specialties/tables.lua
2013-01-03 22:18:42 -05:00

133 lines
6.6 KiB
Lua

--Other mods can use this table to check player's specialty levels
specialties = {}
specialties.players = {}
specialties.tools = {}
--The GUI used to display the skills of each specialty
specialties.skills = {}
specialties.skills["miner"] = {menu="button[4.5,1;3,0.5;healpick;(100)Heal Pick]"..
"button[4.5,1.5;3,0.5;upgradepick;(200)Upgrade Pick]"..
"button[4.5,2;3,0.5;superheatpick;(500)Super Heat]"..
"list[current_player;pick;5.5,0;1,1;]",
specials={{name="superheat", description="Super Heat"}}, tool="pick"}
specialties.skills["lumberjack"] = {menu="button[4.5,1;3,0.5;healaxe;(100)Heal Axe]"..
"button[4.5,1.5;3,0.5;upgradeaxe;(200)Upgrade Axe]"..
"button[4.5,2;3,0.5;superheataxe;(500)Super Heat]"..
"list[current_player;axe;5.5,0;1,1;]",
specials={{name="superheat", description="Super Heat"}}, tool="axe"}
specialties.skills["digger"] = {menu="button[4.5,1;3,0.5;healshovel;(100)Heal Shovel]"..
"button[4.5,1.5;3,0.5;upgradeshovel;(200)Upgrade Shovel]"..
"button[4.5,2;3,0.5;superheatshovel;(500)Super Heat]"..
"list[current_player;shovel;5.5,0;1,1;]",
specials={{name="superheat", description="Super Heat"}}, tool="shovel"}
specialties.skills["builder"] = {menu="list[current_player;buildrefill;4.5,1;1,1;]"..
"field[4.875,2.5;1,.5;refillamount;;1]"..
"button[4.5,3;1,0.5;dorefill;Refill]"..
"list[current_player;buildtrash;6.5,1;1,1;]"..
"field[6.875,2.5;1,.5;trashamount;;1]"..
"button[6.5,3;1,0.5;dotrash;Trash]",
specials={}, tool=""}
if(minetest.get_modpath("farming") ~= nil or minetest.get_modpath("farming") ~= "") then
specialties.skills["farmer"] = {menu="button[4.5,1;3,0.5;healhoe;(100)Heal Hoe]"..
"button[4.5,1.5;3,0.5;upgradehoe;(200)Upgrade Hoe]"..
"button[4.5,2;3,0.5;greenthumb;(500)Green Thumb]"..
"list[current_player;hoe;5.5,0;1,1;]",
specials={{name="greenthumb", description="Green Thumb"}}, tool="hoe"}
end
specialties.hoewear = {}
specialties.hoewear["wood"] = 30
specialties.hoewear["stone"] = 50
specialties.hoewear["steel"] = 80
--Amount to heal each type of tool
--mod support
specialties.healAmount = {}
specialties.healAmount["default:pick_wood"] = 40000
specialties.healAmount["default:pick_stone"] = 30000
specialties.healAmount["default:pick_steel"] = 20000
specialties.healAmount["default:pick_mese"] = 10000
specialties.healAmount["default:axe_wood"] = 30000
specialties.healAmount["default:axe_stone"] = 20000
specialties.healAmount["default:axe_steel"] = 10000
specialties.healAmount["default:shovel_wood"] = 30000
specialties.healAmount["default:shovel_stone"] = 20000
specialties.healAmount["default:shovel_steel"] = 10000
specialties.healAmount["moreores:pick_bronze"] = 20000
specialties.healAmount["moreores:pick_silver"] = 32000
specialties.healAmount["moreores:pick_gold"] = 40000
specialties.healAmount["moreores:pick_mithril"] = 14000
specialties.healAmount["moreores:axe_bronze"] = 20000
specialties.healAmount["moreores:axe_silver"] = 32000
specialties.healAmount["moreores:axe_gold"] = 40000
specialties.healAmount["moreores:axe_mithril"] = 14000
specialties.healAmount["moreores:shovel_bronze"] = 20000
specialties.healAmount["moreores:shovel_silver"] = 32000
specialties.healAmount["moreores:shovel_gold"] = 40000
specialties.healAmount["moreores:shovel_mithril"] = 14000
specialties.healAmount["farming:hoe_wood"] = 40000
specialties.healAmount["farming:hoe_stone"] = 30000
specialties.healAmount["farming:hoe_steel"] = 20000
--List of tools that can be upgraded into a better one
--mod support
specialties.upgradeTree = {}
specialties.upgradeTree["default:pick_wood"] = "default:pick_stone"
specialties.upgradeTree["default:pick_stone"] = "default:pick_steel"
specialties.upgradeTree["default:pick_steel"] = "default:pick_mese"
specialties.upgradeTree["default:axe_wood"] = "default:axe_stone"
specialties.upgradeTree["default:axe_stone"] = "default:axe_steel"
specialties.upgradeTree["default:shovel_wood"] = "default:shovel_stone"
specialties.upgradeTree["default:shovel_stone"] = "default:shovel_steel"
specialties.upgradeTree["moreores:pick_bronze"] = "moreores:pick_silver"
specialties.upgradeTree["moreores:pick_silver"] = "moreores:pick_gold"
specialties.upgradeTree["moreores:pick_gold"] = "moreores:pick_mithril"
specialties.upgradeTree["moreores:shovel_bronze"] = "moreores:shovel_silver"
specialties.upgradeTree["moreores:shovel_silver"] = "moreores:shovel_gold"
specialties.upgradeTree["moreores:shovel_gold"] = "moreores:shovel_mithril"
specialties.upgradeTree["moreores:axe_bronze"] = "moreores:axe_silver"
specialties.upgradeTree["moreores:axe_silver"] = "moreores:axe_gold"
specialties.upgradeTree["moreores:axe_gold"] = "moreores:axe_mithril"
specialties.upgradeTree["farming:hoe_wood"] = "farming:hoe_stone"
specialties.upgradeTree["farming:hoe_stone"] = "farming:hoe_steel"
--List of amounts used to calculate the xp required for transfer
specialties.transferAmount = {}
-- Cooking adds 5 for the coal used
--specialties.transferAmount[""] =
specialties.transferAmount["default:dirt"] = 1
specialties.transferAmount["default:cobble"] = 1
specialties.transferAmount["default:mossycobble"] = 2
specialties.transferAmount["default:stone"] = 6
specialties.transferAmount["default:gravel"] = 2
specialties.transferAmount["default:sand"] = 2
specialties.transferAmount["default:sandstone"] = 8
specialties.transferAmount["default:desert_sand"] = 2
specialties.transferAmount["default:glass"] = 7
specialties.transferAmount["default:papyrus"] = 1
specialties.transferAmount["default:paper"] = 3
specialties.transferAmount["default:book"] = 9
specialties.transferAmount["default:bookshelf"] = 51
specialties.transferAmount["default:stick"] = 1
specialties.transferAmount["default:fence_wood"] = 3
specialties.transferAmount["default:wood"] = 4
specialties.transferAmount["default:tree"] = 16
specialties.transferAmount["default:torch"] = 2
specialties.transferAmount["default:sign_wall"] = 25
specialties.transferAmount["default:ladder"] = 7
specialties.transferAmount["default:coal_lump"] = 5
specialties.transferAmount["default:iron_lump"] = 5
specialties.transferAmount["default:steel_ingot"] = 10
specialties.transferAmount["default:steelblock"] = 90
specialties.transferAmount["default:mese"] = 60
specialties.transferAmount["default:clay"] = 36
specialties.transferAmount["default:clay_lump"] = 9
specialties.transferAmount["default:clay_brick"] = 14
specialties.transferAmount["default:brick"] = 56
specialties.transferAmount["default:chest"] = 32
specialties.transferAmount["default:chest_locked"] = 42
specialties.transferAmount["default:furnace"] = 8
specialties.transferAmount["default:rail"] = 4
specialties.transferAmount["default:apple"] = 3
specialties.transferAmount["default:dry_shrub"] = 1