
local totalsigns = 0
@ -1270,13 +1315,13 @@ minetest.register_chatcommand("regen_signs", {
end
if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
if totalsigns == 0 then
minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain."))
signs_lib.block_list = {}
return
end
minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
minetest.chat_send_player(player_name, "Regenerating sign entities...")
minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks))
minetest.chat_send_player(player_name, S("Regenerating sign entities ..."))
for _, b in pairs(allsigns) do
for _, pos in ipairs(b) do
@ -1288,11 +1333,15 @@ minetest.register_chatcommand("regen_signs", {
end
end
end
minetest.chat_send_player(player_name, "Finished.")
minetest.chat_send_player(player_name, S("Finished."))
end
})
minetest.register_on_mods_loaded(function()
if not minetest.registered_privileges[signs_lib.edit_priv] then
minetest.register_privilege("signslib_edit", {})
end
end)
@ -1312,14 +1361,14 @@ function get_sign_formspec(pos, nodename)
"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
"button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
"label[0.3,3.4;Unicode font]",
"label[0.3,3.4;"..FS("Unicode font").."]",
"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
.. state .. ";;;false;signs_lib_switch_interm.png]",
}
if minetest.registered_nodes[nodename].allow_widefont then
state = meta:get_int("widefont") == 1 and "on" or "off"
formspec[#formspec+1] = "label[2.1,3.4;Wide font]"
formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]"
formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
.. state .. ";;;false;signs_lib_switch_interm.png]"
end
@ -1337,11 +1386,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local playername = player:get_player_name()
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
log("action", "%s wrote %q to sign at %s",
(playername or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
fields.text:gsub("\n", "\\n"),
pos_string
))
)
signs_lib.update_sign(pos, fields)
elseif fields.wide_on or fields.wide_off or fields.uni_on or fields.uni_off then
local node = minetest.get_node(pos)
@ -1365,20 +1414,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if change_wide then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
log("action", "%s flipped the wide-font switch to %q at %s",
(playername or ""),
(fields.wide_on and "off" or "on"),
minetest.pos_to_string(pos)
))
)
signs_lib.update_sign(pos, fields)
minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
end
if change_uni then
minetest.log("action", S("@1 flipped the unicode-font switch to \"@2\" at @3",
log("action", "%s flipped the unicode-font switch to %q at %s",
(playername or ""),
(fields.uni_on and "off" or "on"),
minetest.pos_to_string(pos)
))
)
signs_lib.update_sign(pos, fields)
minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
end

View File

@ -231,6 +231,7 @@ signs_lib.unicode_install({38,"26"})
dofile(signs_lib.path.."/nonascii-de.lua")
dofile(signs_lib.path.."/nonascii-fr.lua")
dofile(signs_lib.path.."/nonascii-pl.lua")
dofile(signs_lib.path.."/nonascii-ua.lua")
local nmdc = {
[36] = "$",

View File

@ -9,6 +9,8 @@ signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
signs_lib.S = minetest.get_translator(minetest.get_current_modname())
signs_lib.edit_priv = minetest.settings:get("signs_lib.edit_priv") or "signslib_edit"
dofile(signs_lib.path.."/encoding.lua")
dofile(signs_lib.path.."/api.lua")
dofile(signs_lib.path.."/standard_signs.lua")

View File

@ -1,27 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=gesperrter Schild, gehört @1@n
Write=schreiben
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =gesperrt
@1 wrote "@2" to @3sign at @4=@1 schrieb "@2" auf das @3Schild bei @4
Sign=Schild
Can edit all locked signs=Kann alle gesperrte Schilder bearbeiten
Locked Sign=gesperrter Schild
green=grün
yellow=gelb
red=rot
white_red=weißrot
white_black=schwarzweiß
orange=orange
blue=blau
brown=braun
Sign (@1, metal)=Schild (@1, Metall)
Attempt to register unknown node as fence=Versuch ein unbekanntes Element als Zaun zu registrieren
Registered @1 and @2=Registrierte @1 und @2
[MOD] signs loaded=[MOD] Schilder-Mod geladen
Locked sign, owned by @1@n=Abgeschlossenes Schild, gehört @1@n
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Iteriert durch alle derzeit geladenen Kartenblöcke, die Schilder enthalten, löscht alle Entities innerhalb des Node-Raums eines jeden Schildes und erzeugt ihre Text-Entities, falls vorhanden, neu.
There are no signs in the currently-loaded terrain.=Im derzeit geladenen Gelände befinden sich keine Schilder.
Found a total of @1 sign nodes across @2 blocks.=Insgesamt wurden @1 Schild-Nodes über @2 Kartenblöcke gefunden.
Regenerating sign entities ...=Schild-Entities werden neu erzeugt ...
Finished.=Fertig.
Write=Schreiben
Unicode font=Unicode-Schrift
Wide font=Weite Schrift
Wooden Wall Sign=Holzwandschild
Steel Wall Sign=Stahlwandschild

View File

@ -1,25 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=
Write=
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =bloqueada
@1 wrote "@2" to @3sign at @4=@1 escribio "@2" en el cartel @3en @4
Sign=Letrero
Locked Sign=Letrero bloqueada
green=verde
yellow=amarillo
red=rojo
white_red=rojo y blanco
white_black=negro y blanco
orange=naranja
blue=azul
brown=marrón
Sign (@1, metal)=Letrero (@1, metal)
Registered @1 and @2=Registrado @1 y @2
[MOD] signs loaded=[MOD] signs cargados
Locked sign, owned by @1@n=Cartel bloqueado, propiedad de @1
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Examina todos los bloques de mapas que contienen letreros cargados actualmente, elimina cualquier entidad dentro del espacio de nodo de cada cartel y regenera sus entidades de texto, si las hay.
There are no signs in the currently-loaded terrain.=No hay carteles en el terreno actual cargado.
Found a total of @1 sign nodes across @2 blocks.=Se han encontrado un total de @1 cartel(es) a traves de @2 bloque(s).
Regenerating sign entities ...=Regenerando entidades de los carteles...
Finished.=Terminado
Write=Escribir
Unicode font=Fuente unicode
Wide font=Fuente ancha
Wooden Wall Sign=Cartel de Madera
Steel Wall Sign=Cartel de Acero

View File

@ -1,27 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=Panneau verrouillé, appartient à @1@n
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
There are no signs in the currently-loaded terrain.=
Found a total of @1 sign nodes across @2 blocks.=
Regenerating sign entities ...=
Finished.=
Write=
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =verrouillé
@1 wrote "@2" to @3sign at @4=@1 a écrit "@2" sur le panneau @3en @4
Sign=Panneau
Can edit all locked signs=Peut modifier les panneaux verrouillés
Locked Sign=Panneau (verrouillé)
green=vert
yellow=jaune
red=rouge
white_red=rouge et blanc
white_black=noir et blanc
orange=orange
blue=bleu
brown=marron
Sign (@1, metal)=Panneau (@1, métal)
Attempt to register unknown node as fence=Tentative d'enregistrer un nœud inconnu comme barrière
Registered @1 and @2=Enregistrement de @1 et @
[MOD] signs loaded=[MOD] signs chargé
Unicode font=
Wide font=
Wooden Wall Sign=
Steel Wall Sign=

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@ -1,27 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=Papan tanda berkunci, milik @1@n
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
There are no signs in the currently-loaded terrain.=
Found a total of @1 sign nodes across @2 blocks.=
Regenerating sign entities ...=
Finished.=
Write=
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =berkunci
@1 wrote "@2" to @3sign at @4=@1 menulis "@2" atas papan tanda @3dekat @4
Sign=Papan Tanda
Can edit all locked signs=Boleh sunting semua papan tanda berkunci
Locked Sign=Papan Tanda Berkunci
green=hijau
yellow=kuning
red=merah
white_red=putih_merah
white_black=putih_hitam
orange=jingga
blue=biru
brown=perang
Sign (@1, metal)=Papan Tanda (@1, logam)
Attempt to register unknown node as fence=Cuba untuk mendaftar nod tidak diketahui sebagai pagar
Registered @1 and @2=Telah daftar @1 dan @2
[MOD] signs loaded=[MODS] signs telah dimuatkan
Unicode font=
Wide font=
Wooden Wall Sign=
Steel Wall Sign=

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@ -1,27 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
There are no signs in the currently-loaded terrain.=
Found a total of @1 sign nodes across @2 blocks.=
Regenerating sign entities ...=
Finished.=
Write=записать
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =защищенный
@1 wrote "@2" to @3sign at @4=@1 записал "@2" в @3sign на @4
Sign=табличка
Can edit all locked signs=Может редактировать все защищенные таблички
Locked Sign=защищенная табличка
green=зеленая
yellow=желтая
red=красная
white_red=краснобелая
white_black=чернобелая
orange=оранжевая
blue=синея
brown=коричневая
Sign (@1, metal)=Табличка (@1, металл)
Attempt to register unknown node as fence=Попытка зарегистрировать неизвестный узел как забор
Registered @1 and @2=Зарегистрировано @1 для @2
[MOD] signs loaded=[MOD] мод табличек загружен
Unicode font=
Wide font=
Wooden Wall Sign=
Steel Wall Sign=

14
locale/signs_lib.uk.tr Normal file
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# textdomain: signs_lib
Signs Lib=Таблички Lib
Adds signs with readable text.=Додає таблички з читабельним текстом.
Locked sign, owned by @1@n=Захищена табличка (власник @1@n)
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Перевіряє всі завантажені блоки з табличками, очищає їхній простір від об'єктів і відновлює текст, якщо потрібно.
There are no signs in the currently-loaded terrain.=Не знайдено табличок на поточній провантаженій території.
Found a total of @1 sign nodes across @2 blocks.=Загалом знайдено @1 табличок в @2 блоках.
Regenerating sign entities ...=Регенерація сутностей табличок...
Finished.=Завершено.
Write=Записати
Unicode font=Юнікод
Wide font=Широкий
Wooden Wall Sign=Дерев'яна табличка
Steel Wall Sign=Сталева табличка

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@ -1,6 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
There are no signs in the currently-loaded terrain.=
Found a total of @1 sign nodes across @2 blocks.=
Regenerating sign entities ...=
Finished.=
Write=
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
Unicode font=
Wide font=
Wooden Wall Sign=
Steel Wall Sign=

8
nonascii-ua.lua Normal file
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signs_lib.unicode_install({208,132,"0404"})
signs_lib.unicode_install({208,134,"0406"})
signs_lib.unicode_install({208,135,"0407"})
signs_lib.unicode_install({209,148,"0454"})
signs_lib.unicode_install({209,150,"0456"})
signs_lib.unicode_install({209,151,"0457"})
signs_lib.unicode_install({210,144,"0490"})
signs_lib.unicode_install({210,145,"0491"})

1
settingstypes.txt Normal file
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signs_lib.edit_priv (Allows to rotate signs and to open (and consequently edit) any default sign formspec) string signslib_edit

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-- Definitions for standard minetest_game wooden and steel wall signs
local S = signs_lib.S
if minetest.get_modpath("default") then
signs_lib.register_sign("default:sign_wall_wood", {
description = "Wooden wall sign",
description = S("Wooden Wall Sign"),
inventory_image = "signs_lib_sign_wall_wooden_inv.png",
tiles = {
"signs_lib_sign_wall_wooden.png",
@ -20,7 +22,7 @@ if minetest.get_modpath("default") then
})
signs_lib.register_sign("default:sign_wall_steel", {
description = "Steel wall sign",
description = S("Steel Wall Sign"),
inventory_image = "signs_lib_sign_wall_steel_inv.png",
tiles = {
"signs_lib_sign_wall_steel.png",

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ґ
і
ї
є
Ґ
І
Ї
Є