--run Files local modpath=minetest.get_modpath("specialties") dofile(modpath.."/config.lua") dofile(modpath.."/tables.lua") dofile(modpath.."/externalmodify.lua") dofile(modpath.."/xp.lua") --variable used for time keeping for updating xp time = 0 local get_specialInfo = function(player, specialty) local formspec = "size[8,8]" -- size of the formspec page .."button[0,0;2,0.5;main;Back]" -- back to main inventory .."button[2,0;2,0.5;miner;Miner]" .."button[2,.75;2,0.5;lumberjack;Lumberjack]" .."button[2,1.5;2,0.5;digger;Digger]" .."button[2,2.25;2,0.5;farmer;Farmer]" .."button[2,3;2,0.5;builder;Builder]" .."list[current_player;main;0,4;8,4;]" if(specialty ~= "") then formspec = formspec.."label[4,0;XP: "..specialties.players[player:get_player_name()][specialty].."]"..specialties.skills[specialty].menu end return formspec end minetest.register_on_leaveplayer(function(player)--Called if on a server, if single player than it isn't called specialties.updateXP(player:get_player_name()) end) --Initial Files Created minetest.register_on_newplayer(function(player) for skill,_ in pairs(specialties.skills) do specialties.writeXP(player:get_player_name(), skill, 0) end end) --Initial XP Extraction --optimizes the amount of calls to files minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"specialties","Specialties") player:get_inventory():set_size("pick", 1) player:get_inventory():set_size("axe", 1) player:get_inventory():set_size("shovel", 1) player:get_inventory():set_size("hoe", 1) player:get_inventory():set_size("buildrefill", 1) player:get_inventory():set_size("buildtrash", 1) name = player:get_player_name() specialties.players[name] = {} for skill,_ in pairs(specialties.skills) do specialties.players[name][skill] = specialties.readXP(name, skill) end end) --Skill Events local function healTool(player, list, specialty, cost) tool = player:get_inventory():get_list(list)[1] if (tool:get_name():find(":"..list) ~= nil and tool:get_wear() ~= 0 and specialties.healAmount[tool:get_name()] ~= nil)then if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then tool:add_wear(-specialties.healAmount[tool:get_name()]) player:get_inventory():set_stack(list, 1, tool) end end inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty)) end local function upgradeTool(player, list, specialty, cost) tool = player:get_inventory():get_list(list)[1] if(tool:get_name():find(":"..list) ~= nil and specialties.upgradeTree[tool:get_name()] ~= nil) then if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then player:get_inventory():set_stack(list, 1, specialties.upgradeTree[tool:get_name()]) end end inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty)) end local function addSpecial2Tool(player, skill, list, specialty, cost) local tool = player:get_inventory():get_list(list)[1] local toolname = tool:get_name() if(toolname:find("_"..skill) ~= nil) then return end if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then local def = tool:get_definition() local colonpos = toolname:find(":") local modname = toolname:sub(0,colonpos-1) if(modname ~= "specialties") then toolname = "specialties"..toolname:sub(colonpos) end local name = toolname.."_"..skill player:get_inventory():set_stack(list, 1, name) end inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty)) end local function doTransfer(player, list, factor) end --GUI Events minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.specialties then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "")) return end --MINER if fields.miner then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "miner")) return end if fields.healpick then healTool(player, "pick", "miner", 100) end if fields.upgradepick then upgradeTool(player, "pick", "miner", 200) end if fields.superheatpick then addSpecial2Tool(player, "superheat", "pick", "miner", 500) end --LUMBERJACK if fields.lumberjack then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "lumberjack")) return end if fields.healaxe then healTool(player, "axe", "lumberjack", 100) end if fields.upgradeaxe then upgradeTool(player, "axe", "lumberjack", 200) end if fields.superheataxe then addSpecial2Tool(player, "superheat", "axe", "lumberjack", 500) end --DIGGER if fields.digger then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "digger")) return end if fields.healshovel then healTool(player, "shovel", "digger", 100) end if fields.upgradeshovel then upgradeTool(player, "shovel", "digger", 200) end if fields.superheatshovel then addSpecial2Tool(player, "superheat", "shovel", "digger", 500) end --FARMER if fields.farmer then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "farmer")) return end if fields.healhoe then healTool(player, "hoe", "farmer", 100) end if fields.upgradehoe then upgradeTool(player, "hoe", "farmer", 200) end if fields.greenthumb then addSpecial2Tool(player, "greenthumb", "hoe", "farmer", 500) end --BUILDER if fields.builder then inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "builder")) return end if fields.dorefill then doTransfer(player, "refill", 1) end if fields.dotrash then doTransfer(player, "trash", -1) end end) --XP Events minetest.register_on_dignode(function(pos, oldnode, digger) if(digger == nil) then return end if(digger:get_wielded_item():is_empty())then return end local tool = digger:get_wielded_item():get_name() local name = digger:get_player_name() if(tool:find("pick") ~= nil)then specialties.changeXP(name, "miner", 1) end if(tool:find("axe") ~= nil)then specialties.changeXP(name, "lumberjack", 1) end if(tool:find("shovel") ~= nil)then specialties.changeXP(name, "digger", 1) end if(oldnode.name:find("farming") ~= nil) then specialties.changeXP(name, "farmer", 5) end end) minetest.register_on_placenode(function(pos, newnode, placer, oldnode) specialties.changeXP(placer:get_player_name(), "builder", 1) end) minetest.register_globalstep(function(dtime) if(time+dtime < 10) then time = time+dtime else time = 0 for key in pairs(specialties.players)do specialties.updateXP(key) end end end)