forked from mtcontrib/spears
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
4514a8d0a1
@ -1,3 +1,12 @@
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Version 2.4:
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- Functions rewrite, fixed many vector/variable declarations and unknown node handling
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- Added pigiron support
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Version 2.3:
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- Updated to Minetest 5.6.0 API
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- Changed receipts to avoid being confused with arrows
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- Various cleansing and fixes
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Version 2.2:
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Version 2.2:
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- "Hit detection" based on spearhead position
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- "Hit detection" based on spearhead position
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- Spears go through buildable_to nodes (snow)
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- Spears go through buildable_to nodes (snow)
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7
README
7
README
@ -12,14 +12,17 @@ How to install:
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http://wiki.minetest.com/wiki/Installing_Mods
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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How to use the mod:
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Craft a spear with | stick | stick | (material) |, works also mirrored.
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Craft a spear with | | | (material) |
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| | stick | |
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| stick | | |,
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works also mirrored.
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Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
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Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
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Spears can be used to fight, but are slower and weaker than swords.
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Spears can be used to fight, but are slower and weaker than swords.
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Spears can be used to dig, but are slower and weaker and pickaxes.
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Spears can be used to dig, but are slower and weaker and pickaxes.
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If you miss the target it's your fault, the spear is fine.
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If you miss the target it's your fault, the spear is fine.
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
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This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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Someone once reported to have hit its own foot but it takes practice to do that.
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Someone once reported to have hit its own foot but it takes practice to do that.
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@ -5,3 +5,12 @@ DISABLE_BRONZE_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_GOLD_SPEAR = false
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DISABLE_GOLD_SPEAR = false
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DISABLE_IRON_SPEAR = false
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SPEARS_THROW_SPEED = 13
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SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
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SPEARS_DRAG_COEFF = 0.1
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SPEARS_NODE_UNKNOWN = nil
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SPEARS_NODE_THROUGH = 0
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SPEARS_NODE_STICKY = 1
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SPEARS_NODE_CRACKY = 2
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SPEARS_NODE_CRACKY_LIMIT = 3
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165
functions.lua
165
functions.lua
@ -7,36 +7,39 @@ function spears_throw (itemstack, player, pointed_thing)
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local pitch = player:get_look_vertical()
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local pitch = player:get_look_vertical()
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local yaw = player:get_look_horizontal()
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local yaw = player:get_look_horizontal()
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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-- Plant into node
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local wear = itemstack:get_wear()
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if pointed_thing.type == "node" then
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local pointed_a = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under)
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local pointed_b = pointed_thing.under
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if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
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local node = minetest.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == SPEARS_NODE_UNKNOWN then
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return false
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elseif check_node == SPEARS_NODE_CRACKY then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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return false
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elseif check_node == SPEARS_NODE_STICKY then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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spear_object:set_rotation(rotation)
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spear_object:set_rotation(rotation)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = pointed_thing.under
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spear_object:get_luaentity()._stickpos = pointed_b
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return
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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end
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end
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else -- Avoid hitting yourself and throw
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-- Avoid hitting yourself and throw
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local throw_speed = SPEARS_THROW_SPEED
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local throw_speed = 12
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while vector.distance(player_pos, throw_pos) < 1.2 do
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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end
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local player_vel
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local player_vel = player:get_velocity()
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if player.is_fake_player then
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player_vel = {x=0,y=0,z=0}
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else
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player_vel = player:get_velocity()
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end
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local spear_object = minetest.add_entity(throw_pos, spear)
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity().lastpos = throw_pos
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spear_object:get_luaentity()._stickpos = nil
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spear_object:get_luaentity()._stickpos = nil
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return true
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return true
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end
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end
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end
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function spears_set_entity(spear_type, base_damage, toughness)
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function spears_set_entity(spear_type, base_damage, toughness)
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@ -66,116 +69,98 @@ function spears_set_entity(spear_type, base_damage, toughness)
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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if not self._wear then
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local wear = self._wear
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if wear == nil then
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self.object:remove()
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self.object:remove()
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return
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return false
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end
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end
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local pos = self.object:get_pos()
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local velocity = self.object:get_velocity()
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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local speed = vector.length(velocity)
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-- Spear is stuck ?
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if self._stickpos ~= nil then -- Spear is stuck
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if self._stickpos then
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local node = minetest.get_node(self._stickpos)
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local node = minetest.get_node(self._stickpos)
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local node_cracky = minetest.registered_nodes[node.name].groups.cracky
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local check_node = spears_check_node(node.name)
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local pos = self.object:get_pos()
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if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed
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if node_cracky and node_cracky < 3 then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif not self._node_walkable then
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return false
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minetest.sound_play("default_place_node", {pos = self._stickpos}, true)
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end
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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if not node or not self._node_walkable then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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return
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end
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end
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else -- Spear is flying
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else -- Spear is flying
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local newpos = self.object:get_pos()
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for _, pos in pairs(spears_get_trajectoire(self, newpos)) do
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local direction = vector.normalize(velocity)
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit someone?
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-- Hit someone?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 2.5)
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
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for _,object in ipairs(objects_in_radius) do
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for _,object in ipairs(objects_in_radius) do
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if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
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if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
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local objpos = object:get_pos()
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local collisionbox = object:get_properties().collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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if spears_touch(spearhead_pos, objpos, collisionbox) then
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local damage = (speed + base_damage)^1.15 - 20
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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wear = spears_wear(wear, toughness)
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return
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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end
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return true
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end
|
end
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end
|
end
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-- Hit a node?
|
-- Hit a node?
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if node and minetest.registered_nodes[node.name].walkable
|
local node = minetest.get_node(spearhead_pos)
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and not minetest.registered_nodes[node.name].buildable_to
|
local check_node = spears_check_node(node.name)
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and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
|
if check_node == SPEARS_NODE_UNKNOWN then
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then -- Stick
|
self.object:remove()
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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self.object:set_velocity({x = 0, y = 0, z = 0})
|
elseif check_node ~= SPEARS_NODE_THROUGH then
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self._wear = self._wear + 65535/toughness
|
wear = spears_wear(wear, toughness)
|
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if self._wear >= 65535 then
|
if wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
|
self.object:remove()
|
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return
|
minetest.add_item(pos, {name='defaut:stick'})
|
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end
|
return false
|
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|
elseif check_node == SPEARS_NODE_CRACKY then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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|
self.object:remove()
|
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|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return false
|
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|
elseif check_node == SPEARS_NODE_STICKY then
|
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|
self.object:set_acceleration(SPEARS_V_ZERO)
|
||||||
|
self.object:set_velocity(SPEARS_V_ZERO)
|
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|
minetest.sound_play("default_place_node", {pos = pos}, true)
|
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self._stickpos = spearhead_pos
|
self._stickpos = spearhead_pos
|
||||||
self.lastpos = pos
|
self._wear = wear
|
||||||
return
|
end
|
||||||
else -- Get drag
|
else -- Get drag
|
||||||
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
|
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
|
||||||
|
local drag = math.max(viscosity, SPEARS_DRAG_COEFF)
|
||||||
local acceleration = vector.multiply(velocity, -drag)
|
local acceleration = vector.multiply(velocity, -drag)
|
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||||
self.object:set_acceleration(acceleration)
|
self.object:set_acceleration(acceleration)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.lastpos = newpos
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
return SPEAR_ENTITY
|
return SPEAR_ENTITY
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function spears_check_node(node_name)
|
||||||
function spears_get_trajectoire(self, newpos)
|
local node = minetest.registered_nodes[node_name]
|
||||||
if self.lastpos.x == nil then
|
if node == nil then
|
||||||
return {newpos}
|
return SPEARS_NODE_UNKNOWN
|
||||||
|
elseif node.groups.cracky ~= nil and node.groups.cracky < SPEARS_NODE_CRACKY_LIMIT then
|
||||||
|
return SPEARS_NODE_CRACKY
|
||||||
|
elseif node.walkable and not node.buildable then
|
||||||
|
return SPEARS_NODE_STICKY
|
||||||
|
else
|
||||||
|
return SPEARS_NODE_THROUGH
|
||||||
end
|
end
|
||||||
local coord = {}
|
|
||||||
local dx = vector.distance({x=newpos["x"], y=0, z=0}, {x=self.lastpos["x"], y=0, z=0} )/2
|
|
||||||
local dy = vector.distance({x=0, y=newpos["y"], z=0}, {x=0, y=self.lastpos["y"], z=0} )/2
|
|
||||||
local dz = vector.distance({x=0, y=0, z=newpos["z"]}, {x=0, y=0, z=self.lastpos["z"]} )/2
|
|
||||||
|
|
||||||
if newpos["x"] < self.lastpos["x"] then
|
|
||||||
dx = -dx
|
|
||||||
end
|
|
||||||
if newpos["y"] < self.lastpos["y"] then
|
|
||||||
dy = -dy
|
|
||||||
end
|
|
||||||
if newpos["z"] < self.lastpos["z"] then
|
|
||||||
dz = -dz
|
|
||||||
end
|
|
||||||
table.insert(coord, {x=self.lastpos["x"]+dx, y=self.lastpos["y"]+dy ,z=self.lastpos["z"]+dz })
|
|
||||||
table.insert(coord, newpos)
|
|
||||||
return coord
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function spears_wear(initial_wear, toughness)
|
||||||
function spears_touch(pos, objpos, cbox)
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
--colbox format {x1, y1, z1, x2, y2, z2}
|
local wear = initial_wear + 65535/toughness
|
||||||
if (pos.x < objpos.x + math.max(cbox[1], cbox[4]) and pos.x > objpos.x + math.min(cbox[1], cbox[4]))
|
return wear
|
||||||
and (pos.y < objpos.y + math.max(cbox[2], cbox[5]) and pos.y > objpos.y + math.min(cbox[2], cbox[5]))
|
else
|
||||||
and (pos.z < objpos.z + math.max(cbox[3], cbox[6]) and pos.z > objpos.z + math.min(cbox[3], cbox[6])) then
|
local wear = initial_wear
|
||||||
return true
|
return wear
|
||||||
end
|
end
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
5
init.lua
5
init.lua
@ -11,5 +11,8 @@ dofile(minetest.get_modpath("spears").."/functions.lua")
|
|||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/tools.lua")
|
dofile(minetest.get_modpath("spears").."/tools.lua")
|
||||||
|
|
||||||
|
local log_mods = minetest.settings:get_bool("log_mods")
|
||||||
|
|
||||||
minetest.log("action", "[spears] loaded.")
|
if minetest.settings:get_bool("log_mods") then
|
||||||
|
minetest.log("action", "[MOD] Spears loaded")
|
||||||
|
end
|
||||||
|
6
mod.conf
6
mod.conf
@ -1,4 +1,6 @@
|
|||||||
name = spears
|
name = spears
|
||||||
title = Separs
|
|
||||||
description = Add spears to Minetest
|
|
||||||
depends = default
|
depends = default
|
||||||
|
description = Add spears to Minetest, versatile weapons that can be thrown
|
||||||
|
author = Echoes91
|
||||||
|
title = Spears
|
||||||
|
min_minetest_version = 5.4
|
||||||
|
@ -4,3 +4,5 @@ DISABLE_COPPER_SPEAR = true
|
|||||||
DISABLE_BRONZE_SPEAR = true
|
DISABLE_BRONZE_SPEAR = true
|
||||||
DISABLE_DIAMOND_SPEAR = true
|
DISABLE_DIAMOND_SPEAR = true
|
||||||
DISABLE_OBSIDIAN_SPEAR = true
|
DISABLE_OBSIDIAN_SPEAR = true
|
||||||
|
DISABLE_GOLD_SPEAR = true
|
||||||
|
SPEARS_THROW_SPEED = 13
|
||||||
|
BIN
textures/spears_spear_iron.png
Normal file
BIN
textures/spears_spear_iron.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 B |
42
tools.lua
42
tools.lua
@ -48,18 +48,18 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
|||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{'', '', material},
|
{"", "", material},
|
||||||
{'', 'group:stick', ''},
|
{"", "group:stick", ""},
|
||||||
{'group:stick', '', ''},
|
{"group:stick", "", ""}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{material, '', ''},
|
{material, "", ""},
|
||||||
{'', 'group:stick', ''},
|
{"", "group:stick", ""},
|
||||||
{'', '', 'group:stick'},
|
{"", "", "group:stick"}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
@ -68,18 +68,32 @@ if not DISABLE_STONE_SPEAR then
|
|||||||
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_STEEL_SPEAR then
|
if minetest.get_modpath("pigiron") then
|
||||||
|
if not DISABLE_IRON_SPEAR then
|
||||||
|
spears_register_spear('iron', 'Iron', 5.5, 30, 'pigiron:iron_ingot')
|
||||||
|
end
|
||||||
|
if not DISABLE_STEEL_SPEAR then
|
||||||
|
spears_register_spear('steel', 'Steel', 6, 35, 'default:steel_ingot')
|
||||||
|
end
|
||||||
|
if not DISABLE_COPPER_SPEAR then
|
||||||
|
spears_register_spear('copper', 'Copper', 4.8, 30, 'default:copper_ingot')
|
||||||
|
end
|
||||||
|
if not DISABLE_BRONZE_SPEAR then
|
||||||
|
spears_register_spear('bronze', 'Bronze', 5.5, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if not DISABLE_STEEL_SPEAR then
|
||||||
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
||||||
end
|
end
|
||||||
|
if not DISABLE_COPPER_SPEAR then
|
||||||
if not DISABLE_COPPER_SPEAR then
|
spears_register_spear('copper', 'Copper', 5, 30, 'default:copper_ingot')
|
||||||
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
|
end
|
||||||
end
|
if not DISABLE_BRONZE_SPEAR then
|
||||||
|
|
||||||
if not DISABLE_BRONZE_SPEAR then
|
|
||||||
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if not DISABLE_OBSIDIAN_SPEAR then
|
if not DISABLE_OBSIDIAN_SPEAR then
|
||||||
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user