Add item pickup and clean item drop

This commit is contained in:
Austin Shenk 2013-06-29 23:44:01 -04:00
parent 827c46a347
commit 56679ece10

View File

@ -35,23 +35,84 @@ if(itemDrop ~= "" and itemDrop ~= nil) then
io.close()
else
function minetest.handle_node_drops(pos, drops, digger)
local itemcount = 0
local itemname = ""
for _,item in ipairs(drops) do
if type(item) == "string" then
itemcount = 1
itemname = item
if enable_item_pickup then
--Credit to Pilzadam Minitest Game mode for item pickup and drop
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.7
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.7)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1.5)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*2
vec.y = vec.y*2
vec.z = vec.z*2
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().flying = false
object:get_luaentity().object:set_properties({
physical = false,
collisionbox = {0,0,0, 0,0,0},
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
itemcount = item:get_count()
itemname = item:get_name()
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
})
end
local tool = digger:get_wielded_item():get_name()
if(tool:find('superheat') ~= nil)then
output = minetest.get_craft_result({method='cooking', items={itemname}})
if(output.item ~= nil)then itemname = output.item:get_name()end
end, {player, object})
end
if(enable_item_drop) then
end
end
end
end
end
end)
end
local function drop_items(pos, itemcount, itemname)
for i=1,itemcount do
local obj = minetest.env:add_item(pos, itemname)
if obj ~= nil then
@ -74,9 +135,34 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
end
end
function minetest.handle_node_drops(pos, drops, digger)
local itemcount = 0
local itemname = ""
for _,item in ipairs(drops) do
if type(item) == "string" then
itemcount = 1
itemname = item
else
itemcount = item:get_count()
itemname = item:get_name()
end
local tool = digger:get_wielded_item():get_name()
if(tool:find('superheat') ~= nil)then
output = minetest.get_craft_result({method='cooking', items={itemname}})
if(not output.item:is_empty())then itemname = output.item:get_name() end
end
if(enable_item_drop) then
drop_items(pos, itemcount, itemname)
else
if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then
if(digger:get_inventory():room_for_item("main", itemname.." "..itemcount) == true) then
digger:get_inventory():add_item("main", itemname.." "..itemcount)
else
drop_items(pos, itemcount, itemname)
end
else
drop_items(pos, itemcount, itemname)
end
end
end