--Other mods can use this table to check player's specialty levels specialties = {} specialties.players = {} specialties.tools = {} --The GUI used to display the skills of each specialty specialties.skills = {} specialties.skills["miner"] = {menu="button[4.5,1;3,0.5;healpick;(100)Heal Pick]".. "button[4.5,1.5;3,0.5;upgradepick;(200)Upgrade Pick]".. "button[4.5,2;3,0.5;superheatpick;(500)Super Heat]".. "list[current_player;pick;5.5,0;1,1;]", specials={{name="superheat", description="Super Heat"}}, tool="pick"} specialties.skills["lumberjack"] = {menu="button[4.5,1;3,0.5;healaxe;(100)Heal Axe]".. "button[4.5,1.5;3,0.5;upgradeaxe;(200)Upgrade Axe]".. "button[4.5,2;3,0.5;superheataxe;(500)Super Heat]".. "button[4.5,2.5;3,0.5;felleraxe;(750)Feller]".. "list[current_player;axe;5.5,0;1,1;]", specials={{name="superheat", description="Super Heat"}, {name="feller", description="Feller"}}, tool="axe"} specialties.skills["digger"] = {menu="button[4.5,1;3,0.5;healshovel;(100)Heal Shovel]".. "button[4.5,1.5;3,0.5;upgradeshovel;(200)Upgrade Shovel]".. "button[4.5,2;3,0.5;superheatshovel;(500)Super Heat]".. "list[current_player;shovel;5.5,0;1,1;]", specials={{name="superheat", description="Super Heat"}}, tool="shovel"} specialties.skills["builder"] = {menu="button[4.5,1;3,0.5;grantfast;(600)Move Fast]".. "button[4.5,1.5;3,0.5;grantfly;(800)Flying]", specials={}, tool=""} if(minetest.get_modpath("farming") ~= nil or minetest.get_modpath("farming") ~= "") then specialties.skills["farmer"] = {menu="button[4.5,1;3,0.5;healhoe;(100)Heal Hoe]".. "button[4.5,1.5;3,0.5;upgradehoe;(200)Upgrade Hoe]".. "button[4.5,2;3,0.5;greenthumb;(500)Green Thumb]".. "list[current_player;hoe;5.5,0;1,1;]", specials={{name="greenthumb", description="Green Thumb"}}, tool="hoe"} end specialties.hoewear = {} specialties.hoewear["wood"] = 30 specialties.hoewear["stone"] = 90 specialties.hoewear["steel"] = 200 specialties.hoewear["bronze"] = 220 --Amount to heal each type of tool --mod support specialties.healAmount = {} specialties.healAmount["default:pick_wood"] = 40000 specialties.healAmount["default:pick_stone"] = 30000 specialties.healAmount["default:pick_steel"] = 20000 specialties.healAmount["default:pick_bronze"] = 17000 specialties.healAmount["default:pick_mese"] = 10000 specialties.healAmount["default:pick_diamond"] = 8000 specialties.healAmount["default:axe_wood"] = 40000 specialties.healAmount["default:axe_stone"] = 30000 specialties.healAmount["default:axe_steel"] = 20000 specialties.healAmount["default:axe_bronze"] = 17000 specialties.healAmount["default:axe_mese"] = 10000 specialties.healAmount["default:axe_diamond"] = 8000 specialties.healAmount["default:shovel_wood"] = 40000 specialties.healAmount["default:shovel_stone"] = 30000 specialties.healAmount["default:shovel_steel"] = 20000 specialties.healAmount["default:shovel_bronze"] = 17000 specialties.healAmount["default:shovel_mese"] = 10000 specialties.healAmount["default:shovel_diamond"] = 8000 specialties.healAmount["moreores:pick_bronze"] = 20000 specialties.healAmount["moreores:pick_silver"] = 32000 specialties.healAmount["moreores:pick_gold"] = 40000 specialties.healAmount["moreores:pick_mithril"] = 14000 specialties.healAmount["moreores:axe_bronze"] = 20000 specialties.healAmount["moreores:axe_silver"] = 32000 specialties.healAmount["moreores:axe_gold"] = 40000 specialties.healAmount["moreores:axe_mithril"] = 14000 specialties.healAmount["moreores:shovel_bronze"] = 20000 specialties.healAmount["moreores:shovel_silver"] = 32000 specialties.healAmount["moreores:shovel_gold"] = 40000 specialties.healAmount["moreores:shovel_mithril"] = 14000 specialties.healAmount["farming:hoe_wood"] = 40000 specialties.healAmount["farming:hoe_stone"] = 30000 specialties.healAmount["farming:hoe_steel"] = 20000 specialties.healAmount["farming:hoe_bronze"] = 20000 --List of tools that can be upgraded into a better one --mod support specialties.upgradeTree = {} specialties.upgradeTree["default:pick_wood"] = "default:pick_stone" specialties.upgradeTree["default:pick_stone"] = "default:pick_steel" specialties.upgradeTree["default:pick_steel"] = "default:pick_bronze" specialties.upgradeTree["default:pick_bronze"] = "default:pick_mese" specialties.upgradeTree["default:pick_mese"] = "default:pick_diamond" specialties.upgradeTree["default:axe_wood"] = "default:axe_stone" specialties.upgradeTree["default:axe_stone"] = "default:axe_steel" specialties.upgradeTree["default:axe_steel"] = "default:axe_bronze" specialties.upgradeTree["default:axe_bronze"] = "default:axe_mese" specialties.upgradeTree["default:axe_mese"] = "default:axe_diamond" specialties.upgradeTree["default:shovel_wood"] = "default:shovel_stone" specialties.upgradeTree["default:shovel_stone"] = "default:shovel_steel" specialties.upgradeTree["default:shovel_steel"] = "default:shovel_bronze" specialties.upgradeTree["default:shovel_bronze"] = "default:shovel_mese" specialties.upgradeTree["default:shovel_mese"] = "default:shovel_diamond" specialties.upgradeTree["moreores:pick_bronze"] = "moreores:pick_silver" specialties.upgradeTree["moreores:pick_silver"] = "moreores:pick_gold" specialties.upgradeTree["moreores:pick_gold"] = "moreores:pick_mithril" specialties.upgradeTree["moreores:shovel_bronze"] = "moreores:shovel_silver" specialties.upgradeTree["moreores:shovel_silver"] = "moreores:shovel_gold" specialties.upgradeTree["moreores:shovel_gold"] = "moreores:shovel_mithril" specialties.upgradeTree["moreores:axe_bronze"] = "moreores:axe_silver" specialties.upgradeTree["moreores:axe_silver"] = "moreores:axe_gold" specialties.upgradeTree["moreores:axe_gold"] = "moreores:axe_mithril" specialties.upgradeTree["farming:hoe_wood"] = "farming:hoe_stone" specialties.upgradeTree["farming:hoe_stone"] = "farming:hoe_steel" specialties.upgradeTree["farming:hoe_steel"] = "farming:hoe_bronze" --List of amounts used to calculate the xp required for transfer specialties.transferAmount = {} -- Cooking adds 5 for the coal used --specialties.transferAmount[""] = specialties.transferAmount["default:dirt"] = 1 specialties.transferAmount["default:cobble"] = 1 specialties.transferAmount["default:mossycobble"] = 2 specialties.transferAmount["default:stone"] = 6 specialties.transferAmount["default:gravel"] = 2 specialties.transferAmount["default:sand"] = 2 specialties.transferAmount["default:sandstone"] = 8 specialties.transferAmount["default:desert_sand"] = 2 specialties.transferAmount["default:glass"] = 7 specialties.transferAmount["default:papyrus"] = 1 specialties.transferAmount["default:paper"] = 3 specialties.transferAmount["default:book"] = 9 specialties.transferAmount["default:bookshelf"] = 51 specialties.transferAmount["default:stick"] = 1 specialties.transferAmount["default:fence_wood"] = 3 specialties.transferAmount["default:wood"] = 4 specialties.transferAmount["default:tree"] = 16 specialties.transferAmount["default:torch"] = 2 specialties.transferAmount["default:sign_wall"] = 25 specialties.transferAmount["default:ladder"] = 7 specialties.transferAmount["default:coal_lump"] = 5 specialties.transferAmount["default:iron_lump"] = 5 specialties.transferAmount["default:steel_ingot"] = 10 specialties.transferAmount["default:steelblock"] = 90 specialties.transferAmount["default:mese"] = 60 specialties.transferAmount["default:clay"] = 36 specialties.transferAmount["default:clay_lump"] = 9 specialties.transferAmount["default:clay_brick"] = 14 specialties.transferAmount["default:brick"] = 56 specialties.transferAmount["default:chest"] = 32 specialties.transferAmount["default:chest_locked"] = 42 specialties.transferAmount["default:furnace"] = 8 specialties.transferAmount["default:rail"] = 4 specialties.transferAmount["default:apple"] = 3 specialties.transferAmount["default:dry_shrub"] = 1