2015-10-03 20:45:32 +02:00
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function spears_shot (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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2015-10-13 22:04:14 +02:00
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local sp = 14
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local dr = .3
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local gravity = 9.8
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2015-10-13 21:44:45 +02:00
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obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
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obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
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2015-10-03 20:45:32 +02:00
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("spears_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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return true
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end
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