Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2024-09-15 12:53:31 +02:00
commit 6bc97332e6
14 changed files with 205 additions and 97 deletions

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@ -1,3 +1,16 @@
Update 3.1.1
- Fix all initial settings values and completely deprecate defaults.lua
Version 3.1:
- Initial l18n translations support
- Replace stereo sounds with mono
- Fix behaviour with initial settings
- Clean reduntant variables and deprecate defaults.lua
Version 3.0:
- First attempt to detect collisionboxes
- Implemented settings through settingtypes.txt, deprecating "spears.conf"
Version 2.4:
- Functions rewrite, fixed many vector/variable declarations and unknown node handling
- Added pigiron support

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@ -3,12 +3,14 @@
This mod adds spears to Minetest.
How to download:
If you have this file, you already know
If you have this file, you probably know.
If you're reading from gitlab.com, you already know.
Forum topic:
https://forum.minetest.net/viewtopic.php?f=11&t=13367
How to install:
Minetest content DB is the way!
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:

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@ -1,16 +1,30 @@
DISABLE_STONE_SPEAR = false
DISABLE_STEEL_SPEAR = false
DISABLE_COPPER_SPEAR = false
DISABLE_BRONZE_SPEAR = false
DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false
DISABLE_GOLD_SPEAR = false
DISABLE_IRON_SPEAR = false
SPEARS_THROW_SPEED = 13
SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
SPEARS_DRAG_COEFF = 0.1
SPEARS_NODE_UNKNOWN = nil
SPEARS_NODE_THROUGH = 0
SPEARS_NODE_STICKY = 1
SPEARS_NODE_CRACKY = 2
SPEARS_NODE_CRACKY_LIMIT = 3
-- Seems like defaults in settingtypes.txt are not taken by default
--if minetest.settings:get("spears_throw_speed") == nil then
-- minetest.settings:set("spears_throw_speed", 13)
--end
--[[ if minetest.settings:get("spears_drag_coeff") == nil then
minetest.settings:set("spears_drag_coeff", 0.1)
end ]]
-- if minetest.settings:get("spears_node_cracky_limit") == nil then
-- minetest.settings:set("spears_node_cracky_limit", 3)
-- end
-- DISABLE_STONE_SPEAR = false
-- DISABLE_STEEL_SPEAR = false
-- DISABLE_COPPER_SPEAR = false
-- DISABLE_BRONZE_SPEAR = false
-- DISABLE_DIAMOND_SPEAR = false
-- DISABLE_OBSIDIAN_SPEAR = false
-- DISABLE_GOLD_SPEAR = false
-- DISABLE_IRON_SPEAR = false
-- SPEARS_THROW_SPEED = 13
-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
-- SPEARS_DRAG_COEFF = 0.1
-- SPEARS_NODE_UNKNOWN = nil
-- SPEARS_NODE_THROUGH = 0
-- SPEARS_NODE_STICKY = 1
-- SPEARS_NODE_CRACKY = 2
-- SPEARS_NODE_CRACKY_LIMIT = 3

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@ -13,12 +13,12 @@ function spears_throw (itemstack, player, pointed_thing)
if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
local node = minetest.get_node(pointed_b)
local check_node = spears_check_node(node.name)
if check_node == SPEARS_NODE_UNKNOWN then
if check_node == nil then
return false
elseif check_node == SPEARS_NODE_CRACKY then
elseif check_node == 'cracky' then
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
return false
elseif check_node == SPEARS_NODE_STICKY then
elseif check_node == 'sticky' then
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
spear_object:set_rotation(rotation)
spear_object:get_luaentity()._wear = wear
@ -26,11 +26,11 @@ function spears_throw (itemstack, player, pointed_thing)
minetest.sound_play("default_place_node", {pos = pointed_a}, true)
return false
end
else -- Avoid hitting yourself and throw
local throw_speed = SPEARS_THROW_SPEED
while vector.distance(player_pos, throw_pos) < 1.2 do
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
end
else -- Throw
local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
--while vector.distance(player_pos, throw_pos) < 1.2 do
-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
--end
local player_vel = player:get_velocity()
local spear_object = minetest.add_entity(throw_pos, spear)
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
@ -38,6 +38,7 @@ function spears_throw (itemstack, player, pointed_thing)
minetest.sound_play("spears_throw", {pos = player_pos}, true)
spear_object:get_luaentity()._wear = wear
spear_object:get_luaentity()._stickpos = nil
spear_object:get_luaentity()._owner = player:get_luaentity()
return true
end
end
@ -80,7 +81,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
if self._stickpos ~= nil then -- Spear is stuck
local node = minetest.get_node(self._stickpos)
local check_node = spears_check_node(node.name)
if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed
if check_node ~= 'sticky' then -- Fall when node is removed
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return false
@ -91,10 +92,10 @@ function spears_set_entity(spear_type, base_damage, toughness)
local pitch = math.acos(velocity.y/speed) - math.pi/3
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
-- Hit someone?
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
-- Hit a target?
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
for _,object in ipairs(objects_in_radius) do
if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
local damage = (speed + base_damage)^1.15 - 20
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
self.object:remove()
@ -107,31 +108,32 @@ function spears_set_entity(spear_type, base_damage, toughness)
-- Hit a node?
local node = minetest.get_node(spearhead_pos)
local check_node = spears_check_node(node.name)
if check_node == SPEARS_NODE_UNKNOWN then
if check_node == nil then
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
elseif check_node ~= SPEARS_NODE_THROUGH then
elseif check_node ~= 'through' then
wear = spears_wear(wear, toughness)
if wear >= 65535 then
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
self.object:remove()
minetest.add_item(pos, {name='defaut:stick'})
return false
elseif check_node == SPEARS_NODE_CRACKY then
elseif check_node == 'cracky' then
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return false
elseif check_node == SPEARS_NODE_STICKY then
self.object:set_acceleration(SPEARS_V_ZERO)
self.object:set_velocity(SPEARS_V_ZERO)
elseif check_node == 'sticky' then
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
minetest.sound_play("default_place_node", {pos = pos}, true)
self._stickpos = spearhead_pos
self._wear = wear
end
else -- Get drag
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
local drag = math.max(viscosity, SPEARS_DRAG_COEFF)
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
local drag = math.max(viscosity, drag_coeff)
local acceleration = vector.multiply(velocity, -drag)
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
self.object:set_acceleration(acceleration)
@ -144,14 +146,15 @@ end
function spears_check_node(node_name)
local node = minetest.registered_nodes[node_name]
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
if node == nil then
return SPEARS_NODE_UNKNOWN
elseif node.groups.cracky ~= nil and node.groups.cracky < SPEARS_NODE_CRACKY_LIMIT then
return SPEARS_NODE_CRACKY
elseif node.walkable and not node.buildable then
return SPEARS_NODE_STICKY
return nil
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
return 'cracky'
elseif node.walkable and not node.buildable_to then
return 'sticky'
else
return SPEARS_NODE_THROUGH
return 'through'
end
end
@ -164,3 +167,59 @@ function spears_wear(initial_wear, toughness)
return wear
end
end
function spears_check_target(self, object, spearhead_pos)
if object:get_luaentity() == self then
return false
elseif isPointInsideEntity(object, spearhead_pos) then
-- print(self.name .. " hit " .. object:get_luaentity().name)
return true
else
-- print(self.name .. " missed " .. object:get_luaentity().name)
return false
end
end
-- Function to check if a point is inside an entity
function isPointInsideEntity(object, point)
local pos = object:get_pos()
local collisionbox = object:get_properties().collisionbox
local yaw = object:get_yaw()
-- Adjust position for the center of the collision box
local center = {
x = pos.x + (collisionbox[1] + collisionbox[4]) / 2,
y = pos.y + (collisionbox[2] + collisionbox[5]) / 2,
z = pos.z + (collisionbox[3] + collisionbox[6]) / 2
}
-- Rotate the point around the entity's center
local rotatedPoint = rotatePoint(point, center, yaw)
-- Check if the rotated point is inside the collision box
return rotatedPoint.x >= pos.x + collisionbox[1] and
rotatedPoint.x <= pos.x + collisionbox[4] and
rotatedPoint.y >= pos.y + collisionbox[2] and
rotatedPoint.y <= pos.y + collisionbox[5] and
rotatedPoint.z >= pos.z + collisionbox[3] and
rotatedPoint.z <= pos.z + collisionbox[6]
end
-- Function to rotate a point around a center and yaw angle
function rotatePoint(point, center, yaw)
local cosYaw = math.cos(yaw)
local sinYaw = math.sin(yaw)
local translatedX = point.x - center.x
local translatedZ = point.z - center.z
local rotatedX = translatedX * cosYaw - translatedZ * sinYaw
local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw
return {
x = rotatedX + center.x,
y = point.y,
z = rotatedZ + center.z
}
end

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@ -1,18 +1,14 @@
dofile(minetest.get_modpath("spears").."/defaults.lua")
-- dofile(minetest.get_modpath("spears").."/defaults.lua")
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
if input then
dofile(minetest.get_modpath("spears").."/spears.conf")
input:close()
input = nil
end
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
-- if input then
-- dofile(minetest.get_modpath("spears").."/spears.conf")
-- input:close()
-- input = nil
-- end
dofile(minetest.get_modpath("spears").."/functions.lua")
dofile(minetest.get_modpath("spears").."/tools.lua")
local log_mods = minetest.settings:get_bool("log_mods")
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "[MOD] Spears loaded")
end
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. minetest.settings:get("spears_throw_speed") .. " and drag coeff. " .. minetest.settings:get("spears_drag_coeff"))

9
locale/spears.eo.tr Normal file
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@ -0,0 +1,9 @@
# textdomain: spears
Stone Spear=Ŝtona Ponardego
Iron Spear=Fera Ponardego
Steel Spear=Ŝtala Ponardego
Copper Spear=Kupra Ponardego
Bronze Spear=Bronza Ponardego
Obsidian Spear=Obsidiana Ponardego
Diamond Spear=Diamanta Ponardego
Golden Spear=Ora Ponardego

9
locale/spears.it.tr Normal file
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@ -0,0 +1,9 @@
# textdomain: spears
Stone Spear=Lancia di Pietra
Iron Spear=Lancia di Ferro
Steel Spear=Lancia di Acciaio
Copper Spear=Lancia di Rame
Bronze Spear=Lancia di Bronzo
Obsidian Spear=Lancia di Ossidiana
Diamond Spear=Lancia di Diamante
Golden Spear=Lancia Dorata

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@ -1,11 +1,9 @@
# textdomain: spears
Stone spear=
Steel spear=
Copper spear=
Bronze spear=
Obsidian spear=
Diamond spear=
Golden spear=
Stone Spear=
Iron Spear=
Steel Spear=
Copper Spear=
Bronze Spear=
Obsidian Spear=
Diamond Spear=
Golden Spear=

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@ -1,5 +1,6 @@
name = spears
depends = default
optional_depends = pigiron
description = Add spears to Minetest, versatile weapons that can be thrown
author = Echoes91
title = Spears

17
settingtypes.txt Normal file
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@ -0,0 +1,17 @@
# Initial speed
spears_throw_speed (Spear's speed when throwing) float 13
# Drag and fluid viscosity slows down the spear
spears_drag_coeff (Drag coefficient for spears in air) float 0.1
# Crackyness limit to stick a spear into a node instead of bouncing
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
spears_enable_stone_spear (Stone spear enabled) bool true
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
spears_enable_steel_spear (Steel spear enabled) bool true
spears_enable_copper_spear (Copper spear enabled) bool true
spears_enable_bronze_spear (Bronze spear enabled) bool true
spears_enable_obsidian_spear (Obsidian spear enabled) bool true
spears_enable_diamond_spear (Diamond spear enabled) bool true
spears_enable_gold_spear (Gold spear enabled) bool true

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@ -1,8 +0,0 @@
DISABLE_STONE_SPEAR = true
DISABLE_STEEL_SPEAR = true
DISABLE_COPPER_SPEAR = true
DISABLE_BRONZE_SPEAR = true
DISABLE_DIAMOND_SPEAR = true
DISABLE_OBSIDIAN_SPEAR = true
DISABLE_GOLD_SPEAR = true
SPEARS_THROW_SPEED = 13

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@ -1,10 +1,9 @@
local S = minetest.get_translator("spears")
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
minetest.register_tool("spears:spear_" .. spear_type, {
description = S(desc .. " spear"),
description = desc,
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
inventory_image = "spears_spear_" .. spear_type .. ".png",
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
@ -64,44 +63,43 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
})
end
if not DISABLE_STONE_SPEAR then
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
if minetest.settings:get_bool('spears_enable_stone_spear') then
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
end
if minetest.get_modpath("pigiron") then
if not DISABLE_IRON_SPEAR then
spears_register_spear('iron', 'Iron', 5.5, 30, 'pigiron:iron_ingot')
if minetest.settings:get_bool('spears_enable_iron_spear') then
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
end
if not DISABLE_STEEL_SPEAR then
spears_register_spear('steel', 'Steel', 6, 35, 'default:steel_ingot')
if minetest.settings:get_bool('spears_enable_steel_spear') then
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
end
if not DISABLE_COPPER_SPEAR then
spears_register_spear('copper', 'Copper', 4.8, 30, 'default:copper_ingot')
if minetest.settings:get_bool('spears_enable_copper_spear') then
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
end
if not DISABLE_BRONZE_SPEAR then
spears_register_spear('bronze', 'Bronze', 5.5, 35, 'default:bronze_ingot')
if minetest.settings:get_bool('spears_enable_bronze_spear') then
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
end
else
if not DISABLE_STEEL_SPEAR then
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
if minetest.settings:get_bool('spears_enable_steel_spear') then
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
end
if not DISABLE_COPPER_SPEAR then
spears_register_spear('copper', 'Copper', 5, 30, 'default:copper_ingot')
if minetest.settings:get_bool('spears_enable_copper_spear') then
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
end
if not DISABLE_BRONZE_SPEAR then
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
if minetest.settings:get_bool('spears_enable_bronze_spear') then
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
end
end
if not DISABLE_OBSIDIAN_SPEAR then
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
end
if not DISABLE_DIAMOND_SPEAR then
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
if minetest.settings:get_bool('spears_enable_diamond_spear') then
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
end
if not DISABLE_GOLD_SPEAR then
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
if minetest.settings:get_bool('spears_enable_gold_spear') then
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
end