forked from mtcontrib/signs_lib
104 lines
3.5 KiB
Lua
104 lines
3.5 KiB
Lua
-- Definitions for standard minetest_game wooden and steel wall signs
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for _, onpole in ipairs({"", "_onpole"}) do
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local nci = nil
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local on_rotate = signs_lib.wallmounted_rotate
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local pole_mount_tex = nil
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if onpole == "_onpole" then
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nci = 1
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on_rotate = nil
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pole_mount_tex = "signs_lib_pole_mount.png" -- the metal straps on back, if needed
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end
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local wood_groups = table.copy(signs_lib.standard_wood_groups)
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wood_groups.not_in_creative_inventory = nci
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local steel_groups = table.copy(signs_lib.standard_steel_groups)
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steel_groups.not_in_creative_inventory = nci
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cbox = signs_lib.make_selection_boxes(35, 25, onpole)
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minetest.register_node(":default:sign_wall_wood"..onpole, {
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description = "Wooden wall sign",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign"..onpole..".obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden_edges.png",
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pole_mount_tex
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},
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inventory_image = "signs_lib_sign_wall_wooden_inv.png",
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wield_image = "signs_lib_sign_wall_wooden_inv.png",
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groups = wood_groups,
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default_color = "0",
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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on_rotate = signs_lib.wallmounted_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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yaw = signs_lib.wallmounted_yaw
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},
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drop = "default:sign_wall_wood"
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})
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table.insert(signs_lib.lbm_restore_nodes, "default:sign_wall_wood"..onpole)
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minetest.register_node(":default:sign_wall_steel"..onpole, {
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description = "Steel wall sign",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign"..onpole..".obj",
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tiles = {
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"signs_lib_sign_wall_steel.png",
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"signs_lib_sign_wall_steel_edges.png",
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pole_mount_tex
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},
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inventory_image = "signs_lib_sign_wall_steel_inv.png",
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wield_image = "signs_lib_sign_wall_steel_inv.png",
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groups = wood_groups,
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default_color = "0",
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
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end,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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can_dig = signs_lib.can_modify,
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on_rotate = signs_lib.wallmounted_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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yaw = signs_lib.wallmounted_yaw
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},
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drop = "default:sign_wall_steel"
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})
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table.insert(signs_lib.lbm_restore_nodes, "default:sign_wall_steel"..onpole)
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end
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