--Handle node drops to be compatible with the Technic node drops local itemDrop = minetest.get_modpath("item_drop") if(itemDrop ~= "" and itemDrop ~= nil) then local code = "local tool = digger:get_wielded_item():get_name()\n".. "if(tool:find('superheat') ~= nil)then\n".. "output = minetest.get_craft_result({method='cooking', items={name}})\n".. "if(not output.item:is_empty())then name = output.item:get_name()end\n".. "end\n" local readfile = io.open(itemDrop.."/init.lua", "r") local newfile = "" local numlines = 9 for line in readfile:lines() do newfile = newfile..line.."\n" if(line:find("minetest.handle_node_drops") ~= nil) then while(numlines > 0) do line = readfile:read("*l") newfile = newfile..line.."\n" numlines = numlines - 1 end if(line:find("end") ~= nil) then line = readfile:read("*l") if(line:find("digger:get_wielded_item()") == nil) then newfile = newfile..code end newfile = newfile..line.."\n" end end end io.close() local file = io.open(itemDrop.."/init.lua", "w") file:write(newfile) io.flush() io.close() else if enable_item_pickup then --Credit to Pilzadam Minitest Game mode for item pickup and drop minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then local pos = player:getpos() pos.y = pos.y+0.7 local inv = player:get_inventory() for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.7)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = 0.4, }) end object:get_luaentity().itemstring = "" object:remove() end end end for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1.5)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*2 vec.y = vec.y*2 vec.z = vec.z*2 object:setvelocity(vec) object:get_luaentity().physical_state = false object:get_luaentity().flying = false object:get_luaentity().object:set_properties({ physical = false, collisionbox = {0,0,0, 0,0,0}, }) minetest.after(1, function(args) local lua = object:get_luaentity() if object == nil or lua == nil or lua.itemstring == nil then return end if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), gain = 0.4, }) end object:get_luaentity().itemstring = "" object:remove() else object:setvelocity({x=0,y=0,z=0}) object:get_luaentity().physical_state = true object:get_luaentity().object:set_properties({ physical = true, collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, }) end end, {player, object}) end end end end end end end) end local function drop_items(pos, itemcount, itemname) for i=1,itemcount do local obj = minetest.add_item(pos, itemname) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) -- FIXME this doesnt work for deactiveted objects if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) obj:remove() end, obj) end end end end function minetest.handle_node_drops(pos, drops, digger) local itemcount = 0 local itemname = "" for _,item in ipairs(drops) do if type(item) == "string" then itemcount = 1 itemname = item else itemcount = item:get_count() itemname = item:get_name() end local tool = digger:get_wielded_item():get_name() if(tool:find('superheat') ~= nil)then output = minetest.get_craft_result({method='cooking', items={itemname}}) if(not output.item:is_empty())then itemname = output.item:get_name() end end if(enable_item_drop) then drop_items(pos, itemcount, itemname) else if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then if(digger:get_inventory():room_for_item("main", itemname.." "..itemcount) == true) then digger:get_inventory():add_item("main", itemname.." "..itemcount) else drop_items(pos, itemcount, itemname) end else drop_items(pos, itemcount, itemname) end end end end end local function create_soil(user, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return false end if pt.type ~= "node" then return false end local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return false end if not minetest.registered_nodes[above.name] then return false end -- check if the node above the pointed thing is air if above.name ~= "air" then return false end -- check if pointing at dirt if minetest.get_item_group(under.name, "soil") ~= 1 then return false end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name="farming:soil"}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) return true end local function nodeIsPlant(node) local lastChar = node.name:sub(#node.name) local isNum = false for num=1,9,1 do if(lastChar == tostring(num)) then isNum = true end end return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum) end --Create and store the tools with new additions for name, def in pairs(minetest.registered_tools) do local colonpos = name:find(":") local modname = name:sub(0,colonpos-1) for skill, _ in pairs(specialties.skills) do for _,special in pairs(specialties.skills[skill].specials) do if(specialties.skills[skill].tool ~= "") then if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then local toolname = "specialties"..name:sub(colonpos).."_"..special.name local newdef = {} for k,v in pairs(def) do newdef[k] = v end newdef.description = def.description.." "..special.description newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png" if(name:find(":hoe") ~= nil) then newdef.on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end if create_soil(user, pointed_thing) then itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end local pos = {} pos.x = (pointed_thing.above.x+pointed_thing.under.x)/2 pos.y = (pointed_thing.above.y+pointed_thing.under.y)/2 pos.z = (pointed_thing.above.z+pointed_thing.under.z)/2 pos.y = pos.y-.5 local node = minetest.get_node(pos) if(nodeIsPlant(node)) then minetest.dig_node(pos) if(not enable_item_drop) then minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user) end if(node.name:find("weed") == nil) then minetest.set_node(pos, {name = node.name.."_1"}) end itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end end end specialties.healAmount[toolname] = specialties.healAmount[name] local uptool = specialties.upgradeTree[name] if(uptool ~= nil) then local upgrade = uptool:sub(uptool:find(":"), #uptool) specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name end specialties.tools[toolname] = newdef end end end end end --Register all of the tools for name, def in pairs(specialties.tools) do minetest.register_tool(name, def) end