Add item pickup and clean item drop
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827c46a347
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@ -35,6 +35,107 @@ if(itemDrop ~= "" and itemDrop ~= nil) then
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io.close()
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else
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if enable_item_pickup then
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--Credit to Pilzadam Minitest Game mode for item pickup and drop
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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local pos = player:getpos()
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pos.y = pos.y+0.7
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.7)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1.5)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*2
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vec.y = vec.y*2
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vec.z = vec.z*2
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object:setvelocity(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().flying = false
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object:get_luaentity().object:set_properties({
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physical = false,
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collisionbox = {0,0,0, 0,0,0},
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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end)
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end
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local function drop_items(pos, itemcount, itemname)
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for i=1,itemcount do
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local obj = minetest.env:add_item(pos, itemname)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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function minetest.handle_node_drops(pos, drops, digger)
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local itemcount = 0
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local itemname = ""
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@ -49,34 +150,19 @@ function minetest.handle_node_drops(pos, drops, digger)
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local tool = digger:get_wielded_item():get_name()
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if(tool:find('superheat') ~= nil)then
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output = minetest.get_craft_result({method='cooking', items={itemname}})
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if(output.item ~= nil)then itemname = output.item:get_name()end
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if(not output.item:is_empty())then itemname = output.item:get_name() end
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end
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if(enable_item_drop) then
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for i=1,itemcount do
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local obj = minetest.env:add_item(pos, itemname)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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drop_items(pos, itemcount, itemname)
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else
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if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then
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digger:get_inventory():add_item("main", itemname.." "..itemcount)
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if(digger:get_inventory():room_for_item("main", itemname.." "..itemcount) == true) then
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digger:get_inventory():add_item("main", itemname.." "..itemcount)
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else
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drop_items(pos, itemcount, itemname)
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end
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else
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drop_items(pos, itemcount, itemname)
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end
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end
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end
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