Add HUD display for XP
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30
init.lua
30
init.lua
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@ -18,7 +18,7 @@ local get_specialInfo = function(name, specialty)
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.."button[2,3;2,0.5;builder;Builder]"
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.."button[2,3;2,0.5;builder;Builder]"
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.."list[current_player;main;0,4;8,4;]"
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.."list[current_player;main;0,4;8,4;]"
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if(specialty ~= "") then
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if(specialty ~= "") then
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formspec = formspec.."label[4,0;XP: "..specialties.players[name][specialty].."]"..specialties.skills[specialty].menu
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formspec = formspec.."label[4,0;XP: "..specialties.players[name].skills[specialty].."]"..specialties.skills[specialty].menu
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end
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end
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return formspec
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return formspec
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end
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end
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@ -44,7 +44,33 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("buildtrash", 1)
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player:get_inventory():set_size("buildtrash", 1)
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name = player:get_player_name()
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name = player:get_player_name()
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specialties.players[name] = {}
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specialties.players[name] = {}
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specialties.players[name] = specialties.readXP(name)
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specialties.players[name].skills = {}
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specialties.players[name].skills = specialties.readXP(name)
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specialties.players[name].menu = {}
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minetest.after(0.5, function()
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local Yoffset = 0.02
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local y = 0
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for skill,num in pairs(specialties.players[name].skills) do
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specialties.players[name].menu[skill] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0, y=0.85+y},
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offset = {x=100, y=0},
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alignment = {x=1, y=0},
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number = 0xFFFFFF ,
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text = tostring(num),
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})
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player:hud_add({
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hud_elem_type = "text",
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position = {x=0, y=0.85+y},
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offset = {x=10, y=0},
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alignment = {x=1, y=0},
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scale = {x=100, y=50},
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number = 0xFFFFFF ,
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text = skill,
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})
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y = y+Yoffset
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end
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end)
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end)
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end)
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local function show_formspec(name, specialty)
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local function show_formspec(name, specialty)
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minetest.show_formspec(name, "specialties:spec", get_specialInfo(name, specialty))
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minetest.show_formspec(name, "specialties:spec", get_specialInfo(name, specialty))
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