--Credit to minetest farming mod local function create_soil(user, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return false end if pt.type ~= "node" then return false end local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return false end if not minetest.registered_nodes[above.name] then return false end -- check if the node above the pointed thing is air if above.name ~= "air" then return false end -- check if pointing at dirt if minetest.get_item_group(under.name, "soil") ~= 1 then return false end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name="farming:soil"}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) return true end local function nodeIsPlant(node) local lastChar = node.name:sub(#node.name) local isNum = false for num=1,9,1 do if(lastChar == tostring(num)) then isNum = true end end return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum) end --Create and store the tools with new additions for name, def in pairs(minetest.registered_tools) do local colonpos = name:find(":") local modname = name:sub(0,colonpos-1) for skill, _ in pairs(specialties.skills) do for _,special in pairs(specialties.skills[skill].specials) do if(specialties.skills[skill].tool ~= "") then if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then local toolname = "specialties"..name:sub(colonpos).."_"..special.name local newdef = {} for k,v in pairs(def) do newdef[k] = v end newdef.description = def.description.." "..special.description newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png" if(name:find(":hoe") ~= nil) then newdef.on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end if create_soil(user, pointed_thing) then itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end local pos = pointed_thing.under pos.y = pos.y+1 local node = minetest.get_node(pos) if(nodeIsPlant(node)) then minetest.dig_node(pos) if(not enable_item_drop) then minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user) end if(node.name:find("weed") == nil) then minetest.set_node(pos, {name = node.name.."_1"}) end itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)]) return itemstack end end end specialties.healAmount[toolname] = specialties.healAmount[name] local uptool = specialties.upgradeTree[name] if(uptool ~= nil) then local upgrade = uptool:sub(uptool:find(":"), #uptool) specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name end minetest.register_tool(toolname, newdef) end end end end end