2013-08-31 03:52:19 +02:00
|
|
|
--[[
|
|
|
|
|
|
|
|
Stained Glass
|
|
|
|
|
|
|
|
This mod provides luminescent stained glass blocks for Minetest 0.4.7+
|
|
|
|
|
|
|
|
Depends:
|
|
|
|
[moreblocks] by Calinou
|
|
|
|
[unifieddyes] by VanessaE
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
Sat 04 May 2013 01:52:35 PM EDT
|
|
|
|
|
|
|
|
Copyright (C) 2013, Eli Innis
|
|
|
|
Email: doyousketch2 @ yahoo.com
|
|
|
|
|
|
|
|
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
|
|
|
|
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
|
|
|
|
|
|
|
|
Additional changes by VanessaEzekowitz in July 2013 to take all items
|
|
|
|
out of creative inventory.
|
|
|
|
|
|
|
|
August 2013 -- Jeremy Anderson tries to get this working after the new color
|
|
|
|
changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
|
|
|
|
|
|
|
|
August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
|
|
|
|
Recipe for standard colors:
|
|
|
|
|
|
|
|
dye
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
|
|
|
|
|
|
|
|
Recipe for pastel colors:
|
|
|
|
|
|
|
|
light dye
|
|
|
|
white paint
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
|
|
|
|
|
|
|
|
Recipe for faint colors:
|
|
|
|
|
|
|
|
light dye
|
|
|
|
white paint
|
|
|
|
white paint
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
super glow glass
|
|
|
|
|
|
|
|
recipe for low-glow-stained-glass:
|
|
|
|
as above, but substitute 'glow glass' for super glow glass.
|
|
|
|
|
|
|
|
recipe for no-glow-stained-glass:
|
|
|
|
as regular stained glass, but substitute plain 'glass' for super glow glass
|
|
|
|
|
|
|
|
|
|
|
|
All recipes produce three stained glass blocks.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
]]--
|
|
|
|
|
|
|
|
function makenode(arg)
|
|
|
|
local name=arg.blockname
|
|
|
|
local myglow=arg.glow
|
|
|
|
local myprefix=arg.prefix
|
2013-09-01 04:31:05 +02:00
|
|
|
local imagename=arg.imagename
|
|
|
|
local safe=arg.walkflag
|
|
|
|
local Description
|
|
|
|
|
|
|
|
local function tchelper(first, rest)
|
|
|
|
return first:upper()..rest:lower()
|
|
|
|
end -- from lua-users.org/wiki/StringRecipes
|
|
|
|
-- above function is used to turn red_violet_s50 to 'Red Violet S50'
|
2013-08-31 03:52:19 +02:00
|
|
|
|
|
|
|
--register item attributes
|
|
|
|
|
2013-09-01 04:31:05 +02:00
|
|
|
Description=string.gsub("Stained Glass - " ..myprefix..name, "_", " ")
|
|
|
|
Description=Description:gsub("(%a)([%w_']*)", tchelper)
|
|
|
|
|
2013-08-31 03:52:19 +02:00
|
|
|
minetest.register_node("stained_glass:"..myprefix..name, {
|
2013-09-01 04:31:05 +02:00
|
|
|
description = Description,
|
2013-08-31 03:52:19 +02:00
|
|
|
drawtype = "glasslike",
|
2013-09-01 04:31:05 +02:00
|
|
|
tiles = {"stained_glass_" .. imagename .. ".png"},
|
2013-08-31 03:52:19 +02:00
|
|
|
paramtype = "light",
|
|
|
|
sunlight_propagates = true,
|
|
|
|
use_texture_alpha = true,
|
|
|
|
light_source = myglow,
|
|
|
|
is_ground_content = true,
|
2013-09-01 04:31:05 +02:00
|
|
|
walkable=safe, -- if not safe, this is trapglass
|
2013-08-31 03:52:19 +02:00
|
|
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
|
|
|
|
sounds = default.node_sound_glass_defaults()
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
2013-09-01 04:31:05 +02:00
|
|
|
-- maybe someday, I can cleanly combine these two functions.
|
|
|
|
|
|
|
|
function stained_trapglass_define(arg)
|
|
|
|
local code=arg.colorcode
|
|
|
|
local name=arg.colorname
|
|
|
|
local rawdyename=arg.recipe
|
|
|
|
local mydye=arg.recipe
|
|
|
|
local myshadename=arg.shade
|
|
|
|
local imagename=name
|
|
|
|
|
|
|
|
local stained_glass_blocktype = { }
|
|
|
|
|
|
|
|
local stained_glass_lightlevel = { }
|
|
|
|
|
|
|
|
if stained_glass.trap_full_light then
|
|
|
|
stained_glass_lightlevel[""] = LIGHT_MAX
|
|
|
|
stained_glass_blocktype[""] = "moreblocks:trap_super_glow_glass"
|
|
|
|
end -- see settings.txt for these settings.
|
|
|
|
|
|
|
|
if stained_glass.trap_med_light then
|
|
|
|
stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3
|
|
|
|
stained_glass_blocktype["lowglow_"] = "moreblocks:trap_glow_glass"
|
|
|
|
end
|
|
|
|
|
|
|
|
if stained_glass.trap_no_light then
|
|
|
|
stained_glass_lightlevel["noglow_"] = 0
|
|
|
|
stained_glass_blocktype["noglow_"] = "moreblocks:trap_glass"
|
|
|
|
end
|
|
|
|
|
|
|
|
for myprefix,myglow in pairs(stained_glass_lightlevel) do
|
|
|
|
local glasstype = stained_glass_blocktype[myprefix]
|
|
|
|
local name="trap_" .. name
|
|
|
|
|
|
|
|
-- define myrecipe as a table, pass it in.
|
|
|
|
|
|
|
|
local myrecipe = { mydye, glasstype, glasstype, glasstype }
|
|
|
|
-- those four items will ALWAYS be there. For faint and pastel, we
|
|
|
|
-- need to add additional dyes. If you have defined a new shade, then
|
|
|
|
-- you should probably handle it here.
|
|
|
|
|
|
|
|
if myshadename == "pastel_" then
|
|
|
|
myrecipe[5] = "dye:white"
|
|
|
|
end
|
|
|
|
|
|
|
|
if myshadename == "faint_" then
|
|
|
|
myrecipe[5] = "dye:white"
|
|
|
|
myrecipe[6] = "dye:white"
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "stained_glass:"..myprefix..name.." 3",
|
|
|
|
recipe = myrecipe,
|
|
|
|
})
|
|
|
|
|
|
|
|
makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2013-08-31 03:52:19 +02:00
|
|
|
function stained_glass_define(arg)
|
|
|
|
local code=arg.colorcode
|
|
|
|
local name=arg.colorname
|
|
|
|
local rawdyename=arg.recipe
|
|
|
|
local mydye=arg.recipe
|
|
|
|
local myshadename=arg.shade
|
2013-09-01 04:31:05 +02:00
|
|
|
local imagename=name
|
2013-08-31 03:52:19 +02:00
|
|
|
|
|
|
|
local stained_glass_blocktype = { }
|
|
|
|
|
|
|
|
local stained_glass_lightlevel = { }
|
|
|
|
|
|
|
|
if stained_glass.full_light then
|
|
|
|
stained_glass_lightlevel[""] = LIGHT_MAX
|
|
|
|
stained_glass_blocktype[""] = "moreblocks:super_glow_glass"
|
|
|
|
end -- see settings.txt for these settings.
|
|
|
|
|
|
|
|
if stained_glass.med_light then
|
|
|
|
stained_glass_lightlevel["lowglow_"] = LIGHT_MAX-3
|
|
|
|
stained_glass_blocktype["lowglow_"] = "moreblocks:glow_glass"
|
|
|
|
end
|
|
|
|
|
|
|
|
if stained_glass.no_light then
|
|
|
|
stained_glass_lightlevel["noglow_"] = 0
|
|
|
|
stained_glass_blocktype["noglow_"] = "default:glass"
|
|
|
|
end
|
|
|
|
|
|
|
|
for myprefix,myglow in pairs(stained_glass_lightlevel) do
|
|
|
|
local glasstype = stained_glass_blocktype[myprefix]
|
|
|
|
|
|
|
|
-- define myrecipe as a table, pass it in.
|
|
|
|
|
|
|
|
local myrecipe = { mydye, glasstype, glasstype, glasstype }
|
|
|
|
-- those four items will ALWAYS be there. For faint and pastel, we
|
|
|
|
-- need to add additional dyes. If you have defined a new shade, then
|
|
|
|
-- you should probably handle it here.
|
|
|
|
|
|
|
|
if myshadename == "pastel_" then
|
|
|
|
myrecipe[5] = "dye:white"
|
|
|
|
end
|
|
|
|
|
|
|
|
if myshadename == "faint_" then
|
|
|
|
myrecipe[5] = "dye:white"
|
|
|
|
myrecipe[6] = "dye:white"
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "stained_glass:"..myprefix..name.." 3",
|
|
|
|
recipe = myrecipe,
|
|
|
|
})
|
|
|
|
|
2013-09-01 04:31:05 +02:00
|
|
|
makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
|
2013-08-31 03:52:19 +02:00
|
|
|
|
|
|
|
if myprefix == "" then
|
2013-09-01 04:31:05 +02:00
|
|
|
local aliasname
|
2013-08-31 03:52:19 +02:00
|
|
|
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
|
|
|
|
if string.match(name,"redviolet") then
|
|
|
|
oldname=name
|
2013-09-01 04:31:05 +02:00
|
|
|
aliasname=string.gsub(name, "redviolet","red_violet") -- need to support red_violet existence, too.
|
|
|
|
minetest.register_alias( "stained_glass:" .. aliasname, "stained_glass:" .. oldname)
|
2013-08-31 03:52:19 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
-- and an alias from the numeric to the named block
|
|
|
|
-- we need to keep the numeric block for all the people that used
|
|
|
|
-- pre-v1.4 blocks in their worlds.
|
|
|
|
-- no aliases for noglow- and lowglow- blocks, because they didn't
|
|
|
|
-- exist until v1.5
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- true means this color's recipe must use a direct "dye:xxxxx" item name
|
|
|
|
-- (perhaps because the related groups overlap two or more distinct colors)
|
|
|
|
-- false means the recipe uses "group:dye,unicolor_xxxxx"
|
|
|
|
|
|
|
|
stained_glass= {}
|
|
|
|
local worldpath=minetest.get_worldpath()
|
|
|
|
local modpath=minetest.get_modpath("stained_glass")
|
|
|
|
dofile(modpath .. "/settings.txt")
|
|
|
|
|
|
|
|
-- the new settings.txt file has a variety of possible settings.
|
|
|
|
-- see the file for examples. We'll access those settings where its important, in
|
|
|
|
-- the stained glass module, where we'll build up the tables to contain
|
|
|
|
-- only what we need.
|
|
|
|
|
|
|
|
stained_glass_hues = {
|
|
|
|
{ "yellow", true },
|
|
|
|
{ "lime", false },
|
|
|
|
{ "green", true },
|
|
|
|
{ "aqua", false },
|
|
|
|
{ "cyan", false },
|
|
|
|
{ "skyblue", true },
|
|
|
|
{ "blue", false },
|
|
|
|
{ "violet", false },
|
|
|
|
{ "magenta", true },
|
|
|
|
{ "redviolet", true },
|
|
|
|
{ "red", true },
|
|
|
|
{ "orange", false },
|
|
|
|
|
|
|
|
-- please note that these only apply when our shadelevel is ""
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
stained_glass_shades = {
|
|
|
|
{"dark_", 3 },
|
|
|
|
{"medium_", 4 },
|
|
|
|
{"", 5 }, -- full brightness
|
|
|
|
{"light_", 8 },
|
|
|
|
{"pastel_", 9 },
|
|
|
|
{"faint_", 91 }
|
|
|
|
|
|
|
|
-- note that dark_ medium_ and plain also have a half-saturation
|
|
|
|
-- equivalent automatically defined in the code
|
|
|
|
}
|
|
|
|
|
|
|
|
for i in ipairs(stained_glass_hues) do
|
|
|
|
|
|
|
|
local huename = stained_glass_hues[i][1]
|
|
|
|
local huenumber = i
|
|
|
|
|
|
|
|
for j in ipairs(stained_glass_shades) do
|
|
|
|
|
|
|
|
local shadename = stained_glass_shades[j][1]
|
|
|
|
local shadenumber = stained_glass_shades[j][2]
|
|
|
|
|
|
|
|
local recipevalue = nil
|
|
|
|
|
|
|
|
recipevalue = "group:dye,unicolor_"..shadename..huename
|
|
|
|
if (shadename == "" and stained_glass_hues[i][2]) then
|
|
|
|
-- print(huename .. " is set to true -- substituting dye:huename ")
|
|
|
|
recipevalue = "dye:"..huename
|
|
|
|
elseif (shadename=="pastel_" or shadename=="faint_") then
|
|
|
|
-- force light_dye for pastel and faint colors
|
|
|
|
recipevalue = "group:dye,unicolor_light_"..huename
|
|
|
|
else -- default case
|
|
|
|
recipevalue = "group:dye,unicolor_"..shadename..huename
|
|
|
|
end
|
|
|
|
|
|
|
|
if shadename == "dark_" or shadename == "medium_" or shadename == "" then
|
|
|
|
stained_glass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_7",
|
|
|
|
colorname = shadename..huename,
|
|
|
|
recipe = recipevalue,
|
|
|
|
shade = shadename,
|
|
|
|
})
|
|
|
|
|
2013-09-01 04:31:05 +02:00
|
|
|
stained_trapglass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_7",
|
|
|
|
colorname = shadename..huename,
|
|
|
|
recipe = recipevalue,
|
|
|
|
shade = shadename,
|
|
|
|
}) -- only defines something if the trap is enabled.
|
|
|
|
|
2013-08-31 03:52:19 +02:00
|
|
|
-- below is the automatic "half saturation" block
|
|
|
|
-- which was mentioned previously
|
|
|
|
-- this is unicolor only, so switch dyename
|
|
|
|
-- back to unicolor...
|
|
|
|
recipevalue="group:dye,unicolor_"..shadename..huename
|
|
|
|
stained_glass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_6",
|
|
|
|
colorname = shadename..huename.."_s50",
|
|
|
|
recipe = recipevalue.."_s50",
|
|
|
|
shade = shadename,
|
|
|
|
})
|
2013-09-01 04:31:05 +02:00
|
|
|
stained_trapglass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_6",
|
|
|
|
colorname = shadename..huename.."_s50",
|
|
|
|
recipe = recipevalue.."_s50",
|
|
|
|
shade = shadename,
|
|
|
|
}) -- only defines something if the trap is enabled.
|
2013-08-31 03:52:19 +02:00
|
|
|
-- because we define two blocks inside this chunk of
|
|
|
|
-- code, we can't just define the relevant vars and
|
|
|
|
-- move the proc_call after the if-then loop.
|
|
|
|
|
|
|
|
elseif shadename == "light_" or shadename == "pastel_" or shadename == "faint_" then
|
|
|
|
stained_glass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_",
|
|
|
|
colorname = shadename..huename,
|
|
|
|
recipe = recipevalue,
|
|
|
|
shade = shadename,
|
|
|
|
})
|
2013-09-01 04:31:05 +02:00
|
|
|
stained_trapglass_define({
|
|
|
|
colorcode = huenumber.."_"..shadenumber.."_",
|
|
|
|
colorname = shadename..huename,
|
|
|
|
recipe = recipevalue,
|
|
|
|
shade = shadename,
|
|
|
|
}) -- only defines something if the trap is enabled.
|
2013-08-31 03:52:19 +02:00
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
print("[stained_glass] Loaded!")
|
|
|
|
|
|
|
|
|