forked from mtcontrib/spears
Compare commits
No commits in common. "master" and "master" have entirely different histories.
22
CHANGELOG
22
CHANGELOG
|
@ -1,25 +1,3 @@
|
||||||
Update 3.1.1
|
|
||||||
- Fix all initial settings values and completely deprecate defaults.lua
|
|
||||||
|
|
||||||
Version 3.1:
|
|
||||||
- Initial l18n translations support
|
|
||||||
- Replace stereo sounds with mono
|
|
||||||
- Fix behaviour with initial settings
|
|
||||||
- Clean reduntant variables and deprecate defaults.lua
|
|
||||||
|
|
||||||
Version 3.0:
|
|
||||||
- First attempt to detect collisionboxes
|
|
||||||
- Implemented settings through settingtypes.txt, deprecating "spears.conf"
|
|
||||||
|
|
||||||
Version 2.4:
|
|
||||||
- Functions rewrite, fixed many vector/variable declarations and unknown node handling
|
|
||||||
- Added pigiron support
|
|
||||||
|
|
||||||
Version 2.3:
|
|
||||||
- Updated to Minetest 5.6.0 API
|
|
||||||
- Changed receipts to avoid being confused with arrows
|
|
||||||
- Various cleansing and fixes
|
|
||||||
|
|
||||||
Version 2.2:
|
Version 2.2:
|
||||||
- "Hit detection" based on spearhead position
|
- "Hit detection" based on spearhead position
|
||||||
- Spears go through buildable_to nodes (snow)
|
- Spears go through buildable_to nodes (snow)
|
||||||
|
|
|
@ -3,28 +3,23 @@
|
||||||
This mod adds spears to Minetest.
|
This mod adds spears to Minetest.
|
||||||
|
|
||||||
How to download:
|
How to download:
|
||||||
If you have this file, you probably know.
|
If you have this file, you already know
|
||||||
If you're reading from gitlab.com, you already know.
|
|
||||||
|
|
||||||
Forum topic:
|
Forum topic:
|
||||||
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
||||||
|
|
||||||
How to install:
|
How to install:
|
||||||
Minetest content DB is the way!
|
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
http://wiki.minetest.com/wiki/Installing_Mods
|
||||||
|
|
||||||
How to use the mod:
|
How to use the mod:
|
||||||
Craft a spear with | | | (material) |
|
Craft a spear with | stick | stick | (material) |, works also mirrored.
|
||||||
| | stick | |
|
|
||||||
| stick | | |,
|
|
||||||
works also mirrored.
|
|
||||||
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
||||||
Spears can be used to fight, but are slower and weaker than swords.
|
Spears can be used to fight, but are slower and weaker than swords.
|
||||||
Spears can be used to dig, but are slower and weaker and pickaxes.
|
Spears can be used to dig, but are slower and weaker and pickaxes.
|
||||||
If you miss the target it's your fault, the spear is fine.
|
If you miss the target it's your fault, the spear is fine.
|
||||||
You can grab a spear on the fly (or maybe wait until it falls?).
|
You can grab a spear on the fly (or maybe wait until it falls?).
|
||||||
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
||||||
This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
|
This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
|
||||||
If you feel clever, throw a spear right above you and look at it to see what happens.
|
If you feel clever, throw a spear right above you and look at it to see what happens.
|
||||||
You can even throw a spear from above down to your foes, it's even easier to hit.
|
You can even throw a spear from above down to your foes, it's even easier to hit.
|
||||||
Someone once reported to have hit its own foot but it takes practice to do that.
|
Someone once reported to have hit its own foot but it takes practice to do that.
|
37
defaults.lua
37
defaults.lua
|
@ -1,30 +1,7 @@
|
||||||
-- Seems like defaults in settingtypes.txt are not taken by default
|
DISABLE_STONE_SPEAR = false
|
||||||
--if minetest.settings:get("spears_throw_speed") == nil then
|
DISABLE_STEEL_SPEAR = false
|
||||||
-- minetest.settings:set("spears_throw_speed", 13)
|
DISABLE_COPPER_SPEAR = false
|
||||||
--end
|
DISABLE_BRONZE_SPEAR = false
|
||||||
|
DISABLE_DIAMOND_SPEAR = false
|
||||||
--[[ if minetest.settings:get("spears_drag_coeff") == nil then
|
DISABLE_OBSIDIAN_SPEAR = false
|
||||||
minetest.settings:set("spears_drag_coeff", 0.1)
|
DISABLE_GOLD_SPEAR = false
|
||||||
end ]]
|
|
||||||
|
|
||||||
-- if minetest.settings:get("spears_node_cracky_limit") == nil then
|
|
||||||
-- minetest.settings:set("spears_node_cracky_limit", 3)
|
|
||||||
-- end
|
|
||||||
|
|
||||||
|
|
||||||
-- DISABLE_STONE_SPEAR = false
|
|
||||||
-- DISABLE_STEEL_SPEAR = false
|
|
||||||
-- DISABLE_COPPER_SPEAR = false
|
|
||||||
-- DISABLE_BRONZE_SPEAR = false
|
|
||||||
-- DISABLE_DIAMOND_SPEAR = false
|
|
||||||
-- DISABLE_OBSIDIAN_SPEAR = false
|
|
||||||
-- DISABLE_GOLD_SPEAR = false
|
|
||||||
-- DISABLE_IRON_SPEAR = false
|
|
||||||
-- SPEARS_THROW_SPEED = 13
|
|
||||||
-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
|
|
||||||
-- SPEARS_DRAG_COEFF = 0.1
|
|
||||||
-- SPEARS_NODE_UNKNOWN = nil
|
|
||||||
-- SPEARS_NODE_THROUGH = 0
|
|
||||||
-- SPEARS_NODE_STICKY = 1
|
|
||||||
-- SPEARS_NODE_CRACKY = 2
|
|
||||||
-- SPEARS_NODE_CRACKY_LIMIT = 3
|
|
||||||
|
|
211
functions.lua
211
functions.lua
|
@ -7,40 +7,30 @@ function spears_throw (itemstack, player, pointed_thing)
|
||||||
local pitch = player:get_look_vertical()
|
local pitch = player:get_look_vertical()
|
||||||
local yaw = player:get_look_horizontal()
|
local yaw = player:get_look_horizontal()
|
||||||
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
||||||
local wear = itemstack:get_wear()
|
-- Plant into node
|
||||||
local pointed_a = pointed_thing.above
|
if pointed_thing.type == "node" then
|
||||||
local pointed_b = pointed_thing.under
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
|
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
|
||||||
local node = minetest.get_node(pointed_b)
|
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
|
||||||
local check_node = spears_check_node(node.name)
|
|
||||||
if check_node == nil then
|
|
||||||
return false
|
|
||||||
elseif check_node == 'cracky' then
|
|
||||||
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
|
|
||||||
return false
|
|
||||||
elseif check_node == 'sticky' then
|
|
||||||
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
|
|
||||||
spear_object:set_rotation(rotation)
|
spear_object:set_rotation(rotation)
|
||||||
spear_object:get_luaentity()._wear = wear
|
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
||||||
spear_object:get_luaentity()._stickpos = pointed_b
|
spear_object:get_luaentity()._stickpos = pointed_thing.under
|
||||||
minetest.sound_play("default_place_node", {pos = pointed_a}, true)
|
return
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
else -- Throw
|
|
||||||
local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
|
|
||||||
--while vector.distance(player_pos, throw_pos) < 1.2 do
|
|
||||||
-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
|
||||||
--end
|
|
||||||
local player_vel = player:get_velocity()
|
|
||||||
local spear_object = minetest.add_entity(throw_pos, spear)
|
|
||||||
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
|
||||||
spear_object:set_rotation(rotation)
|
|
||||||
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
|
||||||
spear_object:get_luaentity()._wear = wear
|
|
||||||
spear_object:get_luaentity()._stickpos = nil
|
|
||||||
spear_object:get_luaentity()._owner = player:get_luaentity()
|
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
|
-- Avoid hitting yourself and throw
|
||||||
|
local throw_speed = 12
|
||||||
|
while vector.distance(player_pos, throw_pos) < 1.2 do
|
||||||
|
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
||||||
|
end
|
||||||
|
local player_vel = player:get_player_velocity()
|
||||||
|
local spear_object = minetest.add_entity(throw_pos, spear)
|
||||||
|
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
||||||
|
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
||||||
|
spear_object:get_luaentity()._stickpos = nil
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function spears_set_entity(spear_type, base_damage, toughness)
|
function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
|
@ -51,7 +41,6 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
visual_size = {x = 0.3, y = 0.3, z = 0.3},
|
visual_size = {x = 0.3, y = 0.3, z = 0.3},
|
||||||
wield_item = "spears:spear_" .. spear_type,
|
wield_item = "spears:spear_" .. spear_type,
|
||||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||||
lastpos={},
|
|
||||||
},
|
},
|
||||||
|
|
||||||
on_activate = function (self, staticdata, dtime_s)
|
on_activate = function (self, staticdata, dtime_s)
|
||||||
|
@ -70,70 +59,66 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local wear = self._wear
|
if not self._wear then
|
||||||
if wear == nil then
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return false
|
return
|
||||||
end
|
end
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local velocity = self.object:get_velocity()
|
local velocity = self.object:get_velocity()
|
||||||
local speed = vector.length(velocity)
|
local speed = vector.length(velocity)
|
||||||
if self._stickpos ~= nil then -- Spear is stuck
|
-- Spear is stuck ?
|
||||||
|
if self._stickpos then
|
||||||
local node = minetest.get_node(self._stickpos)
|
local node = minetest.get_node(self._stickpos)
|
||||||
local check_node = spears_check_node(node.name)
|
local node_cracky = minetest.registered_nodes[node.name].groups.cracky
|
||||||
if check_node ~= 'sticky' then -- Fall when node is removed
|
local pos = self.object:get_pos()
|
||||||
|
if node_cracky and node_cracky < 3 then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
|
||||||
return false
|
elseif not self._node_walkable then
|
||||||
|
minetest.sound_play("default_place_node", {pos = throw_pos}, true)
|
||||||
|
end
|
||||||
|
self._node_walkable = minetest.registered_nodes[node.name].walkable
|
||||||
|
if not node or not self._node_walkable then -- Fall when node is removed
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
|
||||||
|
return
|
||||||
end
|
end
|
||||||
else -- Spear is flying
|
else -- Spear is flying
|
||||||
local direction = vector.normalize(velocity)
|
local direction = vector.normalize(velocity)
|
||||||
local yaw = minetest.dir_to_yaw(direction)
|
local yaw = minetest.dir_to_yaw(direction)
|
||||||
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
||||||
|
local pos = self.object:get_pos()
|
||||||
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
||||||
|
local node = minetest.get_node(spearhead_pos)
|
||||||
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
||||||
-- Hit a target?
|
-- Hit someone?
|
||||||
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
|
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
|
||||||
for _,object in ipairs(objects_in_radius) do
|
for _,object in ipairs(objects_in_radius) do
|
||||||
if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
|
if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
|
||||||
local damage = (speed + base_damage)^1.15 - 20
|
local damage = (speed + base_damage)^1.15 - 20
|
||||||
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play("spears_hit", {pos = pos}, true)
|
minetest.sound_play("spears_hit", {pos = pos}, true)
|
||||||
wear = spears_wear(wear, toughness)
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
|
||||||
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
return
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Hit a node?
|
-- Hit a node?
|
||||||
local node = minetest.get_node(spearhead_pos)
|
if node and minetest.registered_nodes[node.name].walkable
|
||||||
local check_node = spears_check_node(node.name)
|
and not minetest.registered_nodes[node.name].buildable_to
|
||||||
if check_node == nil then
|
and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
|
||||||
self.object:remove()
|
then -- Stick
|
||||||
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
elseif check_node ~= 'through' then
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
wear = spears_wear(wear, toughness)
|
self._wear = self._wear + 65535/toughness
|
||||||
if wear >= 65535 then
|
if self._wear >= 65535 then
|
||||||
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.add_item(pos, {name='defaut:stick'})
|
return
|
||||||
return false
|
|
||||||
elseif check_node == 'cracky' then
|
|
||||||
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
|
||||||
self.object:remove()
|
|
||||||
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
|
||||||
return false
|
|
||||||
elseif check_node == 'sticky' then
|
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
||||||
minetest.sound_play("default_place_node", {pos = pos}, true)
|
|
||||||
self._stickpos = spearhead_pos
|
|
||||||
self._wear = wear
|
|
||||||
end
|
end
|
||||||
else -- Get drag
|
self._stickpos = spearhead_pos
|
||||||
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
|
else -- Get drag
|
||||||
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
|
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
|
||||||
local drag = math.max(viscosity, drag_coeff)
|
|
||||||
local acceleration = vector.multiply(velocity, -drag)
|
local acceleration = vector.multiply(velocity, -drag)
|
||||||
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||||
self.object:set_acceleration(acceleration)
|
self.object:set_acceleration(acceleration)
|
||||||
|
@ -143,83 +128,3 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
}
|
}
|
||||||
return SPEAR_ENTITY
|
return SPEAR_ENTITY
|
||||||
end
|
end
|
||||||
|
|
||||||
function spears_check_node(node_name)
|
|
||||||
local node = minetest.registered_nodes[node_name]
|
|
||||||
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
|
|
||||||
if node == nil then
|
|
||||||
return nil
|
|
||||||
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
|
|
||||||
return 'cracky'
|
|
||||||
elseif node.walkable and not node.buildable_to then
|
|
||||||
return 'sticky'
|
|
||||||
else
|
|
||||||
return 'through'
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function spears_wear(initial_wear, toughness)
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
|
||||||
local wear = initial_wear + 65535/toughness
|
|
||||||
return wear
|
|
||||||
else
|
|
||||||
local wear = initial_wear
|
|
||||||
return wear
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function spears_check_target(self, object, spearhead_pos)
|
|
||||||
if object:get_luaentity() == self then
|
|
||||||
return false
|
|
||||||
elseif isPointInsideEntity(object, spearhead_pos) then
|
|
||||||
-- print(self.name .. " hit " .. object:get_luaentity().name)
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
-- print(self.name .. " missed " .. object:get_luaentity().name)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Function to check if a point is inside an entity
|
|
||||||
function isPointInsideEntity(object, point)
|
|
||||||
local pos = object:get_pos()
|
|
||||||
local collisionbox = object:get_properties().collisionbox
|
|
||||||
local yaw = object:get_yaw()
|
|
||||||
|
|
||||||
-- Adjust position for the center of the collision box
|
|
||||||
local center = {
|
|
||||||
x = pos.x + (collisionbox[1] + collisionbox[4]) / 2,
|
|
||||||
y = pos.y + (collisionbox[2] + collisionbox[5]) / 2,
|
|
||||||
z = pos.z + (collisionbox[3] + collisionbox[6]) / 2
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Rotate the point around the entity's center
|
|
||||||
local rotatedPoint = rotatePoint(point, center, yaw)
|
|
||||||
|
|
||||||
-- Check if the rotated point is inside the collision box
|
|
||||||
return rotatedPoint.x >= pos.x + collisionbox[1] and
|
|
||||||
rotatedPoint.x <= pos.x + collisionbox[4] and
|
|
||||||
rotatedPoint.y >= pos.y + collisionbox[2] and
|
|
||||||
rotatedPoint.y <= pos.y + collisionbox[5] and
|
|
||||||
rotatedPoint.z >= pos.z + collisionbox[3] and
|
|
||||||
rotatedPoint.z <= pos.z + collisionbox[6]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Function to rotate a point around a center and yaw angle
|
|
||||||
function rotatePoint(point, center, yaw)
|
|
||||||
local cosYaw = math.cos(yaw)
|
|
||||||
local sinYaw = math.sin(yaw)
|
|
||||||
|
|
||||||
local translatedX = point.x - center.x
|
|
||||||
local translatedZ = point.z - center.z
|
|
||||||
|
|
||||||
local rotatedX = translatedX * cosYaw - translatedZ * sinYaw
|
|
||||||
local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw
|
|
||||||
|
|
||||||
return {
|
|
||||||
x = rotatedX + center.x,
|
|
||||||
y = point.y,
|
|
||||||
z = rotatedZ + center.z
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
17
init.lua
17
init.lua
|
@ -1,14 +1,15 @@
|
||||||
-- dofile(minetest.get_modpath("spears").."/defaults.lua")
|
dofile(minetest.get_modpath("spears").."/defaults.lua")
|
||||||
|
|
||||||
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
||||||
-- if input then
|
if input then
|
||||||
-- dofile(minetest.get_modpath("spears").."/spears.conf")
|
dofile(minetest.get_modpath("spears").."/spears.conf")
|
||||||
-- input:close()
|
input:close()
|
||||||
-- input = nil
|
input = nil
|
||||||
-- end
|
end
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/functions.lua")
|
dofile(minetest.get_modpath("spears").."/functions.lua")
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/tools.lua")
|
dofile(minetest.get_modpath("spears").."/tools.lua")
|
||||||
|
|
||||||
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. minetest.settings:get("spears_throw_speed") .. " and drag coeff. " .. minetest.settings:get("spears_drag_coeff"))
|
|
||||||
|
minetest.log("action", "[spears] loaded.")
|
||||||
|
|
|
@ -1,9 +0,0 @@
|
||||||
# textdomain: spears
|
|
||||||
Stone Spear=Ŝtona Ponardego
|
|
||||||
Iron Spear=Fera Ponardego
|
|
||||||
Steel Spear=Ŝtala Ponardego
|
|
||||||
Copper Spear=Kupra Ponardego
|
|
||||||
Bronze Spear=Bronza Ponardego
|
|
||||||
Obsidian Spear=Obsidiana Ponardego
|
|
||||||
Diamond Spear=Diamanta Ponardego
|
|
||||||
Golden Spear=Ora Ponardego
|
|
|
@ -1,9 +0,0 @@
|
||||||
# textdomain: spears
|
|
||||||
|
|
||||||
Stone spear=Lance en pierre
|
|
||||||
Steel spear=Lance en acier
|
|
||||||
Copper spear=Lance en cuivre
|
|
||||||
Bronze spear=Lance en bronze
|
|
||||||
Obsidian spear=Lance en obsidienne
|
|
||||||
Diamond spear=Lance en diamant
|
|
||||||
Golden spear=Lance en or
|
|
|
@ -1,9 +0,0 @@
|
||||||
# textdomain: spears
|
|
||||||
Stone Spear=Lancia di Pietra
|
|
||||||
Iron Spear=Lancia di Ferro
|
|
||||||
Steel Spear=Lancia di Acciaio
|
|
||||||
Copper Spear=Lancia di Rame
|
|
||||||
Bronze Spear=Lancia di Bronzo
|
|
||||||
Obsidian Spear=Lancia di Ossidiana
|
|
||||||
Diamond Spear=Lancia di Diamante
|
|
||||||
Golden Spear=Lancia Dorata
|
|
|
@ -1,9 +0,0 @@
|
||||||
# textdomain: spears
|
|
||||||
Stone Spear=
|
|
||||||
Iron Spear=
|
|
||||||
Steel Spear=
|
|
||||||
Copper Spear=
|
|
||||||
Bronze Spear=
|
|
||||||
Obsidian Spear=
|
|
||||||
Diamond Spear=
|
|
||||||
Golden Spear=
|
|
7
mod.conf
7
mod.conf
|
@ -1,7 +1,4 @@
|
||||||
name = spears
|
name = spears
|
||||||
|
title = Separs
|
||||||
|
description = Add spears to Minetest
|
||||||
depends = default
|
depends = default
|
||||||
optional_depends = pigiron
|
|
||||||
description = Add spears to Minetest, versatile weapons that can be thrown
|
|
||||||
author = Echoes91
|
|
||||||
title = Spears
|
|
||||||
min_minetest_version = 5.4
|
|
||||||
|
|
|
@ -1,17 +0,0 @@
|
||||||
# Initial speed
|
|
||||||
spears_throw_speed (Spear's speed when throwing) float 13
|
|
||||||
|
|
||||||
# Drag and fluid viscosity slows down the spear
|
|
||||||
spears_drag_coeff (Drag coefficient for spears in air) float 0.1
|
|
||||||
|
|
||||||
# Crackyness limit to stick a spear into a node instead of bouncing
|
|
||||||
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
|
|
||||||
|
|
||||||
spears_enable_stone_spear (Stone spear enabled) bool true
|
|
||||||
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
|
|
||||||
spears_enable_steel_spear (Steel spear enabled) bool true
|
|
||||||
spears_enable_copper_spear (Copper spear enabled) bool true
|
|
||||||
spears_enable_bronze_spear (Bronze spear enabled) bool true
|
|
||||||
spears_enable_obsidian_spear (Obsidian spear enabled) bool true
|
|
||||||
spears_enable_diamond_spear (Diamond spear enabled) bool true
|
|
||||||
spears_enable_gold_spear (Gold spear enabled) bool true
|
|
Binary file not shown.
Binary file not shown.
6
spears.conf.example
Normal file
6
spears.conf.example
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
DISABLE_STONE_SPEAR = true
|
||||||
|
DISABLE_STEEL_SPEAR = true
|
||||||
|
DISABLE_COPPER_SPEAR = true
|
||||||
|
DISABLE_BRONZE_SPEAR = true
|
||||||
|
DISABLE_DIAMOND_SPEAR = true
|
||||||
|
DISABLE_OBSIDIAN_SPEAR = true
|
Binary file not shown.
Before Width: | Height: | Size: 223 B |
76
tools.lua
76
tools.lua
|
@ -1,29 +1,20 @@
|
||||||
local S = minetest.get_translator("spears")
|
|
||||||
|
|
||||||
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
||||||
|
|
||||||
minetest.register_tool("spears:spear_" .. spear_type, {
|
minetest.register_tool("spears:spear_" .. spear_type, {
|
||||||
description = desc,
|
description = desc .. " spear",
|
||||||
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
||||||
inventory_image = "spears_spear_" .. spear_type .. ".png",
|
inventory_image = "spears_spear_" .. spear_type .. ".png",
|
||||||
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
||||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
spears_throw(itemstack, user, pointed_thing)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
if pointed_thing.type == "node" then
|
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
|
||||||
if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then
|
|
||||||
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
spears_throw(itemstack, user, pointed_thing)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -47,59 +38,46 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", material},
|
{'', '', material},
|
||||||
{"", "group:stick", ""},
|
{'', 'group:stick', ''},
|
||||||
{"group:stick", "", ""}
|
{'group:stick', '', ''},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{material, "", ""},
|
{material, '', ''},
|
||||||
{"", "group:stick", ""},
|
{'', 'group:stick', ''},
|
||||||
{"", "", "group:stick"}
|
{'', '', 'group:stick'},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.settings:get_bool('spears_enable_stone_spear') then
|
if not DISABLE_STONE_SPEAR then
|
||||||
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
|
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.get_modpath("pigiron") then
|
if not DISABLE_STEEL_SPEAR then
|
||||||
if minetest.settings:get_bool('spears_enable_iron_spear') then
|
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
||||||
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
|
|
||||||
end
|
|
||||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
|
||||||
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
|
|
||||||
end
|
|
||||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
|
||||||
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
|
|
||||||
end
|
|
||||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
|
||||||
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
|
||||||
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
|
|
||||||
end
|
|
||||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
|
||||||
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
|
|
||||||
end
|
|
||||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
|
||||||
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
|
if not DISABLE_COPPER_SPEAR then
|
||||||
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
|
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.settings:get_bool('spears_enable_diamond_spear') then
|
if not DISABLE_BRONZE_SPEAR then
|
||||||
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
|
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.settings:get_bool('spears_enable_gold_spear') then
|
if not DISABLE_OBSIDIAN_SPEAR then
|
||||||
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
|
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
||||||
|
end
|
||||||
|
|
||||||
|
if not DISABLE_DIAMOND_SPEAR then
|
||||||
|
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
||||||
|
end
|
||||||
|
|
||||||
|
if not DISABLE_GOLD_SPEAR then
|
||||||
|
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user